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Designing for Online, Self-paced, Competency-based Learning

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designing for online, self-paced, competency-based learning an overview – PowerPoint PPT presentation

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Title: Designing for Online, Self-paced, Competency-based Learning


1
Designing for Online, Self-paced,
Competency-based Learning
  • An Overview

2
Characteristics of Self-paced, Competency-based
Learning
  • Learners work at their own pace while being
    actively involved in performing specific learning
    tasks
  • Students work through selected parts of the
    curriculum at their own pace, in their own way,
    when and where they want to work
  • Features include learner responsibility, pacing,
    successful learning based on specific learning
    competencies and outcomes, and a variety of
    learning activities with accompanying resources

3
Characteristics of Self-paced, Competency-based
Learning
  • Learners are provided with more than one
    opportunity to study, self-test, test, and then
    retest until the mastery level is attained
  • When the learner successfully meets the criteria
    set (or learning competencies) the concept of
    mastery learning is realized this is the goal of
    this learning approach
  • Participants knowledge and skills are assessed
    as they enter the program and those with
    satisfactory knowledge and skills may bypass
    training or competencies already attained

4
Instructional Design Goals
  • The main goal is student usability this
    includes
  • Clear and measureable learning competencies and
    outcomes
  • Use measureable terminology such as state,
    define, select, solve, locate, construct,
    generate, choose, etc.
  • Avoid terms like know and understand as these are
    difficult to measure
  • Communicate competencies and outcomes to students
    up front
  • Logical sequencing
  • Concepts should be arranged and delivered in an
    order that makes sense
  • Think about pre-requisite skills or knowledge

5
Instructional Design Goals
  • Readability
  • Use consistent language and voice
  • Triple check spelling and grammar
  • Avoid using small and/or unusual fonts
  • Offer alternatives for reading materials online
    provide print options like .pdf or .doc
  • Materials should be ADA compliant
  • Easy Navigation
  • Make sure it is very clear where a button or
    hyperlink will take the user
  • Use the Blackboard template provided for VLI
    courses
  • Consistency
  • This includes fonts, colors, buttons, language,
    etc.

6
Instructional Design Goals
  • A secondary goal is easy maintenance by course
    developers and facilitators
  • While student usability is the most important
    goal, also keep in mind course upkeep as you
    build the course
  • Keep files organized and up-to-date
  • Use specified file naming conventions
  • Set goals and timelines for maintaining/updating
    the course

7
Design Best Practices
  • Make the intended learning competencies and
    outcomes clear
  • Competency general statement detailing the
    desired knowledge and skills of the learner upon
    completion of the course/module
  • Outcome very specific statement that describes
    exactly what a learner will be able to do in some
    measurable way (a competency may have several
    specific learning outcomes)

8
Design Best Practices
  • Learning activities and resources are carefully
    designed or selected to address specific learning
    competencies and outcomes
  • Three Domains of educational activities
  • Cognitive mental skills (Knowledge)
  • Affective growth in feelings or emotional areas
    (Attitude)
  • Psychomotor manual or physical skills (Skills)
  • Organize content into comparatively small,
    discrete steps, each one treating a single
    concept or segment of content
  • The size of the steps can vary, but it is
    essential that they are carefully sequenced

9
Design Best Practices
  • Supporting theory is integrated with skills
    practice
  • Give the learners plenty of opportunity to
    practice the skills they have learned and to
    receive feedback
  • Learner's mastery of each step is checked before
    proceeding to the next step (formative
    assessment)
  • Mastery learning is the goal
  • This also encourages students and allows them to
    proceed with confidence

10
Design Best Practices
  • Use flexible instructional approaches and a
    variety of support materials
  • Instructional approaches large group, small
    group activities, individual study
  • Support materials printed or online readings,
    presentations, web sites, audio and video files,
    chat rooms, discussion boards, email,
    simulations, etc.
  • Use content delivery methods that make the most
    sense for the module topic and type of
    information being presented
  • Be sure that students have all the necessary
    instructions, materials, equipment, and supplies
    to complete the module without difficulty

11
Design Best Practices
  • Be sure to include
  • Frequent opportunities for learners to
    self-assess and self-correct
  • Consistent Blackboard buttons, table of contents,
    searchable index, site or content map, section
    summaries, headings, search capabilities, and a
    glossary
  • Print features for learners to make paper copies
    of some or all of the module
  • Numerous and relevant examples
  • Reflection questions to help learners create
    personal relevancy
  • Definitions for all acronyms and technical
    terminology

12
Planning for Learning The Storyboard
  • What is a storyboard?
  • A visual outline of your instruction
  • A plan for teaching and learning activities
  • Can include outlines and visual sketches (i.e.
    flowcharts or diagrams) that map out the contents
    or sequence of ideas
  • Storyboard for VLI modules Module Development
    Template Instruction Guide

13
Planning for Learning The Storyboard
  • Why use a storyboard?
  • Helps you plan for instruction because you draw
    out all the different elements in detail
  • Helps you to communicate your ideas with others
  • Helps you think ahead about what instruction is
    going to look like when it is completed including
    what the students need to do to learn and what
    the facilitator will do
  • Helps create direction- the structure and
    sequence of the instruction

14
Planning for Learning The Storyboard
  • Questions to address while storyboarding
  • What do you want the students to learn by the end
    of instruction?
  • What do the students already know?
  • What is the content you must include in the
    instruction?
  • What are the learning activities that will help
    the students learn?
  • What is the best sequence of learning activities?

15
Helpful Resources
  • VLI Module Development Guide
  • VLI Module Development Template Instruction
    Guide
  • VLI Sample Module Development Template
  • (all located in DocuShare at http//unity.kctcs.e
    du/docushare/dsweb/View/Collection-12630)
  • VLI Quality Assurance Rubric
  • (located in DocuShare at http//unity.kctcs.edu/d
    ocushare/dsweb/View/Collection-12021)
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