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The Northern Lights: Demonstrations

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Conway s Game of Life Conway s game of life is a simple cellular automaton, which can be easily visualized in a system like the Lights. – PowerPoint PPT presentation

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Title: The Northern Lights: Demonstrations


1
The Northern Lights Demonstrations
2
Programmability Overview
  • A major aspect of our project is
    programmability- it is an interactive display
    medium, the scope of what can be displayed is
    limited only by the creativity of the users.
  • We have prepared demonstrations of two potential
    programs.

3
Conways Game of Life
  • Conways game of life is a simple cellular
    automaton, which can be easily visualized in a
    system like the Lights. Each cell in a grid is
    either alive or dead (on or off, in our case). If
    a cell has two or less live neighbors, it is
    always dead, if it has three, it is unchanged,
    and if four or more neighbors are alive, it is
    becomes alive.
  • When the grid is seeded with a few live cells,
    complex patterns emerge by following these rules.

4
Video Life
  • (if video does not play, load the file life.avi)

5
Interactivity
  • The game of Life is an example of a program that
    can be run either automatically or interactively
    people walking on the grid can cause cells to
    live or die, or the system itself can randomly
    seed live cells.

6
The Ripple-Carry Adder
  • Another use of the Lights is visualization of
    data or processes. In this case, we have created
    a demonstration of a basic logic circuit a
    ripple carry adder.
  • This program is a practical learning tool, and
    serves to bring the usually invisible processes
    that information technology is built upon to the
    human scale.

7
Ripple-Carry Adder Technical Details
  • Cells on the far right of the grid are
    user-controlled inputs, cells on the left are
    outputs. Numbers are represented in binary, with
    the least-significant bits at the bottom of the
    frame. The adder takes two 3-bit numbers (on the
    top and bottom), and determines their 4-bit sum.
    Red colors indicate wires carrying zeros, and
    blue colors ones. Yellow cells are XOR gates, and
    magenta cells are AND gates.
  • In the video, the adder is first set to show
    000, then inputs are adjusted to show 022 (or
    0000100010), then 224 (0100100100), then
    268 (0101101000).

8
Video Ripple Carry Adder
4 Input A 2 1
8 4 2 1
  • (if video does not play, load the file adder.avi)

4 Input B 2 1
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