Title: GUIDED EXPLORATION
1GUIDED EXPLORATION
Concrete methods that make learning more concrete
Discovery methods that make learning more active
Inductive methods that make the learning task
more familiar
2BRUNERS THEORY OF COGNITIVE DEVELOPMENT MODES
OF REPRESENTATION
Enactive Representation - using actions to
represent information, dominant mode of
representation in the sensori-motor period (0 to
2 yrs), thought is action Iconic Representation
- using visualization to represent information,
dominant mode of representation during the
preschool years, Piagets conservation tasks are
good examples Symbolic Representation - using
language or other symbols to represent
information, middle childhood and beyond
3CLASSIC STUDY BRUNERS SCREENING STUDY
Participants 5 to 8 year old children who
clearly failed the conservation of liquid
substance task. Step 1 Screen is placed in
front of the beakers before the liquid is poured.
4CLASSIC STUDY BRUNERS SCREENING STUDY
Step 2 Blue liquid is poured from one of the
tall beakers to the wide beaker. Step 3 Child
is asked whether the liquid is still the same
amount.
Results When children do not have the
misleading visual information, they say Its the
same, you only poured it
5DIFFERENT MODES OF REPRESENTATION
SYMBOLIC MODE
ICONIC MODE
3 x 5 ?
2 3 ?
4 - 2 ?
5 - 3 ?
4 7 ?
9 7 ?
12 24
32 - 17
5 x 6 ?
2 ? 7
5 x ? 45
6TEACHING POSITIONAL NOTATION
Array of Beads - Concrete Representation
Color Coded Labels - Intermediate Step
1 0 0
2 0
7
Superimposed Labels
1
2
7
7ADDITION WITH CARRYING
Color Coded Squares - Intermediate Step
Short cut Algorithm 1 2 4
6 1 2 7 3 7 3
100
10
10
1
1
1
100
10
10
1
1
1
100
10
10
1
1
1
1
1
1
1
1
1
1
10
10
10
100
100
10
10
10
100
10
8USING CONCRETE MATERIALS TO TEACH THE UNDERLYING
STRUCTURE OF QUADRATIC EQUATIONS
Example (2x 1) (x 2)
X
X
1
X
X2
X2
X
2X2 5X 2
X
X
1
1
X
X
1
1
9IMPLICATIONS OF CONCRETE METHODS
- Research findings are mixed on the usefulness
of concrete materials - Students must also reflect on the underlying
principle, perhaps through discussions with peers - Once a learner grasps a concept, then
introduce drill practice to ensure increased
efficiency - Computer simulation programs are a good way to
help students build situation models (e.g.,
ant problem)