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Pr

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Hypothesis Lexical resources acquisition with games Free ... Nodes Terms word usage ... dilemna 1 being original 2 guessing the other player ... – PowerPoint PPT presentation

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Title: Pr


1
(No Transcript)
2
Problem
  • Lexical resources acquisition
  • Long
  • Costly
  • Normative
  • often not so relevant
  • Not dynamic

3
Goals
  • Lexical resources acquisition
  • Lexical Network
  • Ideas associations
  • cat animal, dog, tomcat, Félix, mouse,
  • Ontological relations
  • generic/specific part-of/whole-of -
  • Lexical functions
  • Magn(fever) high fever,

4
Hypothesis
  • Lexical resources acquisition with games
  • Free
  • (sometimes people are even willing to pay for
    playing)
  • Fast
  • Rather good quality
  • (precision and recall)

5
Resources targeted
  • Lexical network
  • Nodes
  • Terms
  • word usage (instead of meanings)
  • difficulty, frequency, trust levels
  • Relations
  • label
  • weight
  • trust

6
Game play
player 1
player 2

Target word instructions
  • Target word instructions

propositions
propositions
intersection
7
Game play
player 1
player 2

Target word instructions
  • Target word instructions

accordance
propositions
propositions
intersection
8
Game play
Joueur 1
Joueur 2
Creation or intensificationof the occurrence of
the relation in the database

Mot cible consigne
  • Mot cible consigne

accordance
propositions
propositions
intersection
9
Game play
player 1
player 2

Mot cible consigne
  • Mot cible consigne

Reward
accordance
propositions
propositions
intersection
10
Game principle
  • Properties
  • Randomized words
  • The other player is not know during the game
  • Until its completion and the display of the
    results
  • Asynchronous play
  • Either creation of a new game or completion of a
    pending game
  • Points
  • if the relation has a low weight
  • - if the relation has a high weight
  • Taboo words
  • When for t1--Rw-gtt2 if we have w gt threshold
    then t2 is taboo

11
Game principle
  • Properties
  • Randomized words
  • The other player is not know during the game
  • Until its completion and the display of the
    results
  • Asynchronous play
  • Either creation of a new game or completion of a
    pending game
  • Points
  • if the relation has a low weight
  • - if the relation has a high weight
  • Taboo words
  • When for t1--Rw-gtt2 if we have w gt threshold
    then t2 is taboo

Player dilemna 1 being original 2 guessing the
other player proposals
12
Result
  • Properties
  • Randomized words
  • The other player is not know during the game
  • Until its completion and the display of the
    results
  • Asynchronous play
  • Either creation of a new game or completion of a
    pending game
  • Points
  • if the relation has a low weight
  • - if the relation has a high weight
  • Taboo words
  • When for t1--Rw-gtt2 if we have w gt threshold
    then t2 is taboo

further recall
13
Conclusion
  • In few months state of December
  • gt 400 players gt30000 games created gt 8000
    pending games
  • gt 40000 relation occurrences
  • gt 500 new terms (total gt 151000)
  • Fast emergence
  • Strongest associations first
  • Strong recall and good precision (weight)
  • Common mistake identification
  • Dalila/Dalida Montgolfière/Mongolfière -

14
Conclusion
  • DEMO
  • http//www.lirmm.fr/jeuxdemots
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