Title: Economics of Management Strategy BEE3027
1Economics of Management StrategyBEE3027
2Recap
- Last week we covered the basic arguments for why
production may be organised within the firm
vis-à-vis outsourcing production. - We looked at the neo-classical view of the firm
and the scale scope advantages of size. - We looked at how resorting to spot markets or
long-term contracts on product-specific inputs
may result in the hold up problem.
3Vertically Integrated Production
- We now focus our attention to the firm.
- The more specific the transaction, the greater
the incentive to produce in-house, rather than to
outsource. - There are several reasons why firms may want to
vertically integrate.
4Vertically Integrated Production
- There are two important differences to vertically
integrated production vis-à-vis outsourcing - Different ownership structure
- Difference governance structure.
- Ownership of an asset is crucial in a world of
incomplete contracts. - It determines residual controls rights over the
asset.
5Vertically Integrated Production
- In other words, in an unforeseen event, the owner
determines the use of the asset. - This solves (part of) the hold-up problem.
- Differences in the governance are also important,
especially from a legal perspective - Legal obligations of employees are different than
those of a supplier - Contractual disagreements are solved internally
rather than in court (lower costs).
6Vertically Integrated Production
- The owner of the firm has rights
- To be the residual claimant
- To hire/purchase production inputs (i.e. labour
capital) - To monitor/oversee factors of production
- To change the factors of production
- To sell these rights.
7Principal-Agent Problem
- Take the example of a manager who hires a worker
to perform a given task. - The manager naturally wants the worker to work as
hard as possible to raise revenue - The worker, however dislikes working and will
shirk if possible.
8Principal-Agent Problem
- Suppose for simplicity, that our worker can
either work hard or not work at all. - Worker effort, e, is either equal to 2 or 0.
- U w e if worker takes the job
- U 10 if he works somewhere else.
9Principal-Agent Problem
- Firm profits are a function of how hard the
worker works. - ? H w if e 2
- ? L w if e 0
- What contract should the owner offer the worker
in order to maximise profit?
10Principal-Agent Problem
- Since the owner cannot observe effort, he must
set the wage based on revenues (H or L). - Wh is the wage when revenue is H
- Wl is the wage when revenue is L
- There are two constraints the owner must consider
when setting wages - It must be worth for the worker to take the
contract - The contract must provide the incentive to work
hard
11Principal-Agent Problem
- Since the worker can make at least 10 if he goes
somewhere else - Wh 2 10 participation constraint
- The contract must be done in such a way as for
the worker to have higher utility by working
hard - Wh 2 Wl 0 incentive constraint
12Principal-Agent Problem
- Therefore, the optimal contract is Wh 12 and Wl
10. - This means profits for the owner are
- H 12 if e 2
- L 10 if e 0.
- This means that in order for the contract to be
optimal for the owner - H 12 L 10 ltgt H L 2.
13Principal-Agent Problem
- This is a rather easy way to solve a very
complicated problem - It is simple because worker effort can be
directly inferred from revenues. - In a sense, owner can directly monitor worker
- What happens when worker productivity is
uncertain (and monitoring is imperfect)?
14Principal-Agent Problem
- Profits, ?(e) are given by
- ?(2) H w with prob 0.8
- ?(2) L w with prob 0.2
- ?(0) H w with prob 0.4
- ?(0) L w with prob 0.6
- Now, working hard only increases the likelihood
of higher revenue.
15Principal-Agent Problem
- Workers utility is given by
- U EW e if worker takes the job
- U 10 if he works somewhere else.
- EW 0.8Wh 0.2Wl when e 2
- EW 0.4Wh 0.6Wl when e 0
16Principal-Agent Problem
- The uncertainty has an impact in both
participation and incentive constraints - PC 0.8Wh 0.2Wl 2 10
- IC 0.8Wh 0.2Wl 2 0.4Wh 0.6Wl 0
- PC implies Wl 60 4Wh
- IC implies Wl Wh 5.
- Solving two equations gives Wh 13, Wl 8
17Principal-Agent Problem
- How much does it cost to implement this type of
contract? - Expected cost to entrepreneur is
- 0.8130.28 12
- Under symmetric information and certainty
- Wh 12, Wl10.
- Hence, the contract does away with the need to
monitor worker.
18Principal-Agent Problem
- Lets introduce a further twist in this story.
Lets suppose that the worker is more skeptical
about the likelihood of H occurring if e 2. - In particular, the worker assigns a different
probability to H occurring if he sets e2, s.t. - ?(2) H w with prob 0.7
- ?(2) L w with prob 0.3
19Principal-Agent Problem
- The worker will now have a different expected
wage than the owner for any Wh, Wl - PC is now given by
- 0.7Wh 0.3Wl - 2 10 gtWh (12 - 0.3Wl)/0.7
- IC is now given by
- 0.7Wh 0.3Wl - 2 0.4Wh 0.6Wl 0 ltgt Wh
2/0.3 Wl
20Principal-Agent Problem
- The owner will choose a contract which minimises
his wage costs 0.8Wh0.2Wl - (remember that the owner has different subject
probs over the different states of the world) - In equilibrium, Wh 14, Wl 22/3
- Expected wage bill is equal to
- 0.8140.222/312.66 gt 12
21Principal-Agent Problem
- The expected wage in equilibrium is higher than
the workers reservation wage plus effort level. - The rationale behind this result is that the
worker must be compensated for taking a
random-wage contract. - The difference is a risk-aversion premium.
22Alternative contractual solutions
- Performance-related pay.
- Piece rates. In other words, workers get w for
each unit (q) they produce. - This type of contract goes back to Taylor in the
XIX century it is still widely used in the
agricultural sector. - Individuals will work until MC(q) w.
23Alternative contractual solutions
- However, how does one set w?
- If w is set based on previous performance, there
is a moral hazard problem workers have an
incentive to underperform. - Also, the applicability of piece rates is limited
to agricultural or industrial contexts.
24Alternative contractual solutions
- Another alternative is to pay workers based on
their relative performance - Promotion Tournaments.
- These contracts work much like sports
competitions - The individual who is more productive wins either
a bonus or a promotion. - A variant of this type of contract was in place
at GE under their former CEO, Jack Welsh. Every
year, the bottom 10 managers would be sacked!
25Tournaments
- Consider a firm with 2 workers.
- Their probability of success depends on both
workers effort, which is costly - High effort has a cost of 1.
- Table outlines the probability of success for
each player as a function of effort.
High effort Low effort
High effort 1/2,1/2 3/4,1/4
Low effort 1/4,3/4 1/2,1/2
26Tournaments
- If both players are paid the same, then the Nash
equilibrium of this game is for both players to
submit zero effort - (why? This is a homework question.)
- However, if the winner of the tournament is paid
sufficiently highly (relative to the loser), then
the unique Nash equilibrium is for both players
to submit high effort.
27Alternative contractual solutions
- Another possibility is to set a fixed target to a
team. - If achieved, bonus is shared by the group.
- If not, each group member is paid a basic wage,
which is typically low (unless you are an
investment banker). - Target-based schemes are very popular in the
services industry (e.g. retail, inv. banking).
28Alternative contractual solutions
- How do these types of contracts compare?
- Bandiera et al. (2006) compare piece rates to a
productivity-based compensation contract. - Wage ßK, where K is amount of fruit picked by
worker and ß w/y. - w minimum wage constant,
- y mean daily productivity of group.
29Bandiera et al. (2006)
- Under this contract, working hard implies (all
else constant) - Higher earnings (K ?)
- Increases average effort, thus increasing average
productivity (y ?), which in turn lowers earnings
for everyone else. - This contract has a PG game aspect to it, since
it contrasts the individual gain vs. the
detrimental effect to other group members. - The relative performance contract was introduced
to control for productivity shocks (e.g. weather
conditions).
30Bandiera et al. (2006)
- Paper looks at worker productivity under piece
rates and relative performance scheme. - Farm workers were temporary workers from outside
the UK. - Productivity under piece rates was 50 higher
than under relative performance scheme. - The reason is that social norms are created among
co-workers, promoting cooperation (i.e. lower
effort).
31Bandiera et al. (2006)
- Given heterogeneity in backgrounds, they find
that individuals who have higher piece rates work
harder. - Although piece rate is equal across workers, the
value in local currency of each worker will be
different. - The larger the value of the piece rate as a
function of average salary in home country, the
higher the productivity of the worker.
32Alternative contractual solutions
- Bull, Schotter and Weigelt (1987) compare
tournaments to piece rates in controlled
experiments. - They find that, on average, subjects effort is
close to what theory would predict. - However, they find that behaviour in tournaments
is much more variable.
33Alternative contractual solutions
- Nalbantian and Schotter (1997) compare a number
of group incentive institutions - Tournaments
- Revenue sharing
- Target-based schemes.
- They find that
- Relative performance schemes more effective than
target based schemes - Monitoring is effective but very costly.
34Alternative contractual solutions
- Müller and Schotter (2003) study tournaments
where they manipulate individual subject ability. - They find that
- High ability subjects work harder than predicted
- Low ability subjects simply drop out.
- So, relative performance mechanisms may lead to
dropout/workaholic behaviour. - Even if total output is higher, it is unclear
whether it is desirable to have such a corporate
culture.
35Alternative contractual solutionsOverview
- Piece rates appear to be useful tools to boost
productivity. - However, their applicability is limited.
- While tournaments can be useful alternatives,
they lead to high variability in worker
behaviour.
36Team production
Smallest Number in Your Group Smallest Number in Your Group Smallest Number in Your Group Smallest Number in Your Group Smallest Number in Your Group Smallest Number in Your Group Smallest Number in Your Group
7 6 5 4 3 2 1
Your number 7 130 110 90 70 50 30 10
Your number 6 - 120 100 80 60 40 20
Your number 5 - - 110 90 70 50 30
Your number 4 - - - 100 80 60 40
Your number 3 - - - - 90 70 50
Your number 2 - - - - - 80 60
Your number 1 - - - - - - 70
37Minimum-effort game
- The game we just played is called the
minimum-effort game. - In certain activities, the productivity of a
given worker or department depends on the
productivity of the worker/department in the
previous step of the production process. - It captures two key ideas in team production
- Public good problem
- Coordination problem.
38Minimum-effort game
- This game has a very large number of equilibria
in pure strategies - In all equilibria, all players choose the same
level of effort. - Although theoretically, individuals should be
able to coordinate on the maximum amount, they
often dont.
39Minimum-effort game
- The reason is that the equilibrium where all
players choose 7 is very risky. - If by chance, one player decides not to play 7,
all players can lose up to 110 points, while that
player will only lose up to 50! - On the other hand, the equilibrium where all
choose 1 is quite safe there is no way you can
lose money.
40Minimum-effort game
- This problem increases the larger the group size
Studies Group size Country Average e
Van Huyck et al. (1990). 2 USA 6.250
Weber et al. (2004) Knez Camerer (1994, 2000). 3 USA 3.074 5.188
Dufwenberg Gneezy (2005) Knez Camerer (1994) 6 ISR, USA 5.357
Bornstein et al. (2002) 7 SP 1.667
Van Huyck et al. (1990). 14-16 USA 1
41Summary
- Property-rights motivation for existence of
firms - Team production
- Compensation schemes
- Coordination problem in production
- Next week
- Managerial compensation.
- Pricing and marketing strategies.