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The Geneticons: An Alien Population Game Populate Your Alien Planet Breed the Next Generation Migration to New Places Who Will Survive? Dr Gail Davies – PowerPoint PPT presentation

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Title: Dr Gail Davies


1
The GeneticonsAn Alien Population Game
Populate Your Alien Planet Breed the Next
Generation Migration to New Places Who Will
Survive?
Dr Gail Davies
2
Alien Population In the Beginning
  • Many years ago, and many light years away, there
    was a lesser known planet in our Solar system
    called Geneticus. This planet was inhabited by
    small Alien creatures known as the Geneticons.
    They suffered a terrible fate, a disaster
    equivalent to the one that wiped out the
    dinosaurs.
  • The Geneticons were extinct.
  • But then an Alien Geneticist, discovered the DNA
    that made up the original Geneticons and using
    spectacular Alien technology decided to re-create
    the Geneticons. But he is very busy and this is
    very labour intensive so he has asked for some
    help.
  • He needs you to create the first population, the
    first generation of Geneticons.

3
Alien Population Creation Rules
  • 5 main characteristics make up a Geneticon
  • Body Shape
  • Eyes
  • Nose
  • Feet or something similar to allow movement
  • Antennae
  • Whether they are Male or female is determined by
    the antennae
  • Within each of these there are 6 possibilities
  • 6 different genes determining a characteristic
  • These are conveniently numbered 1 6 for ease of
    creation by the role of a die

4
Geneticon Creation
  • Start with Body type
  • Roll the die, see which body gene you have. Draw
    your Geneticons body.
  • How will your Geneticon Move?
  • Roll the die, see which movement gene you have.
  • How fine a looking specimen do you have?
  • Roll the die a couple of more times to add eyes
    and a nose.
  • The final touch is an antenna.
  • Remember that this also tells you whether you
    have a boy or a girl.
  • If you wish you can name your Geneticon.
  • .

5
Characteristics Key - Body
  • 1- Round
  • 2 - Triangular
  • 3 - Blob
  • 4 - Square
  • 5 - Heart
  • 6 - Spiked

6
Characteristics Key - Movement
  • 1- Wings
  • 2 - Spring
  • 3 - Wheels
  • 4 - Flippers
  • 5 - Feet
  • 6 - Ski

7
Characteristics Key - Eyes
  • 1- Round single
  • 2 - Round double
  • 3 - Round triple
  • 4 - Two on stalks
  • 5 - Round single with lashes
  • 6 - Round double with lashes

8
Characteristics Key - Nose
  • 1- Red blob
  • 2 - Blue blob
  • 3 - Green blob
  • 4 - Orange blob
  • 5 - Yellow blob
  • 6 Purple blob

9
Characteristics Key - Antennae
  • 1- Red triangle (girl)
  • 2 - Red coil (girl)
  • 3 - Red cross (girl)
  • 4 - Green triangle (boy)
  • 5 - Green coil (boy)
  • 6 - Green cross (boy)

10
Picture Gallery
11
Alien Population Founder Generation
  • You have now created your starting population,
    your founder generation. They have all grown up
    and are now ready to find their ideal partner to
    settle down and have their own little Geneticons.
  • The Alien dating agency is not that
    sophisticated. Pool your Geneticon females and
    pool your Geneticon males.
  • Now select a random card from each pool. These
    are your happy couple.

12
Making Geneticon Babies
  • Take your Geneticon pair.
  • What do you think their baby will look like?
  • Whos eyes will it have? Whos body shape?
  • This will be decided by the genes for those
    characteristics.
  • Will it get its Mums or Dads gene?
  • For every characteristic you will flip a coin
  • Heads It will inherit Mums gene
  • Tails It will inherit Dads gene
  • The Geneticons have large families.
  • Each couple have a minimum of 6 babies

13
Mum
Dad
Babies
14
Baby Competition
  • The local Mayor of Genesville has decided to hold
    a
  • baby competition. He cant decide whether to
    make it
  • the Cutest or Ugliest. So hes holding both
  • You may like to have regional heats within your
    groups
  • Each group can enter one baby into each
    competition
  • Make sure that your babies get entered for the
    right category! You never know your cute one
    might win the Ugly baby competition!
  • Time to vote and announce a winner
  • Congratulations or should it be commiserations?

15
  • You Have Created a Fine Set of Geneticon Families

16
Alien Population Migration
  • The Geneticons have been so successful at
    breeding that they are becoming overcrowded and
    the new generation are restless.
  • A few intrepid explorers venture out and chart
    the whole of the planet. The stories of these
    beautiful far off places are tempting. It is
    time to move from the overcrowded Metropolis of
    Genesville.

17
The Blue Yellow mountains where the sun shines
and there is not a cloud in the blue sky.
Chartered Regions of Geneticus
  • The Green Red marshlands where the planets
    natural springs produce clear fresh water.

The Purple Black lowlands where the rocks are
hard and minerals are abundant.
18
Migration- Where to?
  • The Geneticons are very family orientated and
    will only migrate as a family unit of brothers
    and sisters. Say goodbye to the parents who
    remain in Genesville.
  • For each family migrating you must roll the
    colours die.
  • Blue or Yellow means migration to the Mountains
  • Green or Red means migration to the Marshlands
  • Purple or Black means migration to the Lowlands

19
To Determine Your Geneticons Fate
  • Look at your Geneticon Families and read
    carefully which characteristics are suited to the
    environment and which ones are not.
  • Say goodbye to those who die and remove them from
    the game
  • All others are survivors.
  • Give a tick for each advantageous or ideal
    characteristic that your Geneticon survivors have.

20
Migration Fate Card Blue
Yellow Mountains
  • Body shape - The ideal body shape is round and
    compact Give them a tick. There is just one body
    shape that is unable to survive, Spiked. The
    surface area is too great and these poor
    Geneticons lose all their body heat and die in
    the night. Remove all family members with a
    spiked body.
  • Movement The ideal way to travel in the
    mountains is by flying, skiing or using feet to
    climb. Give them all a tick.
  • Wheels may prove difficult and half the
    Geneticons with wheels suffer a fatal accident.
    If they land on their head they die, if they land
    on their bottom they survive. Flip a coin to see
    if your Geneticons with wheels survive. If it
    lands on heads, it is curtains!
  • You may think it is unfortunate to have wheels,
    but not as unfortunate as flippers. These poor
    creatures cannot climb at all, they are destined
    to die at the foot of the steep slopes. Remove
    all family members with flippers.

21
Migration Fate Card Blue Yellow Mountains
- continued
  • Eyes - To see over the craggy terrain, eyes on
    stalks are ideal. Give them a tick. However most
    eyes are suitable with one exception. So that
    the Geneticons can judge distance they need at
    least two eyes. Those poor individuals with just
    one eye keep falling off the Mountain and die.
    Remove all family members with just one eye.
  • Noses - The ideal noses are those which blend in
    with the scenery, the blue and yellow noses are
    best. Give them both a tick. All the other noses
    are fine.
  • Antennae - There are no problems with any of the
    antennae on the mountainside

22
Migration Fate Card Green
Red Marshlands
  • Body shape There is no ideal body shape here
    and most body shapes survive well. However, the
    Geneticons are a tasty delicacy for the Marshland
    water snakes and they particularly like the plump
    juicy ones. The round bodies are liked best and
    they are more likely to be eaten than any of the
    others. Flip a coin, if it is heads then they
    have just entered the snakes mouth. Remove them
    from the game. If it is tails, they have had a
    lucky escape.
  • Movement The ideal way to travel in the wet
    marshlands is by flying, water skiing or swimming
    with flippers. Give them all a tick. While it is
    not ideal it is possible to swim with feet, but
    it is certainly not possible to swim with springs
    or wheels. These poor creatures cannot swim at
    all, they just flounder and drown. Remove all
    family members with wheels or springs.

23
Migration Fate Card Green Red
Marshlands
- continued
  • Eyes All eyes are acceptable in the Marshlands,
    but triple eyes may be advantageous, allowing the
    Geneticon to keep a lookout for those nasty water
    snakes. Give them a tick. Those individuals with
    just one eye are less likely to see the water
    snake creeping up and are going to be in more
    danger of being eaten. For all one-eyed
    Geneticons flip a coin. If it is heads they have
    just been swallowed by the snake. Remove these
    individuals from the game. If it is tails they
    have just escaped.
  • Noses - The ideal noses are those which blend in
    with the scenery, the green and red noses are
    best. Give them both a tick. All the other noses
    are fine.
  • Antennae - There are no problems with any of the
    antennae in the marshlands

24
Migration Fate Card Purple
Black Lowlands
  • Body shape There is no ideal body shape for
    this environment. Most body shapes survive well.
    But the heart shaped Geneticons find this
    environment tough and pine for their home city of
    Genesville. Half of these die of a broken heart.
    Flip a coin, if it is heads then they are ruled
    by their head and survive. If it is tails they
    are ruled by their heart and die. Remove these
    individuals from the game.
  • Movement The ideal way to travel in the hard
    lowlands is by wheels and springs. Give them both
    a tick. It may be fine to fly but the problem is
    landing. Many of these creatures manage to land
    badly on the hard stone or even worse down a
    mineshaft. Flip a coin, if it is heads, they
    have landed badly and die. Remove these
    individuals from the game. If it is tails they
    have just bruised their bottom, a narrow escape.
    Skis are useless on this terrain. These
    Geneticons are unable to move and die where they
    stand. Remove all family members with skis.

25
Migration Fate Card Purple Black
Lowlands
- continued
  • Eyes All eyes are acceptable in the lowlands.
    But because of the dust from the mining it is
    advantageous to have lashes to keep the grit and
    dirt out. Give them a tick.
  • Noses - The ideal noses are those which blend in
    with the scenery, the purple noses are best. Give
    them a tick. All the other noses are fine.

26
Migration Fate Card Purple Black
Lowlands
- still continued
  • Antennae Most antennae are fine in the
    lowlands. But, there is one problem with the
    cross shaped antennae. This region has a lot of
    birds but very few trees. This means that the
    birds will perch and nest almost anywhere.
    Unfortunately, the cross shaped antennae look
    like an ideal resting place to a bird. It is not
    just the inconvenience of walking around with a
    bird on your head there are serious health
    problems for these Geneticons. The birds can
    transmit a nasty disease called antennae rot, and
    if they do these Geneticons become infertile,
    unable to breed. Flip a coin for every Geneticon
    that has a cross shaped antennae. If it is heads
    then they have caught antennae rot and can have
    no children

27
Migration Survival
  • Were your Geneticons successful in their
    migration?
  • How many did you lose because they were not
    suited to their surroundings?
  • Make sure that these have been removed from the
    game
  • Did you have many with ideal or advantageous
    characteristics?
  • Did you have many with one tick?
  • Did you have any with more than two ticks?
  • You can stop at this stage and see who has the
    most survivors. Give five points for a survivor.
    Give two points for every ideal characteristic.
    Who has the most points? They are the winner of
    this level

28
Migration The Next Generation
  • The Geneticon Survivors have got used to their
    new home and now want to settle down, find a
    partner and have a family.
  • Pool all of the surviving Geneticons for each
    region. Once you have paired your Geneticons
    using the rules on the next slide, divide the
    pairs between players to create the next
    generation.

29
Migration The Next GenerationBreeding Rules
  • The most desirable Geneticons are those that have
    ideal or advantageous characteristics for their
    environment. The ones with the most ticks These
    naturally stick together.
  • Make piles of males and females with the same
    point value.
  • Make pairs starting with the highest point values
    first.
  • Any odd males or females get the first pick of
    the next point value down.
  • Keep making pairs moving to the next value down
    and so on until you have paired all the males and
    females.
  • Any remaining males or females that are not
    paired cannot have babies, discard these.

30
Migration The Next GenerationMaking Alien
Babies
  • You are now ready to create your next generation
    of Geneticons.
  • Remember, for every feature you flip a coin
  • Heads It will inherit Mums gene
  • Tails It will inherit Dads gene
  • What characteristics do this next generation of
    Geneticons have?
  • What characteristics have been lost in your
    region?
  • Have any characteristics become more common than
    before?

31
You Have Created a Fine Set of Geneticon Families
Suited to Their New Environment
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