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Conceptual Models

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Title: Conceptual Models


1
Conceptual Models
2
Conceptual model
  • A conceptual model is
  • a high-level description of how a system is
    organized and operates. (Johnson and Henderson,
    2002, p. 26)
  • Need to first think about how the system will
    appear to users (i.e. how they will understand
    it)

3
From David Liddle
  • The most important thing to design is the
    conceptual model. Everything else should be
    subordinated to making that model clear, obvious
    and substantial. That s almost the opposite of
    how most software is designed
  • (Liddle, 1996, p.17)

4
What is a conceptual model?
  • It is NOT a description of the user interface
  • It is an abstraction (structure) that outline
    what people can do with a product and what
    concepts are needed to understand how to interact
    with it.

5
Why a conceptual model is needed?
  • Why not start with the nuts and bolts of design?
  • Architects and interior designers would not think
    about which colour curtains to have before
    deciding where the windows will be placed in a
    new building
  • Enables designers to straighten out their
    thinking before they start laying out their
    widgets (p. 28)
  • Provides a working strategy and a framework of
    general concepts and their interrelations

6
Conceptual models help the design team
  • Orient themselves towards asking questions about
    how the conceptual model will be understood by
    users
  • Not to become narrowly focused early on
  • Establish a set of common terms they all
    understand and agree upon
  • Reduce the chance of misunderstandings and
    confusion arising later on

7
Main components of a conceptual model
  • Major metaphors and analogies that are used to
    convey how to understand what a product is for
    and how to use it for an activity.
  • Concepts that users are exposed to through the
    product
  • The relationships between the concepts
  • e.g., one object contains another
  • The mappings between the concepts and the user
    experience the product is designed to support

8
A classic conceptual model the spreadsheet
  • Analogous to ledger sheet
  • Interactive and computational
  • Easy to understand
  • Greatly extending what accountants and others
    could do

www.bricklin.com/history/refcards.htm
9
Why was it so good?
  • It was simple, clear, and obvious to the users
    how to use the application and what it could do
  • it is just a tool to allow others to work out
    their ideas and reduce the tedium of repeating
    the same calculations.
  • capitalized on users familiarity with ledger
    sheets
  • Got the computer to perform a range of different
    calculations and recalculations in response to
    user input

10
Another classic
  • 8010 Star office system targeted at workers not
    interested in computing per se
  • Spent several person-years at beginning working
    out the conceptual model
  • Simplified the electronic world, making it seem
    more familiar, less alien, and easier to learn

Johnson et al (1989)
11
The Star interface
12
Activity
  • Compare the conceptual models for Visicalc and
    the star interface
  • 1.What similarities do they share in their use
    of analogy and core concepts?
  • 2. How do they differ?

Text p 53
13
Summary points
  • A conceptual model is a high-level description of
    a product
  • what users can do with it and the concepts they
    need to understand how to interact with it
  • Decisions about conceptual design should be made
    before commencing any physical design
  • Interface metaphors are commonly used as part of
    a conceptual model
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