Witzzle%20Pro - PowerPoint PPT Presentation

About This Presentation
Title:

Witzzle%20Pro

Description:

Witzzle Pro The Rules of the Game How To Play Witzzle Pro Roll the dice to determine the target number in play. The sum of the two numbers rolled will determine the ... – PowerPoint PPT presentation

Number of Views:55
Avg rating:3.0/5.0
Slides: 11
Provided by: GCPS4
Category:
Tags: 20pro | witzzle

less

Transcript and Presenter's Notes

Title: Witzzle%20Pro


1
Witzzle Pro
  • The Rules of the Game

2
How To Play Witzzle Pro
  • Roll the dice to determine
  • the target number in play.

The sum of the two numbers rolled will determine
the target number.
3
  • Choose a 3-digit combination from any horizontal,
    vertical, or diagonal line on the array.
  • Use each number in the line ONCE AND ONLY ONCE.
  • Use any combination of the four basic
    operations.
  • Create an equation using the 3-digit combination.

4
  • Follow order-of-operations rules. First solve the
    problem inside the parentheses then multiply or
    divide from left to right and then add or
    subtract from left to right.
  • Example Using row 3 of game card
  • If target is 22,
  • then 49 x 2 22 -- Multiply first! 
  • If target is 26,
  • then 2 x (9 4) 26 -- Parentheses first! 

5
If the target number is 24, there are several
correct solutions
  • 24 6 ( 5 1)
  • 8 x ( 9 6 ) 24
  • ( 7 5 ) 2 24
  • A dot () or an (X) may
  • be used for multiplication.
  • A division line (/) or sign () may
  • be used.

6
Correct Solutions
  • Are legible.
  • Are equations. (have an sign)
  • Include the target number.
  • Use parentheses. ( )
  • Must be formed from 3 digits in a straight line.

7
How points are awarded
  • The first player to write the correct solution
    and to hold it up wins a point.
  • The player will quickly share the solution with
    the other players. If the solution is correct,
    the player earns a point.
  • Then set up the next play new card and new
    target number.

8
End of the Round
  • When the bell rings, the round is over and play
    STOPS.
  • The two students with the most points during that
    round advance to the next table.
  • Players must wait until the bell rings to begin a
    new round.

9
Reminder
NO marks may be made on the paper before the card
is turned!
10
Have fun!
Write a Comment
User Comments (0)
About PowerShow.com