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What

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Title: No Slide Title Author: John Greenfield Last modified by: jagreen Created Date: 1/15/1999 9:30:23 PM Document presentation format: On-screen Show – PowerPoint PPT presentation

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Title: What


1
Whats New in ParaView
  • John Greenfield
  • Under contract to
  • Sandia National Laboratories

Sandia is a multiprogram laboratory operated by
Sandia Corporation, a Lockheed Martin
Company,for the United States Department of
Energy under contract DE-AC04-94AL85000.
2
Background
3
Deploy Research to Production
  • Use the Visual ToolKit (VTK) as a framework
  • Only replace small parts of the framework with
    our research codes the rest is tried, tested and
    supported by a whole community.

4
Sandia Vis RD with ParaView / VTK
  • ParaView is an open-source visualization toolkit
  • Based on the VTK (Visualization ToolKit)
  • Sandia Vis RD is the most significant outside
    technical contributor
  • Core algorithms that enable vastly improved
    parallel performance.
  • Volume rendering (synthetic x-rays of simulation
    results)
  • Image delivery to the desktop.
  • Driving 60 mega-pixel display walls.
  • Able to interactively explore Sandias largest
    simulation data sets (gt 70 million finite
    elements).
  • ParaView stats
  • ParaView 30 downloads / day around the world.
  • VTK (Visualization ToolKit) is used by over
    25,000 people worldwide.

5
Sandia Production
6
Sandia ParaView Production Environment
  • Average 25 users per month
  • 47 different users in 2QFY05
  • Scripts for easy use on clusters
  • Allows use of data in place without moving it.
  • Allows easy parallel rendering for performance.
  • Available on Linux, Windows, SGI, Mac OSX.

7
Current Sandia Additions
8
Performance
  • New Way
  • Directly Load 1900 exodus files 45 seconds
  • Clip data 20 seconds
  • No copying or moving the data at all
  • Runtime Vis Analysts can look at data as soon
    as the restart files hit the disk
  • Old Way
  • Copy/convert data into proper format (hours)
  • New way Convert using RD software (minutes)
  • Load converted data 7 minutes
  • Clip data 4 minutes

9
D3 Load Balancing and Data Distribution
  • Load balancing
  • Data distribution
  • Multi-file Cleanup
  • Ghost cell computation!

10
ICE-T Parallel Rendering
  • Good load balancing characteristics
  • Excellent Scalability (1.5 Billion tri/sec in
    2005)
  • Supports both Desktop Delivery and Tiled Displays
  • ICE-T is now the default for all parallel
    rendering in ParaView (faster/better than
    Kitwares alternatives)
  • 20 fps at the Desktop (reduced image res during
    interaction, full at stop)

11
Movie
12
Performance Results
  • Aggregate rate of over 1.5 billion polygons per
    second.
  • 128 Processor Cluster running servers
  • Desktop client connected at 100 Mbps
  • Visualizing one of the worlds largest polygonal
    datasets, a 473 million triangle isosurface
    generated from a Richtmyer-Meshkov simulation run
    at LLNL (LLNL UCRL-MI-151066).

13
Higher Order Elements
  • Correct
  • Typical approximation
  • Rendering Higher Order Finite Element Surfaces
    in Hardware, Proceedings of GRAPHITE, Melbourne
    Australia, February 2003.

14
Quadratic Elements
  • Old Way Hex-20 (incorrect)
  • New Way Hex-20 (correct)

15
VTK Chromium
16
Along the Way
  • Generic tetrahedral refinement algorithm
    available in ParaView now for tri-quadratic
    elements.
  • Mesh quality filter now in ParaView (for
    benchmarking our refinement algorithm, but may
    also be useful to meshing community).

17
Unstructured Volume Rendering
18
CTH AMR (Brand New!)
19
Lookmarks
What? Quick and easy way to switch
between views
Why? -Time Savings -Collaboration -Comparison -
Organization
How? Bookmarking tool that Adds, Removes,
Updates, Organizes, Imports, and Saves Lookmarks
20
  • Why?
  • Time Savings
  • Collaboration
  • Comparison
  • Organization

21
Sandia's current contributions to ParaView
  • Work on the image delivery system.
  • Lookmarks Visual Bookmarks
  • D3 Load balancing and data distribution.
  • IceT parallel rendering.
  • Higher order elements Adaptive sampling of
    quadratic elements
  • Unstructured Volume Rendering.
  • Mesh Quality Measures
  • Exodus Reader and Writer
  • CTHAMR Reader

22
Sandia's current contributions to VTK
  • VTK OpenGL extension manager
  • vtkPainter
  • vtkParallelRenderManager
  • ICE-T
  • Volume rendering
  • vtkMemoryCoherenceFilter
  • vtkOptimizer
  • vtkFixTetrahedra
  • vtkGradientFilter

23
Sandia's current contributions to VTK (cont.)
  • vtkInteractorStyleRubberBandZoom2
  • vtkItsReader/Writer Reads/writes files in its
    format.
  • vtkTrisReader/Writer Reads/writes files in .tris
    format.
  • vtkPerturbPoints
  • A technique for subdividing tetrahedra,
    triangles, and lines such that any coincident
    edges or faces are always subdivided the same
    way.
  • A filter that converts quadratic finite elements
    into a collection of linear finite elements
    adaptively

24
Sandia's current contributions to VTK (cont.)
  • Higher Order Elements
  • A programming interface (developed jointly with
    Kitware) to allow "read-only" access to higher
    order finite elements
  • Code for representing higher order (quadratic and
    higher) finite elements in a more generic and
    extensible way
  • Readers and writers for storing/retrieving the
    above meshes to/from disk in an XML file format.
  • Techniques for visualizing the above meshes using
    isosurfaces and deformed, colored boundary
    surfaces.
  • A parallel rendering infrastructure in vtk to
    support Chromium.
  • A utility for performing automated tests of
    visualization code based on VTK's techniques

25
Sandia's current contributions to VTK (cont.)
  • File writer that is capable of writing out
    EnSight Gold files.
  • Added functionality to the Exodus reader that
    allows it to parse a Material/Part/Assembly XML
    metadata file and organize blocks within ParaView
    based on that information.
  • Bug-fixes to a Delaunay triangulation routine to
    correct invalid mesh output

26
Future Sandia Additions
27
Future additions
  • Improved interface to plotting
  • Parallel volume rendering
  • Shading
  • Targeted interfaces
  • Side-by-side views Real and phase space.
  • Oculus volume rendering application

28
Parallel Volume Rendering in ParaView
  • D3 (already in ParaView) can, in parallel, divide
    a data set by a K-D tree.
  • Visibility sorting of a K-D tree is simple.
  • ICE-T (already in ParaView) has the capability of
    compositing images in order.
  • So our approach to parallel volume rendering is
    to divide the data by a K-D tree and use the tree
    to order the ICE-T compositing.

29
Perceptual Clues (upcoming)
  • Shadows

30
Perceptual Clues (upcoming)
  • Old way Some random colors
  • New way Could use meta data to show realistic
    material properties

31
Next Directions
  • Unique functionality and performance is good
  • One size fits all user interface with 10000
    buttons is not
  • Put targeted interfaces on top of all the vis
    code we already have.

32
Prism
  • Link simulation geometry view with multiple phase
    space views to promote understanding of the
    physics

33
Oculus
  • Oculus is a volume rendering application with a
    focus on generating images that are comparable to
    those made in high energy density physics (HEDP)
    experiments.

34
VtkHardwareShader Cg, GLSL, etc.
  • Materials assigned per-vtkActor through
    vtkProperty
  • End-user (ParaView) assigns Materials to objects
    in the scene
  • VTK-based applications coordinate vtkActors and
    Materials
  • XML Material file
  • Describes a shader and it's interface to VTK
    (types, values, etc.)
  • Values for vtkProperty data members
  • Al 2040, Brushed Al 2040,1040 Steel, etc.
  • VtkPainters will access all Vertex Attributes
    (VTK only sets 4!)
  • Extend vtkDataSetAttributes to flag attributes
    for hardware
  • VtkDataSetAttributesSetVertexAttrib0...N(...)

35
VtkHardwareShader and Decorator
36
VtkHardwareShaderProperty vtkSNL Prototype
37
vtkPainters
  • vtkPainters are a replacement for
    vtkPolyDataMapper.
  • vtkPolyDataMapper is monolithic.
  • Obfuscated code.
  • Hard to extend.
  • Not ready for use with shaders.
  • A vtkPainter is just a piece of the rendering
    process.
  • Painters are chained together to form
    functionality of a mapper.

38
vtkPainters
vtkMapScalarsPainter
vtkOpenGLClipPlanesPainter
vtkOpenGLLightingPainter
vtkOpenGLPolyDataMapper
vtkOpenGLWireframePainter
vtkOpenGLDisplayListPainter
vtkVertexArrayPainter
39
vtkPainterDeviceAdapter
  • Painters do not (necessarily) make direct OpenGL
    calls.
  • They use a vtkPainterDeviceAdapter.
  • The vtkPainterDeviceAdapter provides an abstract
    interface for pushing attributes (i.e. vertex
    positions, colors, etc.).
  • Easy to swap the standard vtkPainterDeviceAdapter
    with one that sends to Cg or Sh or HLSL or
    whatever.

40
  • END
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