The Client - PowerPoint PPT Presentation

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The Client

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Technologies involved with this part of the program include ... and Speech Synthesis ... and any other changes in the game that affect the appearance of an object in ... – PowerPoint PPT presentation

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Title: The Client


1
The Client
This is the overview of the client that manages
the rendering of scenes, interaction,
interpolation of local model, and inter- action
with the distributed network. This area of the
project is managed primarily by the
Vizualizationz Team and the Local Model
Team. Technologies involved with this part of
the program include DirectX, Microsoft Inking,
and Speech Synthesis/Recognition APIs.
2
AView
IModelRequestAdaptor
IViewEventAdaptor
LocalModel
Icon Package
Graphics Package
NetworkController
Interpolator
3
AView
IModelRequestAdaptor
The AView is in charge of displaying graphical
elements of the game. In order to do this it
requires access to abstracted graphical objects
as well as the current state of the objects of
the current Continent. These requests are
handled through the IModelRequestAdaptor. This
is the first part of the client controller that
seperates the local model from the view.
4
AView
IViewEventAdaptor
The game model often has several requests that
must be handled by the view addition of new
objects, chat relays, beeps, etc. The local
model talks with the view through The
IViewEventAdaptor. This is the second part of
the client controller between the local model
and the view.
5
IModelRequestAdaptor
LocalModel
Icon Package
Graphics Package
The IModelRequestAdaptor is in charge of
retrieving game data, abstractions of graphical
elements used for rendering, and any other
changes in the game that affect the appearance of
an object in the View. Some of these
Include Graphics Package - pre-packaged data
describing the appearance of the objects to
render. (may include 3d Meshes, Textures,
etc.) Icon Packages Bitmaps used for panels and
buttons
6
LocalModel
NetworkController
Interpolator
The LocalModel will hold the most recent
interpolated object data at any given point of
time during rendering. This data is obtained
through the network interface or the
calculations of the interpolator. Messages
directed toward the View and the addition of
newly created objects will be routed through the
IViewEventAdaptor.
7
Icon Package
Graphics Package
NetworkController
Graphics Packages and Icon Packages will be
obtained via the Network interface. Ideally,
graphics packages of units and icon packages of
panels will be distributed through the server
network for persistency. Locally stored
packages will also be managed to reduce access to
the server network.
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