Game design and Play mecahnics for Serious Games and Simulations PowerPoint PPT Presentation

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Title: Game design and Play mecahnics for Serious Games and Simulations


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Game design andPlay mecahnicsforSerious
GamesandSimulations
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Serious games the use of videogames or videogame
technologies for purposes other than
entertainment.
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Circle of Interactive Media
  • Actions, reflected in the interface
  • How the actions impact relevant systems
  • How systems produce feedback, outcomes, results

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Human Computer Interaction
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Learning to Dovs. Learning to Know
Simulations
Immersive Learning
Games
Computer Games
Serious Games
Educational Simulations
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a typical Sim example
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Simulations
  • Massive multi-players
  • Real-world environments
  • Informal learning
  • Social networks
  • Circle of Interactive Media

Sims
Second Life
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You cant learn to ridea bike from a book!
Simulations
Immersive Learning
Games
Computer Games
Serious Games
Educational Simulations
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Immersive Learning Simulations
  • Branching story
  • Interactive spreadsheets
  • Practice-ware
  • Real-time Strategy
  • God games
  • Side quests? Mini games?

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Mastery in the real world
Simulations
Immersive Learning
Games
Computer Games
Serious Games
Educational Simulations
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Educational Simulations
  • Develop real skills through emergent learning
  • Single, multi, or massive multi player
  • Design based as part of larger program
  • Can scale from mini-game to complex

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Practice-ware
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Increasing awareness through edu-tainment
Simulations
Immersive Learning
Games
Computer Games
Serious Games
Educational Simulations
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Serious Games
  • Making learning fun
  • Diagnostic vs. instructional
  • Repurposed traditional content
  • Scaled small for easy access
  • Designed to be addictive

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Serious Games
  • Influence
  • Explanation
  • Message / Editorial
  • Marketing
  • Commerce (Buy IT!)
  • The use of game technology for deepening brand
    engagement

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Games for EntertainmentMediated by technology
Simulations
Immersive Learning
Games
Computer Games
Serious Games
Educational Simulations
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The World of Computerand Video Games
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How Entertainment Games differ from Serious Games
  • Optimized for the engagement of players
  • Tend toward high-conflict situations
  • More abstract situations
  • Abstract interfaces
  • Pure fantasy and escapism

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Some of our favorite genres
  • First person shooters (fps)
  • Real time strategy (rts)
  • Role playing games (rpg)
  • Puzzle, arcade, casual gaming
  • Racing games
  • God games
  • Sports

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Some of our favorite genres
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