Title: Skaidre 1
1Application of Intelligent Technologies in
Computer Engineering Education
Assoc. Prof. Dr. Eugenijus Kurilovas Vilnius
University Institute of Mathematics and
Informatics
IFIP TC3 Conference. Vilnius. 2 July, 2015
2 Introduction
What learning content, methods and technologies
are the most suitable to achieve better learning
quality and efficiency? In Lithuania, we believe
that there is no correct answer to this question
if we dont apply personalised learning approach.
We strongly believe that one size fits all
approach doesnt longer work in education. It
means that, first of all, before starting any
learning activities, we should identify students
personal needs their preferred learning styles,
knowledge, interests, goals etc. After that,
teachers should help students to find their
suitable (optimal) learning paths learning
methods, activities, content, tools, mobile
applications etc. according to their needs.
But, in real schools practice, we cant assign
personal teacher for each student. This should be
done by intelligent technologies. Therefore, we
believe that future school means personalisation
plus intelligence. In this presentation,
Lithuanian Intelligent Future School (IFS)
project is presented aimed at implementing both
learning personalisation and educational
intelligence.
3 Outline
- Related EU-funded Future Classroom Lab projects
- IFS concept and implementation vision research
and development, application and validation of
intelligent technologies in education - IFS related RD works already done
- Conclusion
4Related Future Classroom Lab projects
5http//itec.eun.org/
- iTEC (Innovative Technologies for Engaging
Classrooms) 2010-2014, 7FP - How did the iTEC approach impact on learners and
learning - Key finding 1 Teachers perceived that the iTEC
approach developed students 21st century skills,
notably independent learning critical thinking,
real world problem solving and reflection
communication and collaboration creativity and
digital literacy. Their students had similar
views. - Key finding 2 Student roles in the classroom
changed they became peer assessors and tutors,
teacher trainers, co-designers of their learning
and designers/producers. - Key finding 3 Participation in classroom
activities underpinned by the iTEC approach
impacted positively on students motivation. - Key finding 4 The iTEC approach improved
students levels of attainment, as perceived by
both teachers (on the basis of their assessment
data) and students.
6 http//lsl.eun.org/
LSL (Living Schools Lab) 2012-2014, 7FP With
the participation of 15 partners, including 12
education ministries, LSL project promoted a
whole-school approach to ICT use, scaling up best
practices in the use of ICT between schools with
various levels of technological proficiency. The
participating schools were supported through
peer-exchanges in regional hubs, pan-European
teams working collaboratively on a number themes,
and a variety of opportunities for teachers'
ongoing professional development. Observation of
advanced schools in 12 countries produced a
report and recommendations on the mainstreaming
of best practice, and the development of
whole-school approaches to ICT.
7 http//creative.eun.org/
- CCL (Creative Classrooms Lab, CCL) 2013-2015,
LLP - CCL brought together teachers and policy-makers
in 8 countries to design, implement and evaluate
11 tablet scenarios in 45 schools. CCL produced
learning scenarios and activities, guidelines and
recommendations to help policy-makers and schools
to take informed decisions on optimal strategies
for implementing 11 initiatives in schools and
for the effective integration of tablets into
teaching and learning. - The 11 computing paradigm is rapidly changing,
particularly given the speed with which tablets
from different vendors are entering the consumer
market and beginning to impact on the classroom.
Over the next 2-3 years policy makers will face
some difficult choices How to invest most
efficiently in national 11 computing programmes?
What advice to give to schools that are
integrating tablets? - To address these challenges, CCL carried out a
series of policy experimentations to collect
evidence on the implementation, impact and
up-scaling of 11 pedagogical approaches using
tablets. Lessons drawn from the policy
experimentations also - Provide guidelines, examples of good practice and
a training course for schools wishing to include
tablets as part of their ICT strategy. - Support capacity building within Ministries of
Education and regional educational authorities
and encourage them to introduce changes in their
education systems. - Enable policy makers to foster large-scale uptake
of the innovative practice that is observed
during the project.
8IFS concept
95 Empower Redefinition innovative use Technology supports new learning services that go beyond institutional boundaries. Mobile and locative ICT support agile teaching and learning. The learner as a co-designer of the learning journey, supported by intelligent content and analytics.
4 Extend Network redesign embedding Ubiquitous, integrated, seamlessly connected ICT support learner choice and personalisation beyond the classroom. Teaching and learning are distributed, connected and organised around the learner. Learners take control of learning using ICT to manage their own learning
3 Enhance Process redesign Teaching and learning redesigned to incorporate ICT, building on research in learning and cognition. Institutionally embedded ICT supports the flow of content and data, providing an integrated approach to teaching, learning and assessment. The learner as a producer using networked ICT to model and make.
2 Enrich Internal Coordination ICT used interactively to make differentiated provision within the classroom. ICT supports a variety of routes to learning. The learner as a user of ICT tools and resources
1 Exchange Localised use ICT is used within current teaching approaches. Learning is teacher-directed and classroom-located. The learner as a consumer of learning content and resources
___________________________________________
10- Future school means personalisation plus
intelligence - IFS implementation stages
- (based on iTEC schools innovation maturity
model) - Creating learners models (profiles) based on
their learning styles and other particular needs - Interconnecting learners models with relevant
learning components (learning content, methods,
activities, tools, apps etc.) and creating
corresponding ontologies - Creating intelligent agents and recommender
systems - Creating and implementing personalised learning
scenarios (e.g. in STEM Science, Technology,
Engineering and Mathematics subjects) - Creating educational multiple criteria decision
making models and methods
11Personalisation
12Personalisation creating students profiles
- Selecting good taxonomies (models) of learning
styles, e.g., (Felder Silverman, 1988), (Honey
Mumford, 2000), the VARK style (Fleming, 1995) - Creating integrated learning style model which
integrates characteristics from several models.
Dedicated psychological questionnaire(s) - Creating open learning style model
- Using implicit (dynamic) learning style modelling
method - (5) Integrating the rest features in the student
profile (knowledge, interests, goals)
13Personalisation identifying learning styles
14Personalisation identifying learning styles
- VARK inventory was designed by Fleming in 1987
and is an acronym made from Visual, Aural,
Read/write and Kinaesthetic. These modalities are
used for preferable ways of learning (taking and
giving out) information - Visual learners prefer to receive information
from depictions in figures in charts, graphs,
maps, diagrams, flow charts, circles,
hierarchies, and others. It does not include
pictures, movies and animated websites that
belong to Kinaesthetic. - The aural perceptual mode describes a preference
for spoken or heart information. Aural learners
learn best by discussing, oral feedback, email,
chat, discussion boards, and oral presentations. - Read/write learners prefer information displayed
as words quotes, lists, texts, books, and
manuals. - The kinaesthetic perceptual mode describes a
preference for reality and concrete situations.
They prefer videos, teaching others, pictures of
real things, examples of principles, practical
sessions, and others. - Multimodals are those learners who have
preferences in more than one mode.
15Creating recommender system
Learning styles (Honey and Mumford, 1992) Preferred learning activities Suitable teaching / learning methods (iCOPER D3.1, 2009)) Suitable LO types (LRE AP v4.7, 2011)
Activists are those people who learn by doing. Have an open-minded approach to learning, involving themselves fully and without bias in new experiences Brainstorming, problem solving, group discussion, puzzles, competitions, and role-play Active Learning, Blogging, Brainstorming and Reflection, Competitive Simulation, E-Portfolio, Creation of Personalised Learning Environments, Creative Workshops, Exercise Unit, Games Genre, Presenting Homework, Image Sharing, In-class Online Discussion, Mini Conference, Modelling, Online Reaction Sheets, Online Training, Peer Assessment, Process-based Assessment, Process Documentation, Project-based Learning, Resource-based Analysis, Role Play, Student Wiki Collaboration, World Café, Web Quest Application, Assessment, Broadcast, Case study, Drill and practice, Educational game, Enquiry-oriented activity, Experiment, Exploration, Glossary, Open activity, Presentation, Project, Reference, Role play, Simulation, Tool, Website
16Creating recommender system
17Creating recommender system
18Creating recommender system
iOS (Apple iPad) Android (Samsung) iOS / Android Suitable LO types
Idea Sketch lets you easily draw a diagram mind map, concept map, or flow chart - and convert it to a text outline, and vice versa. You can use Idea Sketch for anything, such as brainstorming new ideas, illustrating concepts, making lists and outlines, planning presentations, creating organizational charts, and more Mindjet for Android rated as one of the best mind mapping apps for Android. Create nodes and notes, add images of your own or icons provided, and add attachments and hyperlinks. Sync to your Dropbox Mind Mapping lets you create, view and edit mind maps online or offline and lets the app synch with your online account whenever connected. You can share mind maps directly from the device, inviting users via email. You can add icons, colours and styles, view notes, links and tasks and apply map themes, drag and drop and zoom Application, Broadcast, Enquiry-oriented activity, Glossary, Open activity, Presentation, Reference, Role play, Simulation, Tool, Website
Interconnection of Activists Brainstorming
learning activity with suitable apps and LOs
types
19Creating recommender system
20 Example Integrating Web 2.0 tools into learning
activities
21Recommender systems (as a kind of services in the
e-learning environment) can provide personalised
learning recommendations to learners.
Recommender systems are information processing
systems that gather various kinds of data in
order to create their recommendations. The data
are primarily about the items (objects that are
recommended) to be suggested and the users who
will receive these recommendations. The data
can be formalised in domain ontology, thus the
knowledge about a user and items becomes reusable
for people and software agents. Also, the
ontology could contain a useful knowledge that
can be used to infer more interests than can be
seen by just an observation. The aim of TEL is
to improve learning. It is therefore an
application domain that generally covers
technologies that support all forms of learning
activities. An important activity in TEL is
search-ability relevant learning resources and
services as well as their better finding.
Recommender systems support such an information
retrieval.
22There are different types of recommender systems
based on the recommendation approaches
content-based, collaborative filtering,
demographic, knowledge-based, community-based,
utility-based, hybrid, and semantic. In this
research, knowledge-based recommender system
using rules-based reasoning is used.
Knowledge-based systems recommend items based on
the specific domain knowledge about how certain
item features satisfy users needs and
preferences as well as how the item is useful for
the user. Knowledge-based recommender systems
can be rule-based or case-based. The form of data
collected by the knowledge-based system about
users preferences can be statements, rules, or
ontologies. The knowledge base of the
rule-based system comprises the knowledge that is
specific to the domain of the application. The
rule-based reasoning system represents knowledge
of the system in terms of a bunch of rules
(facts). These rules are in the form of IF THEN
rules such as IF some condition THEN some
action. If the condition is satisfied, the
rule will take the action.
23- The proposed method for Web 2.0 tools integration
into learning activities is based on the ontology
developed. - With the view to find a particular Web 2.0 tool
suitable for the accomplishment of the learning
activity, a link between the tool and the
learning activity must be identified. This
relationship can be established by
interconnections between the defined tool and
activity elements. - The learning activity is defined as consisting of
the following elements - Learning Activity (what action a learner
performs) - Content (which object a learner manages)
- Interaction (with whom a learner interacts) and
- Synchronicity (at what time a learner performs
the intended action). - Web 2.0 tool is defined as set of universal
functions. This universal function is defined as
consisting of the following elements - Function (what action can be performed by using
a tool) - Artefact (which object can be managed by using a
tool) - Interaction (what kind of interaction the tool
enables) and - Synchronicity (at what time the intended action
is enabled by a tool to take place).
24 The Learning activities and Functions of tools
are classified mostly based on the Conole, 05
media taxonomy. These types and particular
elements are presented in Table 2
Type Learning activities Subtype (1-8) Web 2.0 tool function
Narrative Revise 1 View Explore ( Read, view, listen)
Information management Find 2 Search Search
Information management Collect 3 Host Host (Store), Syndicate
Productive Prepare 4 Create Create (draw, write, record, edit)
Communicative Present 5 Share Share, publicise
Communicative Dispute 6 Discuss Communicate
Imitative Role play 7 Imitate Simulate (Game simulation)
Imitative Observation 8 Model Model (Phenomenon modelling)
Table 2 Learning activities and Web 2.0 tools
functions types
25Thus, Web 2.0 tools could be divided based on
their usage possibilities, managed objects,
communication form, and sort of imitation process
into three groups as follows (1) Artefacts
management, (2) Communication, and (3) Imitation
tools. We have defined the following components
in the domain ontology visualised with Protégé
4.3 ontology editor Concepts (Main Classes)
(Figure 1), and Relationships between Concepts
(Properties) (Figure 2)
26- The stages of the method of integrating Web 2.0
tools into learning activities are as follows - Identification of learners learning style (i.e.
preferences of the learning content and
communication modes) - Selection of the learning objective and the
learning method - Determination of the elements of chosen learning
method activities - Determination of universal function elements of
each Web 2.0 tool - Finding of the link between tool and learning
activity elements - Selection of a suitable tool based on specified
elements Action, Interaction, Synchronicity.
Artefact is determined based on individual
learning style. - Description of each stage and the detailed
presentation of the method are provided in
Juskeviciene, Kurilovas, 14.
27In order to ascertain the suitability of this
approach, the recommender system prototype was
developed. This prototype was developed following
the working principles of the knowledge-based
recommender system. The domain knowledge was
conceptualised in the ontology. The prototype
of the knowledge-based recommender system
implements this method completely
Scheme of the recommender system
28Recommender system prototype operation
29Example educational multiple criteria decision
making
30Multiple Criteria Decision Making Scalarisation
method the experts additive utility function
The major is the meaning of the utility function
the better LOs meet the quality requirements in
comparison with the ideal (100) quality
According to scalarisation method, we need LOs
evaluation criteria ratings (values) and weights
31Linguistic variables conversion into triangle
non-fuzzy values and weights Linguistic
variables Non-fuzzy values Excellent /
Extremely valuable 0.850 Good / Very
valuable 0.675 Fair / Valuable 0.500 Poor /
Marginally valuable 0.325 Bad / Not
valuable 0.150
32- In identifying quality criteria for the decision
making, the following considerations are relevant
to all multiple criteria decision making
approaches - Value relevance
- Understandability
- Measurability
- Non-redundancy
- Judgmental independence
- Balancing completeness and conciseness
- Operationality
- Simplicity versus complexity
33 34Papers 2015
- Kurilovas, E. Juskeviciene, A. Bireniene, V.
(2015). Research on Mobile Learning Activities
Using Tablets. In Proceedings of the 11th
International Conference on Mobile Learning (ML
2015). Madeira, Portugal, March 1416, 2015, pp.
9498. - Kurilovas, E. Zilinskiene, I. Dagiene, V.
(2015). Recommending Suitable Learning Paths
According to Learners Preferences Experimental
Research Results. Computers in Human Behavior
in print, doi10.1016/j.chb.2014.10.027 Q1 - Kurilovas, E. Juskeviciene, A. (2015). Creation
of Web 2.0 Tools Ontology to Improve Learning.
Computers in Human Behavior in print,
doi10.1016/j.chb.2014.10.026 Q1 - Kurilovas, E. Vinogradova, I. Kubilinskiene, S.
(2015). New MCEQLS Fuzzy AHP Methodology for
Evaluating Learning Repositories A Tool for
Technological Development of Economy.
Technological and Economic Development of Economy
in print Q1 - Kurilovas, E. (2015). Future School
Personalisation plus Intelligence. Chapter in
Handbook of Research on Information Technology
Integration for Socio-Economic Development. IGI
Global in print
35Papers 2014
- Kurilovas, E. Juskeviciene, A. Kubilinskiene,
S. Serikoviene, S. (2014). Several Semantic Web
Approaches to Improving the Adaptation Quality of
Virtual Learning Environments. Journal of
Universal Computer Science, Vol. 20 (10), 2014,
pp. 14181432. - Kurilovas, E. Kubilinskiene, S. Dagiene, V.
(2014). Web 3.0 Based Personalisation of
Learning Objects in Virtual Learning
Environments. Computers in Human Behavior, Vol.
30, 2014, pp. 654662. Q1 - Kurilovas, E. Zilinskiene, I. Dagiene, V.
(2014). Recommending Suitable Learning Scenarios
According to Learners Preferences An Improved
Swarm Based Approach. Computers in Human
Behavior, Vol. 30, 2014, pp. 550557. Q1 - Kurilovas, E. Serikoviene, S. Vuorikari, R.
(2014). Expert Centred vs Learner Centred
Approach for Evaluating Quality and Reusability
of Learning Objects. Computers in Human Behavior,
Vol. 30, 2014, pp. 526534. Q1 - Juskeviciene, A. Kurilovas, E. (2014). On
Recommending Web 2.0 Tools to Personalise
Learning. Informatics in Education, Vol. 13 (1),
2014, pp. 1730 - Kurilovas, E. (2014). Research on Tablets
Applications for Mobile Learning Activities.
Journal of Mobile Multimedia, Vol. 10 (34),
2014, pp. 182193.
36Papers 2013
- Kurilovas, E. Serikoviene, S. (2013). New MCEQLS
TFN Method for Evaluating Quality and Reusability
of Learning Objects. Technological and Economic
Development of Economy, Vol. 19 (4), 2013, pp.
706723. Q1 - Kurilovas, E. Zilinskiene, I. (2013). New MCEQLS
AHP Method for Evaluating Quality of Learning
Scenarios. Technological and Economic Development
of Economy, Vol. 19 (1), 2013, pp. 7892. Q1 - Kurilovas, E. (2013). MCEQLS Approach in
Multi-Criteria Evaluation of Quality of Learning
Repositories. Chapter 6 in the book José Carlos
Ramalho, Alberto Simões, and Ricardo Queirós
(Ed.) Innovations in XML Applications and
Metadata Management Advancing Technologies. IGI
Publishing, USA, 2013, pp. 96117. - Kurilovas, E. Serikoviene, S. (2013). On
E-Textbooks Quality Model and Evaluation
Methodology. International Journal of Knowledge
Society Research, Vol. 4 (3), 2013, pp. 6678.
37Papers 2012
- Kurilovas, E. Zilinskiene, I. (2012). Evaluation
of Quality of Personalised Learning Scenarios An
Improved MCEQLS AHP Method. International Journal
of Engineering Education, Vol. 28 (6), 2012, pp.
13091315. - Kurilovas, E. Serikoviene, S. (2012). New TFN
Based Method for Evaluating Quality and
Reusability of Learning Objects. International
Journal of Engineering Education, Vol. 28 (6),
2012, pp. 12881293. - Zilinskiene, I. Dagiene, V. Kurilovas, E.
(2012). A Swarm-based Approach to Adaptive
Learning Selection of a Dynamic Learning
Scenario. In Proceedings of the 11th European
Conference on e-Learning (ECEL 2012). Groningen,
the Netherlands, October 2627, 2012, pp.
583593.
38IFS concept implementation vision
39- Collaboration agreements between Vilnius
University and (20 pilot) schools on IFS
implementation - Joint expert group on creating interconnections
and intelligent agents - RD, creation of technologies and scenarios, and
validation at schools - Feedback, questionnaires, interviews, data mining
- Return to (3) based on (4)
40 Conclusion
41- Future school means personalisation
intelligence - Learning personalisation means creating and
implementing personalised learning paths based on
recommender systems and personal intelligent
agents suitable for particular learners according
to their personal needs - Educational intelligence means application of
intelligent technologies and methods enabling
personalised learning to improve learning quality
and efficiency - Lithuanian IFS project is aimed at implementing
both learning personalisation and educational
intelligence
42 Welcome to collaborate. Thank you for your
attention. Questions? Dr. Eugenijus Kurilovas
http//eugenijuskurilovas.wix.com/my_site