Title: Making Connection
1Lecture 04
2Introduction
- Connection concept
- Interface concept and standard (Level 1)
- EIA-232F
- USB
- Data Link Connections (Level 2)
- Terminal-to-mainframe computer connections
- Application examples
(to p3)
(to p35)
(to p48)
(to p52)
3Connection concept
- How computer networks are connected?
(to p4)
4Connection concept
- Recalled OSI model level 1
- Physical level, which requires peripheral devices
to connect two different computers or devices
together - Termed as interface
- Two types of standards
- Modes of data flow
- Connection to systems
(to p7)
(to p8)
(to p9)
(to p14)
(to p5)
5Connection (cont.)
(to p18)
- Characteristics of interface standards
- Two important interface standards
- EIA-232F
- USB (Universal Serial Bus)
- Other interfacing standards
(to p20)
(to p27)
(to p6)
6Other interfacing standards
- Other peripheral interfacing standards that
provide power, flexibility and ease-of-installatio
n include - FireWire (low cost device for digital)
- SCSI, iSCSC(mainly for permanent storage,
CD/DVD) - InfiniBand, Fibre Channel (high speed connection)
(to p32)
(to p33)
(to p34)
(to p2)
7Level 2
Level 1
Data terminating equipment
Data communicating equipment
(to p4)
8Characteristics of Interface Standards
- There are essentially two types of standards
- Official standards
- Created by standards-making organizations such as
ITU (International Telecommunications Union),
IEEE (Institute for Electrical and Electronics
Engineers), EIA (Electronic Industries
Association), ISO (International Organization for
Standardization), and ANSI (American National
Standards Institute) - CSA (Canadian standard), UL (USA for computer
hardware) - De facto standards
- Created by other groups that are not official
standards but because of their widespread use,
become almost standards
(to p4)
9data flow
- There are 3 types of data flow
- i) simplex transmission
- ii) half-duplex transmission
- iii) full duplex transmission
-
(to p10)
(to p12)
(to p13)
(to p4)
10simplex transmission
- i) simplex transmission
- data is transmitted in one direction only
- ie no data transmission on opposite direction is
allowed - see Figure 8-2
- Application examples?
(to p11)
(to p9)
11(to p10)
(to p12)
(to p13)
12half-duplex transmission
- ii) half-duplex transmission
- transmission in either direction on a circuit but
only one direction at a time - eg an inquiry is sent to the computer and then a
response is sent back on the same circuit to the
terminal - Application examples?
(to p11)
(to p9)
13full duplex transmission
- iii) full duplex transmission
- data transmission in both directions
simultaneously on the circuit - machine needs to be intelligence at both ends
(why?) - Application examples?
(to p11)
(to p9)
14connection to the system
- two types of physical connection in the system
- i) Parallel data transmission
- ii) Series data transmission
(to p15)
(to p17)
(to p4)
15Parallel data transmission
- i) Parallel data transmission
- connected via direct cable that has one wire for
each bit in a character of data code being used
by the terminal - See Figure 8.3
- with multiple wires, all the bits of a characters
can be transmitted between the terminals and
computer at once - Disadv very expensive no practice over long
distance (why?)
(to p16)
(to p14)
16FIGURE 8-3 Parallel and serial transmission.
(to p15)
(to p17)
17- ii) Series data transmission
- bits of each character are sent down to a line
one after another - complicated process because machine needs to know
how to decompose and to reconstruct of bits at
each respective end - Adv or Disadv?
(to p16)
(to p14)
18Characteristics of Interface Standards
(continued)
- There are four possible components to an
interface standard - Electrical component
- Mechanical component
- Functional component
- Procedural component
(to p19)
Explanations
(to p5)
19Characteristics of Interface Standards
(continued)
- Four components
- Electrical component deals with voltages, line
capacitance, and other electrical characteristics - Mechanical component deals with items such as
the connector or plug description - Functional component describes the function of
each pin or circuit that is used in a particular
interface - Procedural component describes how the
particular circuits are used to perform an
operation
(to p18)
20EIA-232F
- EIA-232F an older standard originally designed
to connect a modem to a computer - Originally named RS-232 but has gone through many
revisions - The electrical component is defined by another
standard V.28 - The mechanical component is often defined by ISO
2110, the DB-25 connector. The DB-9 connector is
now more common than the DB-25.
(to p23)
(to p21)
(to p24)
21Worked as full duplex (why?) Its functions
(to p22)
(to p20)
22(to p21)
23EIA-232F (continued)
(to p20)
24EIA-232F (continued)
- The functional and procedural components are
defined by the V.24 standard - For example, V.24 defines the function of each of
the pins on the DB-9 connector, as shown on the
Table 4.1 - Table 4.2 shows an example of the procedural
dialog that can be used to create a connection
between two endpoints - Note the level of complexity needed to establish
a full-duplex connection -
(to p25)
(to p26)
(to p5)
25EIA-232F (continued)
(to p24)
26EIA-232F (continued)
(to p24)
27Universal Serial Bus (USB)
- a newer standard that is much more powerful than
EIA-232F - The USB interface is a modern standard for
interconnecting a wide range of peripheral
devices to computers - Supports plug and play
- Can daisy-chain multiple devices
- USB 2.0 can support 480 Mbps (USB 1.0 is only 12
Mbps) USB 3.0
(to p28)
28Universal Serial Bus (USB) (continued)
- The USB interface defines all four components
- The electrical component defines two wires VBUS
and Ground to carry a 5-volt signal, while the D
and D- wires carry the data and signaling
information - The mechanical component precisely defines the
size of four different connectors and uses only
four wires (the metal shell counts as one more
connector)
(to p29)
29Universal Serial Bus (USB) (continued)
- Four types of USB connectors
- The functional and procedural components are
fairly complex but are based on the polled bus - The computer takes turns asking each peripheral
if it has anything to send - More on polling near the end of this chapter
(to p30)
(to p31)
(to p5)
30Universal Serial Bus (USB) (continued)
(to p29)
31Universal Serial Bus (USB) (continued)
- The functional and procedural components are
fairly complex but are based on the polled bus - The computer takes turns asking each peripheral
if it has anything to send - More on polling near the end of this chapter
(to p29)
32FireWire
- Low-cost digital interface (real time connection
for PC) - A FireWire connection lets you send data to and
from high-bandwidth digital devices such as
digital camcorders, and it's faster than USB - Capable of supporting transfer speeds of up to
400 Mbps - Hot pluggable
- Supports two types of data connections
- Asynchronous connection
- Isochronous connection
(to p6)
33SCSI and iSCSI
- SCSI (Small Computer System Interface)
- A technique for interfacing a computer to
high-speed devices such as hard disk drives, tape
drives, CDs, and DVDs - Designed to support devices of a more permanent
nature - SCSI is a systems interface
- Need SCSI adapter
- iSCSI (Internet SCSI)
- A technique for interfacing
- disk storage to a computer via
- the Internet
(to p6)
34InfiniBand and Fibre Channel
- InfiniBand a serial connection or bus that can
carry multiple channels of data at the same time - Can support data transfer speeds of 2.5 billion
bits (2.5 gigabits) per second and address
thousands of devices, using both copper wire and
fiber-optic cables - A network of high-speed links and switches
- Fibre Channel also a serial, high-speed network
that connects a computer to multiple input/output
devices - Supports data transfer rates up to billions of
bits per second, but can support the
interconnection of up to 126 devices only
(to p6)
35Data Link Connections
- Take place at level 2
- technique used to transmit data on a comm line
- two methods could be used to transmit data
- i) Asynchronous transmission (Asych)
- ii) Synchronous transmission (Synch)
- Iii) Isochronous Connections (Isoch)
(to p36)
(to p42)
(to p47)
(to p2)
36Asynchronous transmission
- i) Asynchronous transmission (Asych)
- Pattern of data presentation
- data transmission is sent preceded by an extra
bit, called a start bit, and followed by one more
extra bit called stop bit (start/stop
transmission)
(to p37)
37Asynchronous transmission
- Eg
- 1 1 0 0 0 0 0 1 0
- represent a A character Stop
bit - start bit or representation of or space
bit - mark bit a code system
(to p38)
Alternative presentation
(to p40)
38Asynchronous Connections (continued)
(to p39)
More example
39Asynchronous Connections (continued)
Send the word H E L L O
(to p37)
40Asynchronous transmission
- Penalty term is used to measure the efficiency of
a code system - known as transmission efficiency
- Eg.
- Code No. of bits start/stop total bite Eff.
- Baudot 5 2 7 5/771.5
- ASCII 7 2 9 7/977
- EBCDIC 8 2 10 8/1080
(to p41)
41Asynchronous transmission
- Asyn has a function of character synchronization,
which allows when a start bit is sensed, the
receiver knows that the next n bits on the line
make up a characters - Without Char Syn, receiver cannot rocog the first
bit of charc, and thus character could not be
interpreted. - Adv. Equipment cost is low
- Disadv. Slow speed, less than 300bps
(to p35)
42Synchronous transmission
- ii) Synchronous transmission (Synch)
- design for line speed that cannot handle by Asyn
- its function is that bit Synch is maintained by
clock circuitry in the transmitter and in the
receiver
(to p43)
43Synchronous transmission
- that is timing generated by the transmitters
clock is sent along with data so that the
receiver can keep its clock synchronized with
that of the transmitter throughout a long
transmission - data is usually sent in a block oriented,
contains special synch character with a unique
bit pattern - similar the Asych, synch char performs a function
similar to that of start bit
(to p44)
44Synchronous transmission
- It has 1 to 4 synchronizing characters for each
block of data whereas Asych has 2 bits for
each character - Semantic view
- efficiency
(to p45)
(to p46)
45Synchronous Connections (continued)
(to p44)
46Synchronous transmission
- Example consider a character consists of
- 0100101
- Asynch 250 char x (7 data 2 start/stop)
2250 - Synch (250 4 synch char) x 7 bits) 1778
- Thus, Synch is 21 more efficient than Aysnch
- Note Mostly, host computers adopt Synch
transmission.
(to p35)
47Isochronous Connections
- A third type of connection defined at the data
link layer used to support real-time applications - Data must be delivered at just the right speed
(real-time) not too fast and not too slow - Typically an isochronous connection must allocate
resources on both ends to maintain real-time - USB and Firewire can both support isochronous
- (provide data transmission in a regular period of
time)
(to p35)
48Terminal-to-Mainframe Computer Connections
- Two main ways for connections
- Point-to-point connection a direct, unshared
connection between a terminal and a mainframe
computer - Multipoint connection a shared connection
between multiple terminals and a mainframe
computer - The mainframe is the primary and the terminals
are the secondaries (how do you draw them
semantically?)
(to p49)
(to p49)
(to p50)
49Terminal-to-Mainframe Computer Connections
(continued)
(to p48)
(to p48)
50Terminal-to-Mainframe Computer Connections
(continued)
- To allow a terminal to transmit data to a
mainframe, the mainframe must poll the terminal - Two basic forms of polling roll-call polling and
hub polling - In roll-call polling, the mainframe polls each
terminal in a round-robin fashion - In hub polling, the mainframe polls the first
terminal, and this terminal passes the poll onto
the next terminal (how it works, semantically?)
(to p51)
(to p2)
51Terminal-to-Mainframe Computer Connections
(continued)
Roll-call pulling
(to p50)
52Making Computer Connections In Action
- The back panel of a personal computer has many
different types of connectors, or connections - RS-232 connectors
- USB connectors
- Parallel printer connectors
- Serial port connectors
(to p53)
Layout
53Making Computer Connections In Action (continued)
(to p54)
54Making Computer Connections In Action (continued)
- 1 and 2 DIN connectors for keyboard and mouse
- 3 USB connectors
- 4 and 6 DB-9 connectors
- 5 Parallel port connector (Centronics)
- 7, 8, and 9 audio connectors
- Will Bluetooth replace these someday?
(to p55)
Solution!
55Making Computer Connections In Action (continued)
- A company wants to transfer files that are
typically 700K chars in size - If an asynchronous connection is used, each
character will have a start bit, a stop bit, and
maybe a parity bit - 700,000 chars 11 bits/char (8 bits data start
stop parity) 7,700,000 bits
(to p56)
56Making Computer Connections In Action (continued)
- If a synchronous connection is used, assume
maximum payload size 1500 bytes - To transfer a 700K char file requires 467
1500-character (byte) frames - Each frame will also contain 1-byte header,
1-byte address, 1-byte control, and 2-byte
checksum, thus 5 bytes overhead
(to p57)
57Making Computer Connections In Action (continued)
- 1500 bytes payload 5 byte overhead 1505 byte
frames - 467 frames 1505 bytes/frame 716,380 bytes, or
5,731,040 bits - Significantly less data using synchronous
connection