Title: Don
1Dont Mess With Great Gameplay!How Wipeout
Innovated On PSP
- Clark Davies, Designer
- Studio Liverpool
2- There are very few brand new concepts. Often it
is a case of arranging old pieces together in new
and different ways. Communication to the player
is key. - - Tetsuya Mizuguchi
3Introduction
- The Need For Player Empowerment
- Creative Tools / Customisable Features
4The Need For Player Empowerment
5How Games Innovate Over Time
6How Games Innovate Over Time
7How Games Innovate Over Time
8How Wipeout Evolved Over Time
- Anti-grav racing, speed classes, airbrakes,
weapons
9How Wipeout Evolved Over Time
- Off-road sections
- Surface locked ship handling
- Upgrade system
- Zone mode
10How Wipeout Evolved Over Time
11(No Transcript)
12Number 2 on Metacritic PSP
1 million sales
13Evolution For Wipeout Pulse
Handling model refined
AI difficulty introduced
14Evolution For Wipeout Pulse
Structured solo game
Online play
15Evolution For Wipeout Pulse
- Novice gamers needed safe introduction
- Solo events given prominence
- Zone mode as emergent tutorial
16The Next Step
17Focus On Hardware
18Hardware Strengths New Features
- Multiple file format support
MP3 music playback
JPEG photo mode
19Hardware Strengths New Features
PLAYSTATIONNetwork support
20Hardware Strengths New Features
21Handheld philosophy
- Bite size gameplay
- Short races, shallow menus
- Automatic saving and loading
- Every gameplay session is positive
- Loyalty points
- Customisable controls
22Creative Tools For Players
23Ship Skin Editor
- Flash application
- Simple interface
- Outsourced
- Cut and paste features
24Custom Grid Editor
- Create your own single player campaign
- Additional functionality
- Larger grids
- Custom tournaments
- Adjustable targets
- Share grids over wifi
- Fansites
25Building The Community
26The Online Fan Base
- Wipeoutzone.com
- Forums
- Manual leaderboards
- European fan-meet
- Ad-hoc play
- Pulse announced
27Wipeout-game.com
- 8 month timescale
- PSN integration
- Profile upload
- Team allegiance stats tracking
- Ongoing project
- Relaunch for HD
28Moderation
- Ship skins
- Online moderation
- In-game moderation
- Website
- PSN integration
29Wrap-up
30Feature comparison
Wipeout Pulse NFS Pro Street Crazy Taxi Burnout Dominator Test Drive Unlimited Juiced 2 Sega Rally
Ad-hoc multiplayer X X X X X X X
Online multiplayer X X X X
MP3 playback X X
Photo X
PlayStation Network X
Community website X
Data sharing X X
DLC X X X
Customisation X X X
31Conclusions
- Innovation doesnt have to be driven by gameplay
- Applying existing features to the handheld space
is valid - A player-centric philosophy is a suitable
replacement for narrative
32