Title: Motion Capture Animation
1Motion Capture Animation Procedural Animation
- Dr. Midori Kitagawa
- Arts and Technology Program
- University of Texas at Dallas
Gif animations by Dax Norman
2Three types of 3D computer animation
- Keyframe animation
- Motion capture animation
- Procedural animation
3Keyframe Animation
4Keyframe animation
- Keyframe is a drawing of a key moment in an
animated sequence, where the motion is at its
extreme. - Inbetweens fill the gaps between keyframes.
- Every motion is created by animators.
5Keyframe animation
- To produce 3D keyframe animation, the animator
builds the behavior of a 3D model by keying
parameter values in key frames where the values
are at their extremes.
6Keyframe animation
- 3D keyframe animation method is based on
traditional hand-drawn 2D keyframe animation
method. - Animation is manually produced from scratch.
- Examples Pixar animations
7Motion capture animation
8Motion capture animation
- To produce a motion capture animation, the motion
of a capture subject is recorded as 3D data and
applied to a 3D model. - The animation is produced from the capture
subjects movement.
9Motion capture animation
- Although no 3D data is involved in rotoscoping,
motion capture technology is sometimes referred
as devils rotoscoping. - Examples Avatar (2009), How to Train Your Dragon
2 (2014)
10Procedural animation
11Procedural animation
- To produce a procedural animation, the animator
defines a procedure or a set of operations to be
performed. - Each operation can generate or alter data that
passes through it and can be conditionally or
non-conditionally executed.
12Procedural animation
- With procedural animation methods (e.g., particle
systems, rigid dynamics and flexible dynamics),
the user specifies a set of rules, initial
conditions and parameter values and runs
simulations. - Physics-based animation is a subset of procedural
animation.
13Procedural animation
- Procedural methods can be used in any part of
production pipeline to produce geometries,
textures, lights, rigs, animation, composites,
sounds and other elements. - Examples visual effects (e.g., smokes, steam,
fire, clouds, dust, water, and plants) in live
action films and 2D/3D animations.
14ATEC 4371 Topics in Animation Procedural
Methods for Computer Animation
- Fall 2015 Semester
- Prerequisite ATECÂ 2326 Computer Animation
Process - Textbook The Art of 3D Computer Animation and
Effects, 4th Edition by Isaac Kerlow - Software Houdini (Side Effects Inc. ) which is
node-based.
15More about motion capture animatoin
16What is Mocap?
- Motion capture (mocap) is sampling and recording
motion of humans, animals, and inanimate objects
as 3D data. - The data can be used to study motion or to give
an illusion of life to 3D computer models.
17Applications
- Entertainment
- Medicine / Sports
- Arts / Education
- Science / Engineering
18Entertainment Live Action Films
19Entertainment 3D computer animations
20Entertainment Video Games
21Medicine / Sports
- Medicine (e.g., gait analysis, rehabilitation)
- Sports (e.g. injury prevention, performance
analyses, performance enhancement)
22Arts / Education
- Dance and theatrical performances
- Archiving (e.g., Marcel Marceau)
OSU/ACCAD
23Science / Engineering
- Engineering (e.g., biped robot developments)
- Computer Science (e.g., human motion database,
indexing, recognitions) - Design (e.g., ergonomic product design)
- Military (e.g., field exercises, virtual
instructors, and role-playing games)
24Mocap animation
- Motion capture animation is different from
keyframe animation in terms of how motion is
created. - Same principles of animations apply to mocap
animation keyframe animation! - Combination of motion capture animation, keyframe
animation and procedural animatoin is often used.
25Advantages of mocap animation
- Faster to create (only if an established
production pipeline exists.) - Secondary motions and all the subtle motions are
captured. - -gt more realism
- Physical interactions between performers and
props can be captured. - -gt more realism
26Disadvantages of mocap animation
- Cost.
- Manipulating mocap data is often difficult -gt
Re-capturing or key framing a shot with bad data
is often easier. - Mapping mocap data of a performer to a 3D
character with a different proportion may cause
issues.
27Popular types of mocap equipment
- Magnetic systems
- Mechanical systems
- Optical systems
28Magnetic systems
- Utilize sensors placed on the body to measure the
magnetic field generated by a transmitter source.
29Magnetic systems
- ? Require no special lighting condition.
- ? Sensors are never occluded.
- X Affected by electromagnetic force.
30Mechanical systems
- Exoskeleton with angle sensors.
31Mechanical systems
- ? Measure joint angles (no marker ID problems).
- ? Sensors are never occluded.
- X Breakable!
- X Configuration of sensors is fixed.
- X Constrains on joints.
32Optical systems
- The cameras are equipped with infrared LED's and
filters. - The cameras see reflector markers.
33Optical systems
- ? Higher sampling rate.
- ? Larger capture space.
- X Markers are sometimes occluded -gt marker ID
problems. - X Provide only positional data -gt joint angles
need to be computed.
34Mocap system at UTD
- Vicon optical system
- 8 high-speed MX 13 (up to 10,000 fps) and 8
high-resolution MX 40 (4 megapixels) cameras. - Capture up to 5 performers at once.
35Mocap animation courses
- Graduate level ATEC 6352 UG level ATEC 4345
- Group project based
- Group of 3 to 5 members
- Semester long project
- Pre-requisite
- ATEC 3317 Modeling and texturing
- OR
- ATEC 3327 Lighting and composition
- Recommended
- ATEC 3328 Rigging I
- ATEC 4337 Computer Animation
36Mocap animation pipeline
Capture -gt data cleaning -gt retargeting Modeling
-gt rigging -----------------------------
mocap animation Keyframe animation Effect
animation Sound design Texturing/lighting -gt
Rendering -gt Composition
- Post-production
- Tasks that everyone should be involved.
- Tasks that can be designated to a member or
members.
37 2D Image -gt 2D Camera Data -gt 3D Markers
Positions -gt Trajectories -gt Recon Skeleton -gt
Solver Skeleton
System Calibration and Capturing and Processing
Data
FBX
Triangulation
Reconstruction
Circle fitting
Skeleton with subjects size proportion and
motion data
BLADE
Subject Calibration
VSK
MOTION BUILDER
VST (subject template)
- Capture Range of Motion (ROM)
- Reconstruct trajectories of ROM
- Label markers
Skeleton with subjects size proportion
Mocap Pipeline Flow Chart
Character Setup
The processes that you go through for each
character
- Correlate
- Character
-
- Character
- (FBX)
- Edit motion
- Bake motion data to the skeleton
FBX
Character Setup
- Create a skeleton
- Bind skin to the skeleton
- Rig the character
Skeleton with 3D characters size proportion
(and skin)
MAYA
The processes that you repeat for each shot
FBX
Rendering
- Marge the rigged character (MB) and the skeleton
with motion data (FBX) - Edit motion (IK/FK blend, Trax)
- Render
MB
Skeleton with motion data 3D characters size
proportion
Maya Scene File
38UG Mocap Procedural Animation course schedule
- Summer 2015 ATEC 4345 Motion Capture Animation
- Prerequisite ATEC 3317 Modeling and texturing
- OR
- Prerequisite ATEC 3327 Lighting and composition
- Mondays 1- 5 pm
- Fall 2015 ATEC 4371 Topics Procedural Methods
- Prerequisite ATECÂ 2326 Computer Animation
Process - Mondays 1 345 pm
- Spring 2016 ATEC 4345 Motion Capture Animation
39- Dr. Midori Kitagawa
- midori_at_utdallas.edu
- ATEC 1.909