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WEB REAL-TIME Communication Use-cases

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Use-cases & Requirements draft-holmberg-rtcweb-ucreqs Christer Holmberg Stefan H kansson G ran AP Eriksson – PowerPoint PPT presentation

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Title: WEB REAL-TIME Communication Use-cases


1
WEB REAL-TIME CommunicationUse-cases
Requirementsdraft-holmberg-rtcweb-ucreqs
  • Christer Holmberg
  • Stefan Håkansson
  • Göran AP Eriksson

2
PURPOSE of the draft
  • DEFINE USE-CASES
  • DERIVE REQUIREMENTS, BASED ON THE USE-CASES

3
SCOPE of the draft
  • CURRENT FOCUS
  • Real-Time Media Streams requirements
  • Audio and video
  • Browser/web-app functional separation
  • Browser requirements
  • Browser/Web-app API requirements
  • CURRENTLY NOT COVERED
  • Privacy requirements
  • Web server/browser signalling
  • Datagram traffic

4
scope OF THE DRAFT
WEB SERVER
SERVER/BROWSER SIGNALLING
WEB APP (JS)
NAT/FW
API/BROWSER API
RTP
WEB BROWSER
5
USE-CASE Simple Video Communication Service
  • Users have loaded, and logged into, a video
    communication web application into their
    browsers, provided by the same service provider.
  • Web service publishes information about user
    login status, by pushing updates to the web
    application in the browsers.
  • By selecting an online peer user, a 1-1 video
    communication session between the browsers of the
    peers is initiated.
  • Self-view, remote video, display size, mute/pause.

6
USE-CASE Multiparty video communication
  • Simple video communication service (see previous
    slide) is extended by allowing multiparty
    sessions.
  • No central server.
  • Web application pans the audio from different
    participants differently when rendering the
    audio.
  • Users can change how the different participants
    are placed in the (virtual) room.
  • Each video stream received is by default
    displayed in a thumbnail frame within the browser,

7
USE-CASE Multiparty on-line game with voice
communication
  • Voice part of the multiparty video communication
    application is used in the context of an on-line
    game.
  • Received voice and audio media rendered together
    with game sound objects (possibly from different
    source than voice and audio).

8
USE-CASE Video conferencing system with central
server
  • System supporting establishment of multiparty
    video sessions using a central conference server.
  • Participants send an audio stream to central
    server.
  • Central server mixes the audio streams and sends
    towards participants a mixed stereo stream.
  • Participants send two video streams towards
    server, one low resolution and one high
    resolution, to be displayed in main window resp
    thumbnail.
  • Server selects what video streams to be forwarded
    as main- and thumbnail videos, based on speech
    activity.
  • Users can not can establish a Virtual Private
    Network (VPN) to access service, if not
    physically connected to the network where service
    is located.

9
USE-CASE Hockey game viewer
  • Ice-hockey club uses application that enables
    talent scouts to, in real-time, show and discuss
    games and players with the club manager.
  • Talent scouts use mobile phone with two cameras,
    one front-facing and one rear facing.
  • Club manager uses a desktop for viewing the game
    and discussing with the talent scout.
  • Desktop screen covered with video captured by
    front facing camera of mobile phone, with
    overlaid thumbnail with video captured by rear
    facing camera.
  • Mobile phone screen covered by a self view of the
    front facing camera, with overlaid thumbnail rear
    facing cameras view.

10
USE-CASE Telephony terminal
  • Mobile telephony operator allows customers to use
    web browser to access operator services.
  • Web user can place and receive calls in the same
    way as when using a normal mobile phone.
  • When call is received or placed, identity of
    remote user will be shown in the same manner as
    when a mobile phone used.

11
BROWSER REQS IN A NUTSHELL
  • ACCESS TO MEDIA INPUT DEVICES
  • Camera, microphone,
  • MEDIA STREAM DETECTION, PROCESSING TRANSMITING
  • MEDIA STREAM QUALITY
  • Rate, jitter, packet loss, echo control
  • AUDIO/VIDEO SYNCHRONIZATION
  • MIXING OF STREAMS FROM DIFFERENT SOURCES
  • CODECS
  • NAT/FW TRAVERSAL SUPPORT FOR MEDIA STREAMS
  • LEGACY INTEROPERABILITY

12
API REQS IN a NUTSHELL
  • USE CONTROL BROWSER FUNCTIONS
  • Start/stop sending/receiving of media streams
  • Mute/pause media streams
  • Stream layout
  • Media format (codec)
  • BROWSER EVENTS
  • Status of media stream
  • Media streams no more received
  • QUERY BROWSER FUNCTIONS (input devices, stream
    capabilities, codecs)

13
  • THANK YOU FOR LISTENING!
  • CHRISTER.HOLMBERG_at_ERICSSON.COM
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