Title: Game design and Play mecahnics for Serious Games and Simulations
1Game design andPlay mecahnicsforSerious
GamesandSimulations
2Serious games the use of videogames or videogame
technologies for purposes other than
entertainment.
3Circle of Interactive Media
- Actions, reflected in the interface
- How the actions impact relevant systems
- How systems produce feedback, outcomes, results
4Human Computer Interaction
5(No Transcript)
6Learning to Dovs. Learning to Know
Simulations
Immersive Learning
Games
Computer Games
Serious Games
Educational Simulations
7a typical Sim example
8Simulations
- Massive multi-players
- Real-world environments
- Informal learning
- Social networks
- Circle of Interactive Media
Sims
Second Life
9You cant learn to ridea bike from a book!
Simulations
Immersive Learning
Games
Computer Games
Serious Games
Educational Simulations
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11Immersive Learning Simulations
- Branching story
- Interactive spreadsheets
- Practice-ware
- Real-time Strategy
- God games
- Side quests? Mini games?
12Mastery in the real world
Simulations
Immersive Learning
Games
Computer Games
Serious Games
Educational Simulations
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14Educational Simulations
- Develop real skills through emergent learning
- Single, multi, or massive multi player
- Design based as part of larger program
- Can scale from mini-game to complex
15Practice-ware
16Increasing awareness through edu-tainment
Simulations
Immersive Learning
Games
Computer Games
Serious Games
Educational Simulations
17Serious Games
- Making learning fun
- Diagnostic vs. instructional
- Repurposed traditional content
- Scaled small for easy access
- Designed to be addictive
18Serious Games
- Influence
- Explanation
- Message / Editorial
- Marketing
- Commerce (Buy IT!)
- The use of game technology for deepening brand
engagement
19Games for EntertainmentMediated by technology
Simulations
Immersive Learning
Games
Computer Games
Serious Games
Educational Simulations
20The World of Computerand Video Games
21How Entertainment Games differ from Serious Games
- Optimized for the engagement of players
- Tend toward high-conflict situations
- More abstract situations
- Abstract interfaces
- Pure fantasy and escapism
22Some of our favorite genres
- First person shooters (fps)
- Real time strategy (rts)
- Role playing games (rpg)
- Puzzle, arcade, casual gaming
- Racing games
- God games
- Sports
23Some of our favorite genres