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Introduction to UML

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Title: Requirements Engineering Processes Author: Mohammed Nazel M Alshammari Last modified by: Mohammed Nazel M Alshammari Created Date: 12/27/1995 10:52:51 AM – PowerPoint PPT presentation

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Title: Introduction to UML


1
Introduction to UML
  • Visual modeling
  • Models and its importance
  • History of the UML
  • Basic UML concepts

2
What is Visual Modeling?
  • Visual modeling is a way of thinking about
    problems using models organized around real-world
    ideas.

3
What is a Model?
  • A Model is an abstractions (or representation) of
    a complex problem or structure by filtering out
    nonessential details.
  • Models help us
  • organize,
  • visualize,
  • understand, and
  • create complex things.

4
Models are useful for ...
  • Understanding the problems
  • Communicating with those involved in the project
    (customer, domain expert, analyst, designers,
    etc.)
  • Modeling enterprises
  • Preparing documentation
  • Designing programs and databases

5
Tools for describing models
  • Textual description
  • Data
  • Formulas
  • Diagrams

6
Good Models
  • Have the right amount of details structure
  • Represent whats important in the system
  • Model complex systems
  • Include different stakeholders perspectives
  • Represent functional non-functional
    requirements
  • Do not include any premature decision

7
Unified Modeling Language (UML 1997)
  • What? UML is a standard graphical language for
    visualizing, specifying, constructing, and
    documenting the artifacts of an object-oriented
    system under development.
  • How? By using icons, 2D symbols, Paths, and
    strings
  • Every graphical shape has a certain meaning
  • A model could consists of many diagrams.
  • Why? Because its commonly used in industry and
    its becoming a standard.

8
UML Diagrams
  • Use case diagram
  • Sequence diagram
  • Collaboration diagram
  • Statechart diagram
  • Class diagram
  • Object diagram
  • Component diagram
  • Deployment diagram
  • Activity diagram

9
Benefits of Diagrams
  • Diagrams are good for
  • Communicating ideas
  • Generating new ideas
  • Testing ideas making predications
  • Understanding structures relationships

10
General Rules of Diagrams
  • Simplicity of representation show only what
    needs to be shown
  • Internal consistency ( and within a set of
    diagrams).
  • Completeness show all what needs to be shown
  • Hierarchical representation break the system
    down into layers show more details at the lower
    levels.

11
UML Concepts Packages
  • A package is a general-purpose mechanism for
    organizing elements into groups.
  • Packages could also be used to present different
    views of systems architecture.
  • Well-structured packages are loosely coupled and
    very cohesive.
  • In the UML, a package is represented as a tapped
    folder.

12
UML Concepts Notes
  • A note is a graphical symbol for rendering
    constraints or comments attached to an element or
    a collection of elements.
  • Notes have no semantic impact.
  • Notes may be attached to one or more element
    using dependencies.
  • In the UML, a note is represented as a rectangle
    with a dog-eared corner.

13
Use Case diagram
14
Class Diagrams
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