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Input-Output Technology

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Input-Output Technology Material Source: Professor James Landay (UCB) John Kelleher (IT Sligo) – PowerPoint PPT presentation

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Title: Input-Output Technology


1
Input-Output Technology
  • Material SourceProfessor James Landay(UCB)
  • John Kelleher
  • (IT Sligo)

2
Outline
  • Input devices
  • Output devices
  • Future possibilities
  • Questions

3
Desirable Characteristics
  • Human performance
  • Speed, accuracy, learning
  • Human protection
  • Fatigue and comfort
  • Repetitive stress injury
  • Match to Special Environments
  • Space and grime
  • Hands occupied
  • Minimal desk space or need to be mobile
  • Match to Task
  • Drawing, Dragging, Selecting

4
Input Devices
  • Keyboards
  • Pointing Devices
  • Handwriting Recognition
  • Voice Input

5
Keyboards
  • Qwerty (1874)
  • arrangement chosen to reduce jamming, by
    separating keys commonly used together
  • Dvorak (1932)
  • layout based on frequency of usage of letters,
    letter patterns, sequences in English
  • all vowels frequently used consonants on home
    row (70 of common, 35 all on this row alone)
  • evenly divided between left and right
  • Chorded keyboards
  • Carpel tunnel syndrome
  • repetitive stress injuries (RSI)

6
Dvorak Keyboard
Dvorak analyzed the English language and
improved typing speed by 15-20 and typing
accuracy by 50.
7
Chorded Keyboard
  • Several keys pressed at once to enter a single
    character
  • Many combinations from few number of keys
  • small
  • can be operated with one hand
  • currently used in wearable computing, courtroom
    recording, mail sorting

Twiddler - combination mouse chorded
keyboard - 12 finger keys - 6 thumb keys - gt
4000 combinations
8
(No Transcript)
9
Mouse
  • Good for
  • Pointing
  • Selecting
  • Dragging
  • Grabbing
  • Not so good for
  • Drawing
  • Cramped spaces

10
Trackball
  • Good for
  • Pointing
  • Selecting
  • Portable computers
  • Not so good for
  • Drawing
  • Dragging
  • Fatigue

11
Joystick
  • Good for
  • Games
  • Flying aircraft
  • Point designation
  • Handicapped individuals
  • Not so good for
  • Drawing
  • Fine selection

12
Touch Screens
  • Commonly used in kiosks and other walk-up-and use
    interfaces
  • Good for
  • Gross selection
  • Novice Users
  • Special environments
  • Shop floor
  • Kiosks
  • Burger King
  • Not Good for
  • Constant use
  • Drawing

13
Touch Screens
  • Pros
  • easy to learn, no extra workspace, no moving
    parts, direct interaction
  • Cons
  • lack of precision, high error rate, arm fatigue,
    fingers obscure, screens smudge
  • fastest, least accurate of cursor devices
  • good for large targets, untrained users
  • bad for frequent, high-resolution tasks or expert
    users

14
Pen-based Tablets
  • Good for
  • Drawing
  • Tracing
  • Digitizing
  • Handwriting
  • Two handed input
  • Not so good for
  • Cramped spaces
  • Selection

15
Pros and Cons of Pointing Devices
16
DataGlove
  • Good for
  • Grabbing
  • Pointing
  • Tactile sensation
  • 3-D tasks
  • Telerobotics
  • Not so good for
  • 2-D environments
  • Drawing

17
Gaze
  • Gaze is the process of making menu selections
    with ones eyes
  • Uses an eye tracking device
  • Head mounted or heads up displays
  • user has a see through visor in front of their
    eyes on which the computer display is projected
  • fighter pilots and repair personnel doing complex
    repair tasks use head-mounted displays

18
Gaze (contd.)
  • Good for
  • Handicapped personnel
  • Tasks requiring both hands
  • flying
  • repair
  • Not so good for
  • Normal selection tasks
  • Very tiring difficult to use

19
Handwriting Recognition
  • Display tablets
  • LCD panel with a pen
  • Computationally doable
  • Issues
  • printing vs. cursive writing
  • custom-design alphabets
  • shortcuts Graffiti, Unistrokes, etc.

20
Graffiti
  • All but one letter is single stroke
  • Common letters fast (A, E, I, O, U)
  • Less ambiguous (V vs. U, Y vs. J, etc.)

21
Speech Recognition
  • Issues
  • continuous vs. discrete speech
  • vocabulary size
  • trained/untrained speaker
  • sound environment
  • noise
  • type of mike
  • context vs. commands
  • Pro
  • natural - training is simplified
  • keeps hands free
  • accessible to vision- and motor-impaired
  • Con
  • speech recognition complex
  • background noise
  • natural language difficult to interpret

22
Special Keyboards
  • designs to reduce fatigue for RSI
  • for one handed use
  • e.g. the Maltron left-handed keyboard
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