Title: Dr Gail Davies
1The GeneticonsAn Alien Population Game
Populate Your Alien Planet Breed the Next
Generation Migration to New Places Who Will
Survive?
Dr Gail Davies
2Alien Population In the Beginning
- Many years ago, and many light years away, there
was a lesser known planet in our Solar system
called Geneticus. This planet was inhabited by
small Alien creatures known as the Geneticons.
They suffered a terrible fate, a disaster
equivalent to the one that wiped out the
dinosaurs. - The Geneticons were extinct.
- But then an Alien Geneticist, discovered the DNA
that made up the original Geneticons and using
spectacular Alien technology decided to re-create
the Geneticons. But he is very busy and this is
very labour intensive so he has asked for some
help. - He needs you to create the first population, the
first generation of Geneticons.
3Alien Population Creation Rules
- 5 main characteristics make up a Geneticon
- Body Shape
- Eyes
- Nose
- Feet or something similar to allow movement
- Antennae
- Whether they are Male or female is determined by
the antennae - Within each of these there are 6 possibilities
- 6 different genes determining a characteristic
- These are conveniently numbered 1 6 for ease of
creation by the role of a die
4Geneticon Creation
- Start with Body type
- Roll the die, see which body gene you have. Draw
your Geneticons body. - How will your Geneticon Move?
- Roll the die, see which movement gene you have.
- How fine a looking specimen do you have?
- Roll the die a couple of more times to add eyes
and a nose. - The final touch is an antenna.
- Remember that this also tells you whether you
have a boy or a girl. - If you wish you can name your Geneticon.
- .
5Characteristics Key - Body
- 1- Round
- 2 - Triangular
- 3 - Blob
- 4 - Square
- 5 - Heart
- 6 - Spiked
6Characteristics Key - Movement
- 1- Wings
- 2 - Spring
- 3 - Wheels
- 4 - Flippers
- 5 - Feet
- 6 - Ski
7Characteristics Key - Eyes
- 1- Round single
- 2 - Round double
- 3 - Round triple
- 4 - Two on stalks
- 5 - Round single with lashes
- 6 - Round double with lashes
8Characteristics Key - Nose
- 1- Red blob
- 2 - Blue blob
- 3 - Green blob
- 4 - Orange blob
- 5 - Yellow blob
- 6 Purple blob
9Characteristics Key - Antennae
- 1- Red triangle (girl)
- 2 - Red coil (girl)
- 3 - Red cross (girl)
- 4 - Green triangle (boy)
- 5 - Green coil (boy)
- 6 - Green cross (boy)
10Picture Gallery
11Alien Population Founder Generation
- You have now created your starting population,
your founder generation. They have all grown up
and are now ready to find their ideal partner to
settle down and have their own little Geneticons. - The Alien dating agency is not that
sophisticated. Pool your Geneticon females and
pool your Geneticon males. - Now select a random card from each pool. These
are your happy couple.
12Making Geneticon Babies
- Take your Geneticon pair.
- What do you think their baby will look like?
- Whos eyes will it have? Whos body shape?
- This will be decided by the genes for those
characteristics. - Will it get its Mums or Dads gene?
- For every characteristic you will flip a coin
- Heads It will inherit Mums gene
- Tails It will inherit Dads gene
- The Geneticons have large families.
- Each couple have a minimum of 6 babies
13Mum
Dad
Babies
14Baby Competition
- The local Mayor of Genesville has decided to hold
a - baby competition. He cant decide whether to
make it - the Cutest or Ugliest. So hes holding both
- You may like to have regional heats within your
groups - Each group can enter one baby into each
competition - Make sure that your babies get entered for the
right category! You never know your cute one
might win the Ugly baby competition! - Time to vote and announce a winner
- Congratulations or should it be commiserations?
15- You Have Created a Fine Set of Geneticon Families
16Alien Population Migration
- The Geneticons have been so successful at
breeding that they are becoming overcrowded and
the new generation are restless. - A few intrepid explorers venture out and chart
the whole of the planet. The stories of these
beautiful far off places are tempting. It is
time to move from the overcrowded Metropolis of
Genesville.
17The Blue Yellow mountains where the sun shines
and there is not a cloud in the blue sky.
Chartered Regions of Geneticus
- The Green Red marshlands where the planets
natural springs produce clear fresh water.
The Purple Black lowlands where the rocks are
hard and minerals are abundant.
18Migration- Where to?
- The Geneticons are very family orientated and
will only migrate as a family unit of brothers
and sisters. Say goodbye to the parents who
remain in Genesville. - For each family migrating you must roll the
colours die. - Blue or Yellow means migration to the Mountains
- Green or Red means migration to the Marshlands
- Purple or Black means migration to the Lowlands
19To Determine Your Geneticons Fate
- Look at your Geneticon Families and read
carefully which characteristics are suited to the
environment and which ones are not. - Say goodbye to those who die and remove them from
the game - All others are survivors.
- Give a tick for each advantageous or ideal
characteristic that your Geneticon survivors have.
20 Migration Fate Card Blue
Yellow Mountains
- Body shape - The ideal body shape is round and
compact Give them a tick. There is just one body
shape that is unable to survive, Spiked. The
surface area is too great and these poor
Geneticons lose all their body heat and die in
the night. Remove all family members with a
spiked body. - Movement The ideal way to travel in the
mountains is by flying, skiing or using feet to
climb. Give them all a tick. - Wheels may prove difficult and half the
Geneticons with wheels suffer a fatal accident.
If they land on their head they die, if they land
on their bottom they survive. Flip a coin to see
if your Geneticons with wheels survive. If it
lands on heads, it is curtains! - You may think it is unfortunate to have wheels,
but not as unfortunate as flippers. These poor
creatures cannot climb at all, they are destined
to die at the foot of the steep slopes. Remove
all family members with flippers.
21 Migration Fate Card Blue Yellow Mountains
- continued
- Eyes - To see over the craggy terrain, eyes on
stalks are ideal. Give them a tick. However most
eyes are suitable with one exception. So that
the Geneticons can judge distance they need at
least two eyes. Those poor individuals with just
one eye keep falling off the Mountain and die.
Remove all family members with just one eye. - Noses - The ideal noses are those which blend in
with the scenery, the blue and yellow noses are
best. Give them both a tick. All the other noses
are fine. - Antennae - There are no problems with any of the
antennae on the mountainside
22 Migration Fate Card Green
Red Marshlands
- Body shape There is no ideal body shape here
and most body shapes survive well. However, the
Geneticons are a tasty delicacy for the Marshland
water snakes and they particularly like the plump
juicy ones. The round bodies are liked best and
they are more likely to be eaten than any of the
others. Flip a coin, if it is heads then they
have just entered the snakes mouth. Remove them
from the game. If it is tails, they have had a
lucky escape. - Movement The ideal way to travel in the wet
marshlands is by flying, water skiing or swimming
with flippers. Give them all a tick. While it is
not ideal it is possible to swim with feet, but
it is certainly not possible to swim with springs
or wheels. These poor creatures cannot swim at
all, they just flounder and drown. Remove all
family members with wheels or springs.
23 Migration Fate Card Green Red
Marshlands
- continued
- Eyes All eyes are acceptable in the Marshlands,
but triple eyes may be advantageous, allowing the
Geneticon to keep a lookout for those nasty water
snakes. Give them a tick. Those individuals with
just one eye are less likely to see the water
snake creeping up and are going to be in more
danger of being eaten. For all one-eyed
Geneticons flip a coin. If it is heads they have
just been swallowed by the snake. Remove these
individuals from the game. If it is tails they
have just escaped. - Noses - The ideal noses are those which blend in
with the scenery, the green and red noses are
best. Give them both a tick. All the other noses
are fine. - Antennae - There are no problems with any of the
antennae in the marshlands
24 Migration Fate Card Purple
Black Lowlands
- Body shape There is no ideal body shape for
this environment. Most body shapes survive well.
But the heart shaped Geneticons find this
environment tough and pine for their home city of
Genesville. Half of these die of a broken heart.
Flip a coin, if it is heads then they are ruled
by their head and survive. If it is tails they
are ruled by their heart and die. Remove these
individuals from the game. - Movement The ideal way to travel in the hard
lowlands is by wheels and springs. Give them both
a tick. It may be fine to fly but the problem is
landing. Many of these creatures manage to land
badly on the hard stone or even worse down a
mineshaft. Flip a coin, if it is heads, they
have landed badly and die. Remove these
individuals from the game. If it is tails they
have just bruised their bottom, a narrow escape.
Skis are useless on this terrain. These
Geneticons are unable to move and die where they
stand. Remove all family members with skis.
25 Migration Fate Card Purple Black
Lowlands
- continued
- Eyes All eyes are acceptable in the lowlands.
But because of the dust from the mining it is
advantageous to have lashes to keep the grit and
dirt out. Give them a tick. - Noses - The ideal noses are those which blend in
with the scenery, the purple noses are best. Give
them a tick. All the other noses are fine.
26 Migration Fate Card Purple Black
Lowlands
- still continued
- Antennae Most antennae are fine in the
lowlands. But, there is one problem with the
cross shaped antennae. This region has a lot of
birds but very few trees. This means that the
birds will perch and nest almost anywhere.
Unfortunately, the cross shaped antennae look
like an ideal resting place to a bird. It is not
just the inconvenience of walking around with a
bird on your head there are serious health
problems for these Geneticons. The birds can
transmit a nasty disease called antennae rot, and
if they do these Geneticons become infertile,
unable to breed. Flip a coin for every Geneticon
that has a cross shaped antennae. If it is heads
then they have caught antennae rot and can have
no children
27Migration Survival
- Were your Geneticons successful in their
migration? - How many did you lose because they were not
suited to their surroundings? - Make sure that these have been removed from the
game - Did you have many with ideal or advantageous
characteristics? - Did you have many with one tick?
- Did you have any with more than two ticks?
- You can stop at this stage and see who has the
most survivors. Give five points for a survivor.
Give two points for every ideal characteristic.
Who has the most points? They are the winner of
this level
28Migration The Next Generation
- The Geneticon Survivors have got used to their
new home and now want to settle down, find a
partner and have a family. - Pool all of the surviving Geneticons for each
region. Once you have paired your Geneticons
using the rules on the next slide, divide the
pairs between players to create the next
generation.
29Migration The Next GenerationBreeding Rules
- The most desirable Geneticons are those that have
ideal or advantageous characteristics for their
environment. The ones with the most ticks These
naturally stick together. - Make piles of males and females with the same
point value. - Make pairs starting with the highest point values
first. - Any odd males or females get the first pick of
the next point value down. - Keep making pairs moving to the next value down
and so on until you have paired all the males and
females. - Any remaining males or females that are not
paired cannot have babies, discard these.
30Migration The Next GenerationMaking Alien
Babies
- You are now ready to create your next generation
of Geneticons. - Remember, for every feature you flip a coin
- Heads It will inherit Mums gene
- Tails It will inherit Dads gene
- What characteristics do this next generation of
Geneticons have? - What characteristics have been lost in your
region? - Have any characteristics become more common than
before?
31You Have Created a Fine Set of Geneticon Families
Suited to Their New Environment