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Title: Codes, Ciphers, and Cryptography-Ch 3.2


1
Codes, Ciphers, and Cryptography-Ch 3.2
  • Michael A. Karls
  • Ball State University

2
Main Ingredients of the Enigma
  • Keyboard (with A-Z)
  • Light bulbs (with A-Z)
  • Plugboard (with A-Z)
  • Rotors (with 0-25)
  • Reflector (with 0-25)

3
User Interface
  • The keyboard and light bulbs were the user
    interface for entering and reading messages.
  • The plugboard was used to increase the number of
    keys (settings).

4
Rotors
  • Each rotor was connected with a series of wires
    that created a permutation cipher.
  • An electric signal would enter the rotor at one
    position and the permutation would cause the
    signal to leave at a different position on the
    far side of the rotor.

5
Reflector
  • The reflector rotor at the end was a fixed
    product of disjoint two-cycles (i.e. a
    permutation), such as
  • ? (0, 12)(1, 9)(2, 3) (4, 24)(5, 18)(6,
    23)(7, 8) (10, 25)(11, 13)(14, 21) (15, 17)(16,
    19)(20, 22)
  • Note that ?-1 ?, so x?? x for all x.

6
Mathematics of the Enigma
  • If we ignore the plugboard settings, the Enigma
    is a product of permutations!

x plain
y
z
w
d cipher
b
a
c
reflector
rotor 3
rotor 2
rotor 1
7
Mathematics of the Enigma (cont.)
8
Mathematics of the Enigma (cont.)
  • Equation (1) is a model for the Enigma if we
    encrypt one letter!
  • Recall that the rotors move like an odometer,
    with rotor 2 changing when rotor 1 changes from
    25 to 0 and rotor 3 changing in a similar fashion.

9
Mathematics of the Enigma (cont.)
  • To account for the rotation of the rotors, we
    introduce a shift variable for each rotor,
    which keeps track of how far a rotor has shifted
    from its initial position!
  • Shift variables
  • s1 ? rotor 1
  • s2 ? rotor 2
  • s3 ? rotor 3
  • Note For s2 to increase, we need s1 to change
    from 25 to 0 and for s3 to increase, we need s2
    to change from 25 to 0.

10
Mathematics of the Enigma (cont.)
  • To account for the shift s1, instead of computing
  • we compute
  • Instead of computing the inverse of
  • to get x, i.e.
  • we need to solve (2) for x in terms of y.

11
Mathematics of the Enigma (cont.)
  • Applying ?1-1 to both sides of (2) yields
  • Adding - s1 mod 26 to both sides of (3),
  • We will use functions of form (2) and (4) to
    account for the moving rotors!
  • To encrypt, we actually compute the following

12
Mathematics of the Enigma (cont.)
13
Mathematics of the Enigma (cont.)
  • After each letter, check shift variables (mod
    26)
  • s1 (s1 1) mod 26
  • If s1 0, then s2 (s2 1) mod 26
  • If s2 0, then s3 (s3 1) mod 26

14
Example 1
  • Suppose we are given ?1, ?2, ?3, and ? as
    follows
  • ?1 (0, 15, 7, 8, 19, 23) (1, 4, 17, 2) (3,
    13, 25, 5, 21, 12) (6, 9, 10, 22, 11, 14, 24, 16,
    18, 20)
  • ?2 (0, 5, 9) (1, 2, 3, 7, 6, 8, 4) (10, 11, 12,
    15, 18, 13, 14, 16, 19, 17) (20, 25, 22, 21, 24,
    23)
  • ?3 (0, 10, 20, 3, 13, 23, 7, 17, 5, 15, 25, 1,
    11, 21) (2, 12, 22, 4, 14, 24, 8, 18, 9, 19, 6,
    16)
  • ? (0, 12) (1, 9) (2, 3) (4, 24) (5, 18) (6, 23)
    (7, 8) (10, 25) (11, 13) (14, 21) (15, 17) (16,
    19) (20, 22),
  • with s1 24, s2 10, and s3 5.
  • Use these initial settings to encipher the
    message Get your forces ready.

15
Example 1 (cont.)
  • Solution Take x 6 for G and compute with (5).

16
Example 1 (cont.)
17
Example 1 (cont.)
18
Example 1 (cont.)
19
Example 1 (cont.)
  • Thus, d 15, which implies G is encrypted as P.
  • Finally, update shift variables.
  • s1 (s1 1) mod 26 (241) mod 26 25
  • s2 10
  • s3 5
  • Repeat with x 4 for E,
  • Homework Finish enciphering message!

20
References for Enigma Notes and Photos
  • D. W. Hardy and C. L. Walker, Applied Algebra,
    Codes, Ciphers, and Discrete Algorithms, Prentice
    Hall, New Jersey, 2003
  • http//jproc.ca/crypto/enigma.html
  • http//math.arizona.edu/dsl/enigma.htm
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