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Chapter 6: Multimedia Networking

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Title: Chapter 6: Multimedia Networking


1
Chapter 6 Multimedia Networking
  • Our goals
  • principles network, application-level support
    for multimedia
  • different forms of network multimedia,
    requirements
  • making the best of best effort service
  • mechanisms for providing QoS
  • specific streaming protocols
  • architectures for QoS
  • Overview
  • multimedia applications and requirements
  • making the best of todays best effort service
  • scheduling and policing mechanisms
  • next generation Internet
  • Intserv
  • RSVP
  • Diffserv

2
Multimedia, Quality of Service What is it?
Multimedia applications network audio and video
3
Multimedia Performance Requirements
  • Requirement deliver data in timely manner
  • interactive multimedia short end-end delay
  • e.g., IP telephony, teleconf., virtual worlds,
    DIS
  • excessive delay impairs human interaction
  • streaming (non-interactive) multimedia
  • data must arrive in time for smooth playout
  • late arriving data introduces gaps in rendered
    audio/video
  • reliability 100 reliability not always required

4
MM Networking Applications
  • Classes of MM applications
  • 1) Streaming stored audio and video
  • 2) Streaming live audio and video
  • 3) Real-time interactive audio and video
  • Fundamental characteristics
  • Typically delay sensitive
  • end-to-end delay
  • delay jitter
  • But loss tolerant infrequent losses cause minor
    glitches
  • Antithesis of data, which are loss intolerant but
    delay tolerant

Jitter is the variability of packet delays
within the same packet stream
5
Streaming Stored Multimedia
  • Streaming
  • media stored at source
  • transmitted to client
  • streaming client playout begins before all data
    has arrived
  • timing constraint for still-to-be transmitted
    data in time for playout

6
Streaming Stored Multimedia What is it?
Cumulative data
time
7
Streaming Multimedia - Interactivity
  • Types of interactivity
  • none like broadcast radio, TV
  • initial startup delays of lt 10 secs OK
  • VCR-functionality client can pause, rewind, FF
  • 1-2 sec until command effect OK
  • timing constraint for still-to-be transmitted
    data in time for playout

8
Streaming Live Multimedia
  • Examples
  • Internet radio talk show
  • Live sporting event (e.g., soccer game)
  • Streaming
  • playback buffer
  • playback can lag tens of seconds after
    transmission
  • still have timing constraint
  • Interactivity
  • fast forward impossible
  • rewind, pause possible!

9
Interactive, Real-Time Multimedia
  • applications IP telephony, video conference,
    distributed interactive worlds
  • end-end delay requirements
  • audio lt 150 msec good, lt 400 msec OK
  • includes application-level (packetization) and
    network delays
  • higher delays noticeable, impair interactivity
  • session initialization
  • how does callee advertise its IP address, port
    number, encoding algorithms?

10
Multimedia Over Todays Internet
  • TCP/UDP/IP best-effort service
  • no guarantees on delay, loss

11
How should the Internet evolve to better support
multimedia?
  • Integrated services philosophy
  • Fundamental changes in Internet so that apps can
    reserve end-to-end bandwidth
  • Requires new, complex software in hosts routers
  • Laissez-faire
  • no major changes
  • more bandwidth when needed
  • content distribution, application-layer
    mechanisms
  • application layer
  • Differentiated services philosophy
  • Fewer changes to Internet infrastructure, yet
    provide 1st and 2nd class service.

Whats your opinion?
12
Streaming Stored Multimedia
  • Application-level streaming techniques for making
    the best out of best effort service
  • client side buffering
  • use of UDP versus TCP
  • multiple encodings of multimedia

13
Internet multimedia simplest approach
  • audio or video stored in file
  • files transferred as HTTP object
  • received in entirety at client
  • then passed to player
  • audio, video not streamed
  • no, pipelining, long delays until playout!

14
Internet multimedia streaming approach
  • browser GETs metafile
  • browser launches player, passing metafile
  • player contacts server
  • server streams audio/video to player

15
Streaming from a streaming server
  • This architecture allows for non-HTTP protocol
    between server and media player
  • Can also use UDP instead of TCP.

16
Streaming Multimedia Client Buffering
constant bit rate video transmission
Cumulative data
time
  • Client-side buffering, playout delay compensate
    for network-added delay, delay jitter

17
Streaming Multimedia Client Buffering
constant drain rate, d
variable fill rate, x(t)
buffered video
  • Client-side buffering, playout delay compensate
    for network-added delay, delay jitter

18
Streaming Multimedia UDP or TCP?
  • UDP
  • server sends at rate appropriate for client
    (oblivious to network congestion !)
  • often send rate encoding rate constant rate
  • then, fill rate constant rate - packet loss
  • short playout delay (2-5 seconds) to compensate
    for network delay jitter
  • error recover time permitting
  • TCP
  • send at maximum possible rate under TCP
  • congestion loss fill rate fluctuates
  • larger playout delay smooth TCP delivery rate
  • HTTP/TCP passes more easily through firewalls

19
Streaming Multimedia client rate(s)
1.5 Mbps encoding
28.8 Kbps encoding
  • Q how to handle different client receive rate
    capabilities?
  • 28.8 Kbps dialup
  • 100Mbps Ethernet

A server stores, transmits multiple copies of
video, encoded at different rates
20
Real-time interactive applications
  • Lets look at a PC-2-PC Internet phone example
    in detail.
  • PC-2-PC phone
  • instant messaging services are providing this
  • PC-2-phone
  • Dialpad
  • Net2phone
  • videoconference with Webcams

21
Interactive Multimedia Internet Phone
  • Introduce Internet Phone by way of an example
  • speakers audio alternating talk spurts, silent
    periods.
  • 64 kbps during talk spurt
  • pkts generated only during talk spurts
  • 20 msec chunks at 8 Kbytes/sec 160 bytes data
  • application-layer header added to each chunk
  • chunkheader encapsulated into UDP segment
  • application sends UDP segment into socket every
    20 msec during talk spurt

22
Internet Phone Packet Loss and Delay
  • network loss IP datagram lost due to network
    congestion (router buffer overflow)
  • delay loss IP datagram arrives too late for
    playout at receiver
  • delays processing, queueing in network
    end-system (sender, receiver) delays
  • typical maximum tolerable delay 400 ms
  • loss tolerance depending on voice encoding,
    losses concealed, packet loss rates between 1
    and 10 can be tolerated.

23
Delay Jitter
constant bit
rate transmission
Cumulative data
time
  • Consider the end-to-end delays of two consecutive
    packets difference can be more or less than 20
    msec

24
Internet Phone Fixed Playout Delay
  • Receiver attempts to playout each chunk exactly q
    msecs after chunk was generated.
  • chunk has time stamp t play out chunk at tq .
  • chunk arrives after tq data arrives too late
    for playout, data lost
  • Tradeoff for q
  • large q less packet loss
  • small q better interactive experience

25
Fixed Playout Delay
  • Sender generates packets every 20 msec during
    talk spurt.
  • First packet received at time r
  • First playout schedule begins at p
  • Second playout schedule begins at p

26
Recovery From Packet Loss
  • loss packet never arrives or arrives too late
  • real-time constraints little (no) time for
    retransmissions!
  • What to do?
  • Forward Error Correction (FEC) add error
    correction bits (recall 2-dimensional parity)
  • add redundant chunk made up of exclusive OR of n
    chunks
  • redundancy (overhead) is 1/n
  • can reconstruct if at most one lost chunk
  • Interleaving spread loss evenly over received
    data to minimize impact of loss

27
FEC - Piggybacking Lower Quality Stream
  • FEC Scheme
  • piggyback lower quality stream
  • send lower resolution audio stream as the
    redundant information
  • Whenever there is non-consecutive loss, the
    receiver can conceal the loss
  • Can also append (n-1)st and (n-2)nd low-bit rate
    chunk

28
Interleaving
  • Interleaving Scheme
  • no redundancy needed
  • chunks are brokenup into smaller units
  • for example, four 5 msec units per chunk
  • packet contains small units from different chunks
  • if packet is lost, still have most of every chunk
  • has no redundancy overhead
  • but adds to playout delay

29
Summary Internet Multimedia bag of tricks
  • use UDP to avoid TCP congestion control (delays)
    for time-sensitive traffic
  • client-side adaptive playout delay to compensate
    for delay
  • server side matches stream bandwidth to available
    client-to-server path bandwidth
  • chose among pre-encoded stream rates
  • dynamic server encoding rate
  • error recovery (on top of UDP)
  • FEC, interleaving
  • retransmissions, time permitting
  • conceal errors repeat nearby data

30
Improving QOS in IP Networks
  • Thus far making the best of best effort
  • Future next generation Internet with QoS
    guarantees
  • RSVP signaling for resource reservations
  • Differentiated Services differential guarantees
  • Integrated Services firm guarantees
  • simple model for sharing and congestion
    studies

31
Principles for QOS Guarantees
  • Example 1Mbps IP phone, FTP share 1.5 Mbps
    link.
  • bursts of FTP can congest router, cause audio
    loss
  • want to give priority to audio over FTP

Principle 1
packet marking needed for router to distinguish
between different classes and new router policy
to treat packets accordingly
32
Principles for QOS Guarantees (more)
  • what if applications misbehave (audio sends
    higher than declared rate)
  • policing force source adherence to bandwidth
    allocations
  • marking and policing at network edge
  • similar to ATM UNI (User Network Interface)

Principle 2
provide protection (isolation) for one class from
others
33
Principles for QOS Guarantees (more)
  • Allocating fixed (non-sharable) bandwidth to
    flow inefficient use of bandwidth if flows
    doesnt use its allocation

Principle 3
While providing isolation, it is desirable to use
resources as efficiently as possible
34
Principles for QOS Guarantees (more)
  • Basic fact of life can not support traffic
    demands beyond link capacity

Principle 4
Call Admission flow declares its needs, network
may block call (e.g., busy signal) if it cannot
meet needs
35
Summary of QoS Principles
Lets next look at mechanisms for achieving this
.
36
Scheduling And Policing Mechanisms
  • scheduling choose next packet to send on link
  • FIFO (first in first out) scheduling send in
    order of arrival to queue
  • real-world example?
  • discard policy if packet arrives to full queue
    who to discard?
  • Tail drop drop arriving packet
  • priority drop/remove on priority basis
  • random drop/remove randomly

37
Scheduling Policies more
  • Priority scheduling transmit highest priority
    queued packet
  • multiple classes, with different priorities
  • class may depend on marking or other header info,
    e.g. IP source/dest, port numbers, etc..
  • Real world example?

38
Scheduling Policies still more
  • round robin scheduling
  • multiple classes
  • cyclically scan class queues, serving one from
    each class (if available)
  • real world example?

39
Scheduling Policies still more
  • Weighted Fair Queuing
  • generalized Round Robin
  • each class gets weighted amount of service in
    each cycle
  • real-world example?

40
Policing Mechanisms
  • Goal limit traffic to not exceed declared
    parameters
  • Three common-used criteria
  • (Long term) Average Rate how many pkts can be
    sent per unit time (in the long run)
  • crucial question what is the interval length
    100 packets per sec or 6000 packets per min have
    same average!
  • Peak Rate e.g., 6000 pkts per min. (ppm) avg.
    1500 ppm peak rate
  • (Max.) Burst Size max. number of pkts sent
    consecutively (with no intervening idle)

41
Policing Mechanisms
  • Token Bucket limit input to specified Burst Size
    and Average Rate.
  • bucket can hold b tokens
  • tokens generated at rate r token/sec unless
    bucket full
  • over interval of length t number of packets
    admitted less than or equal to (r t b).

42
Policing Mechanisms (more)
  • token bucket, WFQ combine to provide guaranteed
    upper bound on delay, i.e., QoS guarantee!

43
IETF Integrated Services
  • architecture for providing QOS guarantees in IP
    networks for individual application sessions
  • resource reservation routers maintain state info
    (a la VC) of allocated resources, QoS reqs
  • admit/deny new call setup requests

Question can newly arriving flow be admitted
with performance guarantees while not violated
QoS guarantees made to already admitted flows?
44
Intserv QoS guarantee scenario
  • Resource reservation
  • call setup, signaling (RSVP)
  • traffic, QoS declaration
  • per-element admission control

request/ reply
45
Call Admission
  • Arriving session must
  • declare its QoS requirement
  • R-spec defines the QoS being requested
  • characterize traffic it will send into network
  • T-spec defines traffic characteristics
  • signaling protocol needed to carry R-spec and
    T-spec to routers (where reservation is required)
  • RSVP

46
Intserv QoS Service models rfc2211, rfc 2212
  • Guaranteed service
  • worst case traffic arrival leaky-bucket-policed
    source
  • simple (mathematically provable) bound on delay
    Parekh 1992, Cruz 1988
  • Controlled load service
  • "a quality of service closely approximating the
    QoS that same flow would receive from an unloaded
    network element."

47
IETF Differentiated Services
  • Concerns with Intserv
  • Scalability signaling, maintaining per-flow
    router state difficult with large number of
    flows
  • Flexible Service Models Intserv has only two
    classes. Also want qualitative service classes
  • behaves like a wire
  • relative service distinction Platinum, Gold,
    Silver
  • Diffserv approach
  • simple functions in network core, relatively
    complex functions at edge routers (or hosts)
  • Dot define define service classes, provide
    functional components to build service classes

48
Diffserv Architecture
Edge router - per-flow traffic management -
marks packets as in-profile and out-profile
Core router - per class traffic management -
buffering and scheduling based on marking at
edge - preference given to in-profile packets -
Assured Forwarding
49
Edge-router Packet Marking
  • profile pre-negotiated rate A, bucket size B
  • packet marking at edge based on per-flow profile

User packets
Possible usage of marking
  • class-based marking packets of different classes
    marked differently
  • intra-class marking conforming portion of flow
    marked differently than non-conforming one

50
Classification and Conditioning
  • Packet is marked in the Type of Service (TOS) in
    IPv4, and Traffic Class in IPv6
  • 6 bits used for Differentiated Service Code Point
    (DSCP) and determine PHB that the packet will
    receive
  • 2 bits are currently unused

51
Classification and Conditioning
  • may be desirable to limit traffic injection rate
    of some class
  • user declares traffic profile (eg, rate, burst
    size)
  • traffic metered, shaped if non-conforming

52
Forwarding (PHB)
  • PHB result in a different observable (measurable)
    forwarding performance behavior
  • PHB does not specify what mechanisms to use to
    ensure required PHB performance behavior
  • Examples
  • Class A gets x of outgoing link bandwidth over
    time intervals of a specified length
  • Class A packets leave first before packets from
    class B

53
Forwarding (PHB)
  • PHBs being developed
  • Expedited Forwarding pkt departure rate of a
    class equals or exceeds specified rate
  • logical link with a minimum guaranteed rate
  • Assured Forwarding 4 classes of traffic
  • each guaranteed minimum amount of bandwidth
  • each with three drop preference partitions

54
Multimedia Networking Summary
  • multimedia applications and requirements
  • making the best of todays best effort service
  • scheduling and policing mechanisms
  • next generation Internet
  • Intserv, RSVP, Diffserv
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