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Title: Digital System Design 1


1
Digital System Design 1
  • Hardware Realizations

2
Introduction
  • The next step in the design process is to
    translate AHPL control sequence into hardware.
  • Another major part of the design process is the
    development of the control unit.
  • This section deals with the hardwired approach to
    control unit.
  • Another approach is to use micro-programmed
    control unit.

3
Starting, Stopping, and Resetting
  • One of the more subtle problems associated with
    the design of control unit is how to get it
    started.
  • Assumed control unit design (1 flip-flop per
    control step) once a single-clock-period level
    has been established at the input to any single
    flip-flop, the desired sequence of levels will
    propagate through the sequence of control
    flip-flops.
  • To start operations at step 1, flip-flop 1 of the
    control unit must be set and all others must be
    reset.
  • This is accomplished by using SET and RESET
    inputs of the flip-flops of control unit
  • Reset line will be connected to the
  • SET input of flip-flop 1, and to the
  • RESET input of all other flip-flops in control
    unit.

4
Starting, Stopping, and Resetting
  • The line reset will be held active as long as the
    reset button is pushed.
  • When the button is released the next clock pulse
    will advance control from step 1 to step 2, and
    the sequence will proceed from there.
  • With this method the system will automatically
    start through its sequence after being reset.

5
Starting, Stopping, and Resetting
  • If it is desirable for the system to remain in a
    reset state while preparations for the new
    operating cycle are carried then this requires
    that step 1 be a wait state. This system will
    remain in the wait state until the start signal
    as shown in Figure 7.1.
  • Implementation of RIC step 1.
  • (start)/(1).
  • Start of main sequence

6
Starting, Stopping, and Resetting
  • Figure 7.2 shows the realization of the first few
    steps of a typical control sequence with both
    start and reset lines.
  • In addition it shows the timing of typical
    reset-start sequence in which it was assumed that
    the system happened to be at the step 3 of the
    sequence at the time of the reset.

7
Reset-start sequence
8
Starting, Stopping, and Resetting
  • When start goes high, control moves to step 2 to
    start the normal sequence. This reset action is
    indicated by the statement
  • CONTROLRESET(1)after the END SEQEUNCE statement
    number in parenthesis indicates control step to
    which the system returns when reset.

9
Starting, Stopping, and Resetting
  • Resetting the system when first turned on.
  • Care must be taken to ensure that the system when
    first turned on does not start with the devices
    at random states.
  • Reset line is driven active as soon as the power
    is first applied and held there for short period
    of time but long enough for the power supplies
    to reach steady state and the clock oscillator to
    stabilize.
  • The reset line then goes inactive automatically
    and the system proceeds with its normal sequence
    or waits for start signal.

10
Starting, Stopping, and Resetting
  • Starting/Resetting the system when in the HALT
    state.
  • The easiest implementation HLT instruction is
    through DEAD END indicating that propagation of
    the control level is simply terminated.
  • Hardware implementation of control steps 70 and
    71 which branch conditionally to the DEAD END at
    step 78 is shown in Figure 7.3.
  • The syntax of DEAD END represents no hardware but
    indicates that nothing is connected to the output
    of corresponding control step.
  • Because DEAD END as described will leave all
    control flip-flops reset, the computer cannot be
    started again without a control reset to enable
    step 1.

11
Hardware Implementation of DEAD END
12
Starting, Stopping, and Resetting
  • If a reset operation affected nothing but the
    control unit previously described behavior would
    have been satisfactory.
  • However, computer reset is used to shut
    everything down and start over when something
    goes wrong.
  • In addition to control unit other sub-systems may
    be reset such as I/O devices, interrupt system,
    status indicators, and even the data registers.
  • HLT is often used to stop a program to give the
    operator a chance to intervene without otherwise
    affecting the status of program.
  • Computer reset is thus undesirable.
  • HALT therefore will be implemented by
  • returning the control to step 1, and
  • Wait for start signal
  • Without otherwise affect the status of the
    computer. This is done at step 71 as shown in
    Fig. 7.4. and step 72 is eliminated.

13
Starting, Stopping, and Resetting
  • Implementation of HLT by return to Step 1

14
Starting, Stopping, and Resetting
  • Timing of the start signal.
  • Modern computers can execute an instruction in a
    few microseconds or even nanoseconds and can
    execute a complete program in a small fraction of
    few a second.
  • If a start signal is derived directly from a
    manual push button, the computer might complete
    the program, execute a HALT, and return to step 1
    before the button has been released, in which
    event it would start again. Such false restarts
    can be prevented by the use of a single-level
    generator.

15
Starting, Stopping, and Resetting
  • single-level generator
  • It can be described by three statements included
    following END SEQUNCE. It requires
  • two memory elements stff and slf, and a
  • CTERM slstart to provide a control connection to
    the implementation of the control sequence
  • END SEQUENCE
  • CONTROLRESET(1)
  • stff ? start
  • slf ? stff
  • slstart stff ? slf.
  • END.

16
Starting, Stopping, and Resetting
  • stff flip-flop accomplishes synchronization of
    start with the clock.
  • Implementation of the partial hardware
    description just given is shown in Fig. 7.5 with
    the corresponding timing diagram.
  • Note that slstart is 1 for only once
    clock-period. It remains 0 until stff goes to 1
    and returns 0 as soon as slf goes to 1.

17
Starting, Stopping, and Resetting
  • Single-start-level generation

18
Starting, Stopping, and Resetting
  • The hardware technique just described will be
    adequate for most digital systems including
    computers.
  • However, there are software aspects to be
    considered in starting and resetting a computer.
  • A control unit can basically do just one think
  • Read an instruction and execute it.
  • Computer cannot be started in any useful sense
    unless it has a program to start executing.
  • To provide this software component of the
    start/reset process, most CPUs include a ROM
    containing a start-up program that will at the
    very minimum allow the user to enter commands
    through keyboard.

19
Starting, Stopping, and Resetting
  • On power up or reset
  • The reset line in addition to
  • Resetting the control unit to the start of the
    fetch sequence
  • Will reset the program counter to the address of
    the first instruction of the start-up program.
  • Start-up program will
  • Establish appropriate starting conditions in the
    system, and
  • Turn control over to the operating system
    software.
  • Note that start-up program is
  • Part of the CPU itself, transparent to the user,
    and
  • It is located in a separate address space
    accessible only during start-up and reset.
  • Because computer has its initialization steps
    built in, there is rarely any need for a separate
    start button. A single reset button is sufficient
    to start the computer over and bring it to a
    condition where it is ready to start accepting
    commands form the user.

20
Multiperiod Operations
  • Assumption in development of control sequence for
    RIC was that all transfer operations could be
    completed in one clock cycle.
  • There are cases in which trasfers or logic
    operations may require more than one clock
    period
  • Memory access.
  • Typically RAM is made in technology that is
    slower than register memory due to cost.
  • Majority of transfers involve registers and the
    clock rate is set to accommodate this fact.
  • Slower transfers will thus requires multiple
    clock cycles.

21
Multiperiod Operations
  • Many different technologies can be used or RAM.
    These technologies differ greatly in signal and
    timing requirements.
  • In terms of control sequence steps required to
    control them majority of memory systems can be
    grouped into three categories
  • Clocked,
  • Slow synchronous, and
  • Asynchronous.

22
Multiperiod Operations
  • Clocked memory
  • Clocked memory is logically equivalent to an
    array of clocked registers.
  • Such memory is fully compatible in speed with the
    control unit.
  • General model of clocked memory is depicted in
    Fig. 3.13

DATA IN
Address Register
DCD(AR)
write
M
Decoder
n bits AR
....
n lines
2n lines
DATA OUT
23
Clocked Memory
  • Clocked Memory has
  • Address lines
  • Input lines
  • Output lines
  • Write enable a single control line which is
    equivalent to the clock line for a register.
  • Clocked Memories are usually small arrays of
    registers that will be located on the same VLSI
    chip as the CPU (e.g., cache).
  • AHPL notation that characterizes memory transfers
    of Clocked memory is given bellow
  • MD ? BUSFN(MDCD(MA)) // memory read
  • MDCD(MA) ? MD // memory write

24
Synchronous and Asynchronous Memory
  • Memory access for this type of memory is more
    than one clocke period.
  • Typical technology for synchronous memory is MOS
    memory.
  • An AHPL description of the internal functioning
    of memory package is not required for modeling
    the device as slow as synchronous memory.
  • However, it is important to interpret the
    input-output specifications of the package in
    terms of the timing and AHPL description of the
    CPU.

25
Synchronous and Asynchronous Memory
  • Let assume a hypothetical case where CPU has a
    clock frequency approximately three times the
    sped of the available memory.
  • Figure 7.6 depicts typical slow synchronous
    memory model organized as 64K 32-bit words.

26
Synchronous and Asynchronous Memory
  • Addresses are provided on a 16-bit ADBUS and data
    are transferred along a 32 bit bi-directional bus
    DBUS. The line, read will be 1 for a memory read
    operation and 0 for memory write. The ADBUS and
    read lines will typically be required to be
    stable for a period of time before enable goes to
    1 initiating the memory operation.

DBUS
SM 64K X 32
DECODER
32
ASSBUS16
read
control
enable
27
Memory Module Example
  • A memory module similar to the one depicted in
    the previous figure has a nominal speed of 200
    MHz. This memory is used with an implementation
    of RIC with a clock rate that will be assumed to
    be 500 MHz.
  • A closer look at the memory specifications
    indicates that the address and read lines must be
    stable 0.01 µsec ahead before enable goes to 1.
  • In the worst case the output data in read
    operation will not be available until 0.035 µsec
    after the onset of enable.
  • Write typical control sequences that will
    accomplish properly timed read and write
    operations within this version of RIC.

28
Memory Module Example
  • Solution
  • The timing requirements are shown in Fig. 7.7
    superimposed in three RIC clock periods.

29
Memory Module Example
  • If
  • MA is loaded by the left most clock pulse, and
  • read 1 during the first clock cycle,
  • Then
  • ADBUS and read signals will stabilize at least
    0.01 µsec prior to an enable signal that might be
    turned on during the second clock period.
  • If enable does go to 1 during the second clock
    period the data will be available to be triggered
    into a RIC register by the clock pulse at the end
    of the third period.
  • Even though we have no AHPL description of the
    memory module, we can describe in AHPL the RIC
    steps necessary to interface with these memory
    specifications.

30
Memory Module Example
  • Because of the bus and separate control lines the
    memory must be declared as a separate module and
    the communication lines must be added to the
    declarations for RIC
  • OUTPUTS ADBUS16 read enable.
  • COMBUSES DBUS32.
  • These lines could be similarly be declared as
    INPUTS and COMBUSES in the description of the
    memory module.

31
Memory Module Example
  • It is assumed that ADBUS will be driven by the
    low-order 16 bits of MA, as specified by the
    statement
  • END SEQEUENCE
  • ADBUS MA823
  • Typical read sequence would be
  • MA ? PC.
  • read 1.
  • enable 1 read 1
  • enable 1 read 1 MD ? DBUS.

32
Memory Module Example
  • MA ? PC.
  • read 1.
  • enable 1 read 1
  • enable 1 read 1 MD ? DBUS.
  • The clock pulse at the end of the step 2
    establishes the address in MA and thus on ADBUS.
  • After a delay of 1 clock period from read signal
    at step 4 enable is set to 1 and read continues
    to be one.
  • This condition is held through the step 5 when
    the data is transferred form the DBUS to MD
    register.
  • Note that data becomes available after 2 clock
    cycles form the time enable was set to 1 to
    accommodate memory specifications.

33
Memory Module Example
  • A typical write sequence would appear as follows
  • MD ? AC.
  • read 0.
  • enable 1 read 0
  • DBUS MD enable 1 read 0.

34
Asynchronous Memory
  • Asynchronous Memory Model implies the existence
    of a control line on which the memory will inform
    the CPU that data are available.
  • Control line not synchronized to the CPU clock.
  • Some synchronization mechanisms is necessary.

35
Asynchronous Memory
  • Advantage of slow synchronous memory is that it
    does not require any additional control input.
  • It is based on the worst case response of the
    memory to a request for data and times the data
    transfer accordingly.
  • An example of asynchronous memory module that can
    be interfaced to a CPU with 16-bit word length is
    shown in the next slide.

36
Asynchronous Memory
  • Organization of asynchronous memory module.

MODULE (MEMORY)
M 8K X 16
MAR13
MDR16
MEMADBUS13
DBUS16
read
ack
control
write
37
Asynchronous Memory
  • Active level for input control lines (read and
    write) and output control line (ack) is logical
    1.
  • CPU sees the memory only in terms of
    communications lines.
  • Declaration Section
  • INPUTS ack.
  • OUTPUTS read, write.
  • COMBUSES MEMADBUS13 DBUS16.

38
Asynchronous Memory
  • MA register is not necessarily needed in the CPU.
  • Alternatively output of registers involved can be
    transferred directly to MEMADBUS.
  • Desirable to retain MD register since this
    register can be often be used to store an
    argument after a memory cycle is complete, or
    store an argument not obtained from memory.
  • Typical sequence for fetching an instruction from
    the asynchronous memory
  • MEMADBUS PC read 1(ack)/(2).
  • IR ? DBUS.
  • Continue

39
Instruction fetch control with asynchronous memory

40
Instruction fetch control with asynchronous memory
  • Control holds at step 2 until ack becomes active
    (goes to 1).
  • It is necessary that next memory reference does
    not being until ack has return to 0.
  • Adding a step to check for this would result in
    what is called a completely responsive handshake.
  • In many cases multi-period delays can be
    encountered in combinational logic units within
    the CPU itself. Typical example is ADDER.

41
Example of Slow Adder
  • Consider a 32-bit computer with a clock rate of 5
    MHz (0.2 µsec period) but with an adder with a
    worst case propagation delay of 0.5 µsec. Write
    partial control sequence for execution of
    addition that will allow for the adder delay but
    will not slow down other memory reference
    operations, in particular AND and MVT.

42
Example of Slow Adder
  • Solution
  • It is necessary to separate the step executing
    addition from the execution of the other
    instructions. This is accomplished by the
    following partial control sequence, which
    explicitly shows AND, MVT and ADD.
  • ? (DCD(IR03))/(18,19,29,other operations).
  • ABUS MD OBUS ABUS AC ? OBUS ? (24).
  • BBUS AC ABUS MD OBUS ABUS ? BBUSAC ?
    OBUS ? (24).
  • BBUS AC ABUS MDOBUS ADD132(ABUSBBUSc
    in) AC ? OBUScff ? ADD0(ABUSBBUScin) ?
    (24).

43
Example of Slow Adder
  • To complete the solution step 20 in the previous
    AHPL sequence must be replaced by a sequence of
    three steps that will implement 0.6 sec delay
    before the result of addition is clocked into the
    accumulator and carry flip-flop. The AND and MVT
    operations are still accomplished in one clock
    period.
  • Note that the flags other than cff are omitted
    for clarity.
  • 20-1 BBUS AC ABUS MD.
  • 20-2 BBUS AC ABUS MD.
  • 20-3 BBUS AC ABUS MD OBUS
    ADD132(ABUSBBUScin) AC ? OBUS cff ?
    ADD0(ABUSBBUScin) ? (24).

44
Example of Slow Adder
  • Where propagation through combinational logic
    requires more than two or three clock periods, it
    may be useful to declare a counter to count the
    waiting clock periods.
  • In the next example 32 clock periods are allowed
    for completion of a slow operation.
  • CNT ? 5 ? 0.
  • ABUS MD BBUS ACOBUS SLOWOP(ABUSBBUS)AC
    (?/CNT) ? OBUS CNT ? INC(CNT)(?/CNT)/(21).
  • continue

45
Propagation Delays and Clock Rate
  • Delays are provided by control flip-flop to allow
    the results of previous transfers to propagate.
  • Closer look at what kind of delays may be
    encountered and what other factors may be
    involved.
  • To illustrate the issues lets consider a
    following 2 steps that might be encountered in
    the multiplication sequence of an 16-bit computer
    employing a bus organization similar to that of
    RIC.

46
Propagation Delays and Clock Rate
  1. BBUS MD OBUS BBUS AC ? OBUS.
  2. ABUS AC OBUS (ABUS!ABUS)(AC0, AC0)
    MQ ? OBUS.
  • The two steps begin the conversion of a twos
    complement argument to a sign-magnitude form.
  • At step 6 argument is transferred to AC.
  • At step 7, if the number is positive (AC0 0),
    AC is transferred into multiplier-quotient
    register MQ, otherwise a bit-by-bit complement of
    AC is transferred.
  • Next Figure shows the control and data circuitry
    involved in these transfers, and a partial timing
    diagram.

47
Propagation Delays and Clock Rate
  • Each gate/element of the circuit realization
    introduces delays.
  • There will always be a difference in delays
    between specific logic elements. However, within
    certain family/technology (e.g., TTL) these
    delays are approximately uniform. On the other
    hand some other technologies (e.g., MOS) this
    variability creates more complications.
  • A thorough treatment of this issue requires
    circuit analysis and, therefore it is outside the
    scope of this course.
  • Nevertheless, to understand the relation between
    path delay and clock rate, we assume the
    hypothetical situation in which there exists a
    uniform delay, ?, for all logic elements.

48
Propagation Delays in a Transfer
49
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