Title: ENGR 34 Chapter 2, Day 1 2D
1ENGR 34 Chapter 2, Day 12D 3D Vectors
- 2D Vector Conversion and Addition
- Vectors on your Calculator
- Vector addition practice
- 3D Spherical to Cartesian
22D Coordinate Conversion
Approach 1 (manual) Keep angles between 0 and
90, sin for opposite, cos for adjacent, do
signs yourself.
Approach 2 (automatic) Use standard defined
angles, (from x axis counter-clockwise), input
into calculator.
3Vector Addition, Component Approach
- Break each vector into components
- Add components
- Convert to polar?
4Vector Addition, Triangle Approach
- Construct Parallelogram
- Apply trigonometry
5R-P, P-R Calculator Hints
- Modes approx, degree, cylindrical
- Special characters
- Grab enter
- Show steps on HW Exams
6Name Game
- To facilitate collaboration in all your shared
classes
73D Spherical/Cartesian
Avoid equations (no clear trig standard) Keep
angles between 0 and 90, Do signs
yourself, Notice the pattern
Blue angle first Az A sinq Ah A
cosq Grey angle next Ax A cosq cosf Ay
A cosq sinf
82D 3D VectorsKey Ideas
- Become calculator experts
- Avoid extra trig steps (use unit vectors)
- Be able to derive spherical conversion