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Professor at the IT University in G

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... a web of dependencies Market Society Mature ... web 2.0, mashup, web 3.0, semantic web, push, structure ... environment, media, tourism, ... – PowerPoint PPT presentation

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Title: Professor at the IT University in G


1
Bo Dahlbom
  • Professor at the IT University in Göteborg
  • Scientific Director at Sustainable Innovation
  • Member of the Government IT advisory board
  • Book Sveriges framtid, Liber 2007
  • www.viktoria.se/dahlbom www.sust.se

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The modern miracle
200 000
Gnp per person in Sweden
150 000
100 000
50 000
5 000
1800
2000
1700
1600
1500
1400
1300
1900
1200
10
The benefits of growth
  • Less toil, misery, starvation, poverty
  • Meaningful work, better living, good food
  • Healthcare, education, culture, play
  • Longer, healthier, richer, spiritual life

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Life is getting longer
80 år
70
Average life expectancy in Europe
60
50
40
30
20
10
1800
2000
1700
1600
1500
1400
1300
1900
1200
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The Price for Growth
  • Technical evolution, constant change
  • More trade, travel, transports
  • Stress, competition, exploitation
  • Pollution, resource depletion

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Major Changes
  • The personal computer (1985) documents
  • Internet (1995) email, www
  • Google, Web 2.0 (2005) innovation
  • Mobile office (2008) market, meetings

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A Fantastic Technology
  • Explosion

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The Impact of Internet
  • Globalization a world without borders
  • Automation work tasks disappear
  • Commercialization the market is expanding
  • Systemization everything is connected
  • Rationalization innovation and competition

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Globalization
  • The world becomes one, differences reduce
  • China is the factory of the world
  • Bangalore is the office of the world
  • Global warming, pandemies, terrorism

19
Swedish Trade
Mdr kr
1000
500
100
0
2000
1980
1970
1960
1990
1950
20
Automation
  • Machines emptied the country, gave us work in
    the factories in the city
  • Computers emptied factories, gave us work in the
    offices
  • Internet is emptying offices, giving us all work
    on the market

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Automation in Sweden
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Commercialization
  • From production to commerce
  • Sales, negotiation, contracts
  • Markets, media, meetings
  • Public sector as purchase office

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The public sector
  • Public sector and business change together
  • From factory to market (purchase)
  • Customer orientation and competition
  • Automation, outsourcing and privatization

24
Systemization
  • From local information systems to global social
    networking and a global market system
  • Systems for commerce, finance, logistics,
    labour, energy, healthcare, education, defence,
    security, environment, media, tourism, politics

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Intelligent grids
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Service society
  • Automated services and self-service
  • Mobile and distributed, personal services
  • National (global) expertise for strategy,
    purchase, development and evaluation

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Rationalization
  • Market, competition, knowledge
  • Business intelligence, benchmarking
  • Efficiency, innovation, diversity
  • Results, increasing demands, faster

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We know so much
  • We measure, test, calculate, compute, small and
    big things, body states, the market, the earth,
    the athmosphere
  • We overview, plan and automate, make more
    efficient, calculate, our lives, families,
    cities, societies, world economy, climate

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The Old Company
  • A society of its own, a well organized centre for
    production and distribution, a factory
  • A well defined, autonomous organization, with its
    own goals, values, and quality control

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The New Company
  • A losely connected, distributed and mobile sales
    force, with a web site
  • An innovative service network, adapting to market
    and customer movements and demands

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The New Society
  • A global market, big cities, Internet
  • Centralized states with a small public sector,
    focusing on purchase
  • A working life with commerce and an everyday
    life with shopping

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Life on the Market
  • From production to commerce, from country to
    city
  • In 1800, 3 of us lived in cities
    In 1900, 13 of us lived in cities
    In 2000, 50 of us lived in cities
  • Life on the market is life in the city

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A networking society
  • We used to work in factories with working hours,
    leisure, unemployment, education, working life,
    retirement
  • We used to have positions, definite tasks to
    perform in production or administration
  • Now we take iniatives, increase sales, are
    innovative, change oriented and networking

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Web 2.0
  • User participation, competent amateurs
  • Prosumers Wikipedia, weblogs, MySpace,
    YouTube, Facebook
  • Flexible cooperation, open innovation, user
    innovation, mashup corporations
  • From information society to noise society

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Users innovate
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Consumers innovate
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Organized open innovation
  • Lego Mindstorms, Lego Factory
  • Procter Gamble ConnectDevelop
  • Communities and founder populations
  • Innovation as Consumption

42
Life is a
  • cocktail-party

43
School begins
  • Please, sit down!

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The new competence
  • We used to be competent workers, skilful,
    dependable, diligent, punctual we were
    labourers, performing services
  • Now we are expected to understand the processes,
    the business idea, the customers, strengths and
    weaknesses, vision and mission we are all
    becoming managers

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The new knowledge
  • Knowledge as traditional craft
  • Knowledge as industrial production
  • Knowledge on the market
  • Focus on innovation

47
Schools that change
  • Future interested
  • Work life oriented
  • Customer focused
  • Socially integrated

48
Swedish Healthcare
  • Please, wait!

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Life is online
  • TV on the web, googling knowledge, global media,
    web university, mobile life, electronic
    communities, chatting, twittering, paying taxes
    on Internet
  • But healthcare is still batch with telephone
    hours, appointments and waiting rooms as if
    nothing had happened

50
Healthcare as Service
  • Globalization and Automation
  • Automated services, self-service
  • Mobile and distributed, personal services for
    everyday healthcare
  • Global expert diagnosis and treatment

51
Healthcare online
  • From repair visits to service contracts
  • From manual craft to process control
  • From experience to information science
  • Personalized healthcare

52
Healthcare on the market
  • Mature citizens, experienced amateurs
  • Its your health Google Health
  • From collective health to individual consumers
  • Shopping for health

53
Tempo, Tempo
  • Technical development and competition force us
    to innovate, produce and consume more and more
    effectively, running faster all the time

54
Challenges
  • Taking position on a global market
  • Continuing automation, cost cutting
  • Customer relationship management
  • System competence, system innovation
  • Competitive competence, intelligence

55
TCT Challenges
  • Technological foresight
  • Market intelligence
  • Plug and Play
  • Market innovations

56
Technology foresight
  • Clean technology, nano, bio, Moores law,
    bandwidth
  • Internet video, web 2.0, mashup, web 3.0,
    semantic web, push, structure, consumer office
  • Radio rfid, nfc, gps, m2m, Internet of things

57
Strategy for change
  • Focus on sales and innovation
  • Use your customers to innovate
  • The enterprise as a project
  • Internet, Internet, Internet

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  • Global Warming

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Either or
  • Slow down, go back, park the car, use your bike,
    live locally
  • Use technology and growth to create opportunies
    for change
  • Move faster on a fantastic growth market, clean
    tech, new solutions

61
Plug-in Hybrid Electric Vehicles
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Smart grid and Electricity 2.0
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An innovation society
  • Ideas, Competition, Trade
  • Ecologic abundance consumer society
  • Short generation time trends and fashions
  • Founder populations innovation arenas

64
Sustainable Innovation
Swedish companies and the Energy Agency in
cooperation, innovating services for everyday
energy efficiency
65
Hector Ruizs, AMD
  • In todays world it is really important for
    business leaders not only to have an idea about
    what their business is all about, but to have a
    passion for something that is meaningful.

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  • The Human Project

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Market Society
  • A life dominated by products and services
  • Technology and market shapes our lives
  • Companies rule our everyday activities
  • A closely knit society, a web of dependencies

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A Mature Market
  • Mature customers on a mature market
  • Communities of responsible amateurs
  • Active, engaged co-workers
  • Internet and cognitive marketing

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Activate your Brand
  • Responsible companies
  • Active co-workers
  • Brands with sense
  • Sustainable communication

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Early experiments in transportation
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Strategy for survival
  • Raise your eyes
  • Say yes to change
  • Go on expeditions

73
We are building
  • The Future

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