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Overview

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Overview von Neumann Model Components of a Computer Some Computer Organization Models The Computer Bus An Example Organization: The LC-3 – PowerPoint PPT presentation

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Title: Overview


1
Overview
  • von Neumann Model
  • Components of a Computer
  • Some Computer Organization Models
  • The Computer Bus
  • An Example Organization The LC-3

2
The von Neumann Model
  • The Instruction is the smallest piece of work
    specified in a program
  • The program cannot do just a piece of an
    instruction
  • The Computer consists of 5 parts
  • Processing unit (CPU)
  • Memory
  • Input
  • Output
  • Control Unit
  • The computer program is contained in memory with
    the data
  • in the memory, they are indistinguishable

3
Basic Computer Components
4
Memory
  • Computer memories are characterized by
  • - The number of locations 2m
  • Each location is identified by an address
  • The number of bits in a location n
  • Each location can contain data of computer
    instructions
  • partitions of the memory are restricted to use
    for
  • Operating System
  • User program(s)
  • Input Output (I/O) addresses (mapped I/O)
  • Alternatively, I/O can have a separate set of
    addresses
  • Etc.

5
Computer Main Memory
6
CPU
  • The CPU has to be able to perform operations,
    e.g.
  • Read from memory
  • Write to memory
  • Decode Instructions
  • Compute (Arithmetic, Logic, ..)
  • Etc.
  • The CPU will have temporary storage
  • Registers to store data temporarily
  • A register to hold the Instruction being executed
  • A register to point to the next instruction to be
    executed
  • A register to hold the present status of the
    active program
  • Etc.

7
Expanded Basic Computer Components
8
Control Unit
  • The control unit is a finite state machine that
    controls the operation of the computer
  • Controls reading from memory
  • Controls writing to memory
  • Decodes instructions
  • Controls the execution of instructions
  • Controls I/O reads and writes
  • Controls the operation and timing of the System
    Bus
  • Etc.

9
I/O Devices
  • I/O devices are external to the computer and
    connected through interfaces
  • They provide data buffering
  • They provide control of the I/O devices
  • They provide for communication with the computer

10
System Bus
  • The System Bus provides a conduit for transfer on
    data between
  • The Memory
  • The I/O Device Interfaces
  • The CPU
  • The System Bus is composed of
  • Data Lines
  • Address Lines
  • Control Lines

11
System Bus
Virtually all of the communication between the
computer components, e.g. movement of
instructions and data, is conducted over the
System Bus
12
Example Computer Organization
13
LC-3 Computer Overview
The LC-3 Computer 16 bit machine, word
addressable, 64K or 65,536 locations Computer
Machine Instructions Computer native
instructions The basic instructions that all
programs use on that computer (The atomic
unit of work done by a computer see next slide)
The Architecture (Organization) The
hardware (state machine) that executes the
instructions The Memory Holds the Operating
System, the Program, support routines, data,
.. The Instruction Cycle The steps in the
execution of an instruction (machine language)

14
The Instruction Cycle
  • Steps (or phases or states)
  • Fetch Next Instruction from Memory
  • (PC) ? (points to) next instruction
  • PC ?(PC) 1
  • Decode Fetched Instruction
  • Evaluate Address (es) (find where the data is)
  • Fetch Operand (s) (get data)
  • Execute Operation
  • Store Result (if specified)

15
Computer Machine Instruction Formats
  • What is IN an instruction?
  • Operation code what to do
  • Input Operand(s) where to get input operands
    (memory, registers)
  • Output Operand(s) Where to put results
    (memory, registers)
  • What are the major instruction types?
  • Data Movement (load, store, etc.)
  • Operate (add, sub, mult, OR, AND, etc.)
  • Control (branch, jump to subroutine, etc.)

16
What does an Instruction look like ?
  • One Address Instruction
  • Format Op code Address
  • The operation is performed on the Operand
    addressed and likely the value in an accumulator
    register in the CPU and likely places the result
    in the accumulator
  • Two Address Instruction
  • Format Op code Address Address
  • The operation is performed on the 2 Operands
    addressed and places the result in one of the
    Operand Addresses
  • Three Address Instruction
  • Format Op code Address Address Address
  • The Operation is performed on two operand
    identified by two of the addresses and places the
    result where the third address specifies

17
More of Instruction Formats
  • The Instruction contains the opcode and the
    operands or operand addresses
  • Instructions are often limited to one word length
  • If so, the opcode and all operands/addresses must
    fit in one word.
  • Depending on the word length, this can severely
    limit the instruction format.

18
LC-3 Instructions (Fig 5.3 Appendix a)
Memory Move Instructions LD, LDI, LDR
ST, STI, STR LEA Arithmetic/Logic
Instructions ADD, AND, NOT Transfer/Control
Instructions BR, JMP TRAP, JSR, JSRR
RET, RTI
19
Data Paths of the LC-3
20
Important Registers in the CPU
  • 8 General Purpose Registers Holds
    Data/Addresses
  • PC Points to the next instruction to be
    executed
  • IR holds the instruction being executed
  • PSW (includes NZP) holds the status of the
    program being executed
  • MAR Holds the address of the memory location
    being accessed
  • MDR Hold the data to be written into memory or
    the date read from memory

21
Components of the LC-3 CPU
Combinational Logic
Storage
State Machine
22
LC-3 Memory Layout
MAIN MEMORY x0000 x2FFF System Operating
System programs, tables,
and data - Generally off
limits to programmer
(Programs run in Supervisor mode) x3000 xFDFF
User User Program and Data Area Area
shared by users like you (Nominally
run in non-supervisor mode) xFE00 xFFFF
Device I/O Register Addresses
Pseudo memory used for input/output CPU
MEMORY R0-R7 Registers (16 bit)

23
LC-3 Memory Map
24
The LC-3 Instruction Addressing Modes
  • Register (Operand is in one of the 8 registers)
  • Immediate (Operand is in the instruction)
  • PC-relative (Operand is offset from the (PC) )
  • Indirect (The Operand actually points to the
    real address of the
  • Operand rather than being the
    operand)
  • Base Offset (Base relative) (Operand is
    offset from the

  • contents of a register)
  • Note NO Direct Addressing is defined in the LC-3
  • Direct Addressing (Operand is the address of
    the Operand)

25
The LC-3 Computera von Neumann machine
The Instruction Cycle Fetch Next
Instruction from Memory
(PC) ? (points to) next instruction
PC ?(PC) 1 Decode Fetched
Instruction Evaluate Instr Address (es)
(find where the data is) Fetch
Operand (s) (get data as
specified) Execute Operation Store
Result (if specified)
PSW
Memory
PSW (Program Status Word) Bits 15
10 9 8 2 1
0 S
Priority N Z P
26
LC-3 Instructions (Fig 5.3 Appendix a)
  • Addressing Modes
  • Register
  • (Operand is in one of the 8 registers)
  • PC-relative
  • (Operand is offset from where the PC
    points)
  • Base Offset (Base relative)
  • (Operand is offset from the contents of a
    register)
  • Immediate
  • (Operand is in the instruction)
  • Indirect
  • (The Operand points to the real address of
    Operand
  • rather than being the operand)
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