ARMY COMBINED ARMS WARGAMING - PowerPoint PPT Presentation

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ARMY COMBINED ARMS WARGAMING

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ARMY COMBINED ARMS WARGAMING A Simulation Perspective Jeffrey Swain Land Simulation Centre, Puckapunyal, Victoria SCOPE Historical Overview Underlying Principles How ... – PowerPoint PPT presentation

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Title: ARMY COMBINED ARMS WARGAMING


1
ARMY COMBINED ARMS WARGAMING
  • A Simulation Perspective

Jeffrey Swain Land Simulation Centre,
Puckapunyal, Victoria
2
SCOPE
  • Historical Overview
  • Underlying Principles
  • How we do it
  • Key Messages

3
HISTORICAL OVERVIEW
  • Phase 1. The great legitimacy debate
  • Phase 2. Integrating Information Technology
  • Phase 3. Operationalise War Gaming

4
UNDERLYING PRINCIPLES
  • The simulation must be
  • Doctrine independent
  • Flexible
  • Modular
  • Scalable
  • Continuous improvement

5
HOW WE DO IT
  • The Activity Model
  • The Mission Profile
  • SOP
  • Checklists

6
THE SIMPLE MODEL
7
Activity ModelMulti-Sided - Free Play
8
Activity Model Multi-Sided/One Controlled (OPFOR)
9
AFTER ACTION REVIEW
  • The After Action Review is where the consolidated
    learning takes place.
  • Primary and Secondary training audiences may
    learn during conduct phase.
  • All simulation design, preparation and conduct is
    focussed on generating the data to support the
    After Action Review.

10
KEY MESSAGES
  • The Users requirements drive everything.
  • IT must not be allowed to wag the dog.
  • Keep It Simple for the user at every level

11
CONTACT DETAILS
  • Jeffrey Swain
  • (T) 03.5735.6922 BH
  • (E) jeffrey.swain_at_defence.gov.au
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