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Chapter 0 : Introduction to Object Oriented Design

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Title: Chapter 0 : Introduction to Object Oriented Design


1
Chapter 0 Introduction to Object Oriented
Design
2
The science of computing
Computer science is a science of abstraction
creating the right model for a problem and
devising the appropriate mechanizable techniques
to solve it. A. Aho and J. Ullman
3
Objectives
  • After studying this chapter you should understand
    the following
  • the nature of software systems
  • how abstraction and decomposition are used to
    deal with complexity in problems
  • the fundamental components of a program, data and
    functionality
  • objects, and object-oriented systems and their
    relationship to software systems in general.

4
Objectives
  • Also, you should be able to
  • identify basic components in complex structures
  • provide examples of abstraction levels from least
    abstract to more abstract
  • explain how composition and abstraction simplify
    the organization of a system
  • provide informal algorithms for common activities.

5
Nature of a software system
  • A software system is a temporary solution to a
    changing problem
  • with two fundamental characteristics
  • they are dynamic
  • they are complex.

6
Dealing with complexity composition and
abstraction
  • Size of software system requires that
  • It must be broken down into manageable pieces
  • It must be dealt with as a composite structure
  • Its parts must interact together
  • The more parts the more interaction
  • System complexity is proportional to the number
    of parts

7
Dealing with complexity composition and
abstraction
  • composition
  • - process of building a system using simpler
    parts or components

8
Dealing with complexity composition and
abstraction
  • Abstraction can deal with system components with
    no worry about details of how components are
    constructed
  • Abstraction
  • process of ignoring details irrelevant to problem
    at hand
  • emphasizes essential ones
  • to abstract is to disregard certain
    differentiating details

9
Two aspects of a system data and
functionality
  • data information program deals with
  • data descriptions are fixed,
  • individual data values may change each time
    program runs

10
Two aspects of a system data and
functionality
  • functionality what the program does with data
  • computation a goal-directed sequence of actions
    performed by a processor
  • algorithm set of instructions describing pattern
    of behavior guaranteed to achieve a goal

11
Object-oriented systems
  • Use the Object Oriented approach for structuring
    systems
  • Intended to produce systems that are ...
  • composite
  • modular
  • built using abstraction
  • organized around data

12
Object-oriented systems
  • Objects abstractions used to describe the
    problem
  • Functionality of system is distributed to the
    objects
  • each object has algorithms to accomplish specific
    tasks

13
Summary
  • Software systems are complex
  • Software systems are dynamic
  • To address these difficulties
  • make extensive use of abstraction
  • build systems that are modular, and composite.

14
Summary
  • To define a software system, we will include
  • a description of the data items to be manipulated
    by the system, and
  • a collection of algorithms that provide the
    systems functionality
  • We adopt an object-based methodology that
    structures the system around the data
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