Title: CMPUT%20301:%20Lecture%2001%20Introduction
1CMPUT 301 Lecture 01Introduction
-
- Lecturer Martin Jagersand
- Department of Computing Science
- University of Alberta
-
- Notes based on previous courses by
- Ken Wong, Eleni Stroulia
- Zach Dodds, Martin Jagersand
2HCI and program design
- Why worry about the user?
- People more expensive than machines
- Errors may be unacceptable
- Cant sell unattractive and hard to learn SW
- Design
- For the user Useful, correct, complete,
efficient - For the programmer Portable, changeable,
extensible, reusable
3Course contentHow to do User Interfaces
- Object Oriented SW eng
- Learn the programming skills
- The human
- What perceptual skills support what interaction?
- Design and evaluation
- Task analysis, usability, evaluation
4ExampleInteraction and interfaces
- The past?
- Text based interaction
If A then end
5The present Direct manipulation
- xfig drawing program Icons afford use
- Results visible
- Direct spatial action-result mapping
matlab drawing
line(10, 20,30, 85) patch(35, 22,15, 35,
C) C complex structure text(70,30,'Kalle')
Potentially add font, size, etc
6The future?Vision and Touch UI
- Observe and Interpret Physical Interactions
- Make Machines work with Humans
- Soon most appliances will have embedded computers
7Motivation
- Clint Eastwood classification
- the good
- the bad
- the ugly
8Motivation
9Motivation
10Motivation
11Question
- What are some other examples?
- In the real world?
12Why Design?
- Despite the enormous outward success of personal
computers, the daily experience of using
computers far too often is still fraught with
difficulty, pain, and barriers for most people.
13Why Design?
- The lack of usability of software and the poor
design of programs are the secret shame of the
industry. Mitch Kapor
14Why Design?
- Theres more to developing software than just
making it work correctly.
15Why Design?
16Software Design
- User perspective
- meets needs
- increase user satisfaction
- reduce frustration
- increase productivity
- reduce errors
- easy to learn
- easy to use
17Software Design
- Developer perspective
- manage complexity
- reduce maintenance and support costs
- increase quality
- reduce defects
- increase reuse
- reduce time-to-market
18Software Design
- Selected goals
- bridging users and technology effectively
- marry art and science
- evolutionary development(design, implement,
evaluate) - integrate expertise across disciplines
19Multiple Disciplines
- industrial design
- graphic design
- architecture
- ergonomics
- cognitive psychology
- sociology
- anthropology
- ethics
- software engineering
- computer science
- visualization
- experimentation
- intellectual property
- arts
- business
20Software Design
- Think about the user.
- Focus on goals and tasks.
- Try it out on the users.
- Involve the users.
- Iterate.
21Book
- Human-Computer Interaction
- by Alan Dix, Janet Finlay, Gregory Abowd, and
Russell Beale, - Prentice-Hall, 1998
- http//www.hcibook.com/hcibook/
22Instructor Martin Jagersand
- Office
- Athabasca Hall 401
- Office Hours
- By appointment
- E-mail
- jag_at_ugrad.cs.ualberta.ca
- Phone
- 780 492 5496
23Staying in Touch
- WWW page
- http//ugweb.cs.ualberta.ca/c301/
- Newsgroup
- ualberta.courses.cmput.301
- Emails
- Your section TA, e.g. ayman, trysi etc
- jag_at_ugrad.cs.ualberta.ca
24Project
- Complex
- Components
- Integration (early!)
- Vague
- Talk to users
- Evolution
- Team effort
- Hold regular meetings
- Assign tasks
- Peer reviews
25Grading
- Assignments 15
- Midterm Exam 15
- Project Parts 40
- Final Exam 30
- Note All assignments and project parts are
due on a Monday at 12 noon. The TAs will explain
the submission process in the labs. Late
submissions will not be accepted.
26End
- What did I learn today?
- What questions do I still have?