Fire, Water, and Wood - PowerPoint PPT Presentation

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Fire, Water, and Wood

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Fire, Water, and Wood By Evan Musu – PowerPoint PPT presentation

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Title: Fire, Water, and Wood


1
Fire, Water, and Wood
  • By Evan Musu

2
Executive Summary
  • Battle Beast was a toy line made in the 1980s.
    The main premise of the toys were fire, water,
    and wood classes of figures.
  • And there was also an ultimate class which could
    destroy all other classes called Sunburst.

3
Executive Summary
  • The story I propose is a union of fire, water,
    and wood powers to gain the sunburst power.
  • You begin as the wood class character and need to
    get the powers (fire water) to destroy the
    Sunburst Lion. Thus gaining the sunburst power
    and returning it to the starting position.
  • Thus this should be done in the CTF type in
    Unreal 2004.

4
Executive Summary
  • The game will be comprised of three areas
  • 1) One area will be a forest area with tree like
    huts (like the Ewoks from Star Wars). The water
    power will be here.
  • 2) The second area will be a water area with
    battleships, row boats, and buoys. The player
    will have to jump between ships to get to the
    destination of where the fire power will be.
  • 3) The building in the middle will be the fight
    between the Sunburst Lion. It will be filled
    with metallic crates in a maze like fashion.

5
Executive Summary
  • The player has the ability to go straight to the
    Sunburst Lions base without collecting the fire
    and water weapons. But without the weapons the
    fight will be much harder than with them.

6
Appearance
  • Fire Warrior (Colonel Bird -Enemy)
  • Water Warrior (Octillion Octopus -Enemy)

Wood Warrior (Deer Stalker-Player and
Ally) Sunburst Warrior (Sunburst Lion -
Boss)
7
Appearance(Over World Map)
8
Appearance(Over World Map of building)
9
Players Role and Actions
  • The player plays as Deer Striker. The ability
    Deer Striker starts with is wood. Wood will be a
    blunt mallet weapon.

10
Players Role and Actions
  • The player has the ability to shoot water, fire,
    or hit opponents with a wooden mallet.
  • The projectiles will help defeat the final boss
    and other enemies.
  • Other basic controls
  • -Jump (to jump over obstacles)

11
Strategies and motivations
  • With progression of gaining each new ability the
    player is one step closer to an easy victory.
  • The wooden mallet is effective but slow to use.
  • Fire shoots an spiral of fire.
  • Water shoots a stream of water.

12
Strategies and motivations
  • The player can go directly to the final fight
    between the Sunburst Lion but the battle will be
    much harder. Thus gaining each power is
    recommended.
  • There will also be a hidden flying vehicle on the
    ground level of the forest area to make going
    across the map easier. The vehicle has no
    weapons.

13
Strategies and motivations
  • The Sunburst Lion show it weakness when the
    symbol is above his head.

Wood Water
Fire
14
Level summary/story progression
  • The first area is the wooden village type area.
    This where you pick up the water weapon. There
    will be enemy across the village. There is also
    the hidden vehicle on the ground level.
  • The second area is the water area. The player
    will have to jump between boats to get to the
    fire weapon. There will also be enemies to stop
    you from achieving you goal.

15
Level summary/story progression
  • In the base you fight the Sunburst Lion which
    with your combined abilities you be able to
    defeat him. When the Sunburst Lion has fire
    above his head you attack him with the water
    attack. When he has wood above his head you
    attack him with fire. When he has water above
    his head you attack him with wood.
  • When the Sunburst Lion is defeated you will be
    able to pick up the starburst power and return it
    to the starting position.

16
Development Specification
  • Hardware
  • My PC 3.4 Pentium 4, 1GB RAM, ATI 256
    Graphics Card
  • Software
  • Unreal Tournament 2004
  • Algorithm Style
  • Unreal 2004 Game Engine

17
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