Title: Lecture 1 for Chapter 6, System Design
1System DesignDecomposing the System
2The Scope of System Design
Problem
- Bridge the gap
- between a problem and an existing system in a
manageable way
- How?
- Use Divide Conquer
- 1) Identify design goals
- 2) Model the new system design as a set of
subsystems - 3-8) Address the major design goals.
Existing System
3System Design Eight Issues
System Design
4Analysis Sources Requirements and System Model
Nonfunctional Requirements
7. Software Control
Monolithic Event-Driven Conc. Processes
Object Model
5How the Analysis Models influence System Design
- Nonfunctional Requirements
- gt Definition of Design Goals
- Functional model
- gt Subsystem Decomposition
- Object model
- gt Hardware/Software Mapping, Persistent Data
Management - Dynamic model
- gt Identification of Concurrency, Global Resource
Handling, Software Control - Finally Hardware/Software Mapping
- gt Boundary conditions
6From Analysis to System Design
Nonfunctional Requirements
7. Software Control
Monolithic Event-Driven Conc. Processes
Object Model
7Example of Design Goals
- Reliability
- Modifiability
- Maintainability
- Understandability
- Adaptability
- Reusability
- Efficiency
- Portability
- Traceability of requirements
- Fault tolerance
- Backward-compatibility
- Cost-effectiveness
- Robustness
- High-performance
- Good documentation
- Well-defined interfaces
- User-friendliness
- Reuse of components
- Rapid development
- Minimum number of errors
- Readability
- Ease of learning
- Ease of remembering
- Ease of use
- Increased productivity
- Low-cost
- Flexibility
8Stakeholders have different Design Goals
Runtime Efficiency
Reliability
Portability Good documentation
9Typical Design Trade-offs
- Functionality v. Usability
- Cost v. Robustness
- Efficiency v. Portability
- Rapid development v. Functionality
- Cost v. Reusability
- Backward Compatibility v. Readability
10Subsystem Decomposition
- Subsystem
- Collection of classes, associations, operations,
events and constraints that are closely
interrelated with each other - The objects and classes from the object model are
the seeds for the subsystems - In UML subsystems are modeled as packages
- Service
- A set of named operations that share a common
purpose - The origin (seed) for services are the use
cases from the functional model - Services are defined during system design.
11Example Services provided by the ARENA
Subsystems
Manages advertisement banners sponsorships
Administers user accounts
Manages tournaments,promotions, applications
Adds games, styles, and expert rating formulas
Services are described by subsystem interfaces
Stores user profiles (contact info
subscriptions)
Stores results of archived tournaments
Maintains state during matches
12Subsystem Interfaces vs API
- Subsystem interface Set of fully typed UML
operations - Specifies the interaction and information flow
from and to subsystem boundaries, but not inside
the subsystem - Refinement of service, should be well-defined and
small - Subsystem interfaces are defined during object
design - Application programmers interface (API)
- The API is the specification of the subsystem
interface in a specific programming language - APIs are defined during implementation
- The terms subsystem interface and API are often
confused with each other - The term API should not be used during system
design and object design, but only during
implementation.
13Example Notification subsystem
- Service provided by Notification Subsystem
- LookupChannel()
- SubscribeToChannel()
- SendNotice()
- UnscubscribeFromChannel()
- Subsystem Interface of Notification Subsystem
- Set of fully typed UML operations
- Left as an Exercise
- API of Notification Subsystem
- Implementation in Java
- Left as an Exercise.
14Subsystem Interface Object
- Good design The subsystem interface object
describes all the services of the subsystem
interface - Subsystem Interface Object
- The set of public operations provided by a
subsystem - Subsystem Interface Objects can be realized with
the Façade pattern (gt lecture on design
patterns).
15Properties of Subsystems Layers and Partitions
- A layer is a subsystem that provides a service to
another subsystem with the following
restrictions - A layer only depends on services from lower
layers - A layer has no knowledge of higher layers
- A layer can be divided horizontally into several
independent subsystems called partitions - Partitions provide services to other partitions
on the same layer - Partitions are also called weakly coupled
subsystems.
16Relationships between Subsystems
- Two major types of Layer relationships
- Layer A depends on Layer B (compile time
dependency) - Example Build dependencies (make, ant, maven)
- Layer A calls Layer B (runtime dependency)
- Example A web browser calls a web server
- Can the client and server layers run on the same
machine? - Yes, they are layers, not processor nodes
- Mapping of layers to processors is decided during
the Software/hardware mapping! - Partition relationship
- The subsystems have mutual knowledge about each
other - A calls services in B B calls services in A
(Peer-to-Peer) - UML convention
- Runtime dependencies are associations with dashed
lines - Compile time dependencies are associations with
solid lines.
17Example of a Subsystem Decomposition
Layer Relationship depends on
Partition relationship
Layer 1
ASubsystem
Layer 2
DSubsystem
CSubsystem
BSubsystem
Layer 3
FSubsystem
ESubsystem
GSubsystem
Layer Relationship calls
18ARENA SubsystemDecomposition
19Example of a Bad Subsystem Decomposition
20Good Design The System as set of Interface
Objects
User Interface
Tournament
User Management
Component Management
Advertisement
Tournament Statistics
Session Management
Subsystem Interface Objects
21Virtual Machine
- A virtual machine is a subsystem connected to
higher and lower level virtual machines by
"provides services for" associations - A virtual machine is an abstraction that provides
a set of attributes and operations - The terms layer and virtual machine can be used
interchangeably - Also sometimes called level of abstraction.
22Building Systems as a Set of Virtual Machines
A system is a hierarchy of virtual machines, each
using language primitives offered by the lower
machines.
Virtual Machine 4 .
Virtual Machine 3
Virtual Machine 2
Virtual Machine 1
Existing System
Operating System, Libraries
23Closed Architecture (Opaque Layering)
- Each virtual machine can only call operations
from the layer below
VM4
Design goals Maintainability, flexibility.
VM3
VM2
VM1
24Open Architecture (Transparent Layering)
- Each virtual machine can call operations from any
layer below
VM1
VM2
Design goal Runtime efficiency
VM3
VM4
25Properties of Layered Systems
- Layered systems are hierarchical. This is a
desirable design, because hierarchy reduces
complexity - low coupling
- Closed architectures are more portable
- Open architectures are more efficient
- Layered systems often have a chicken-and egg
problem
Symbol Table
How do you open the symbol table when you
are debugging the File System?
26Coupling and Coherence of Subsystems
- Goal Reduce system complexity while allowing
change - Coherence measures dependency among classes
- High coherence The classes in the subsystem
perform similar tasks and are related to each
other via many associations - Low coherence Lots of miscellaneous and
auxiliary classes, almost no associations - Coupling measures dependency among subsystems
- High coupling Changes to one subsystem will have
high impact on the other subsystem - Low coupling A change in one subsystem does not
affect any other subsystem.
27How to achieve high Coherence
- High coherence can be achieved if most of the
interaction is within subsystems, rather than
across subsystem boundaries - Questions to ask
- Does one subsystem always call another one for a
specific service? - Yes Consider moving them together into the same
subystem. - Which of the subsystems call each other for
services? - Can this be avoided by restructuring the
subsystems or changing the subsystem interface? - Can the subsystems even be hierarchically ordered
(in layers)?
28How to achieve Low Coupling
- Low coupling can be achieved if a calling class
does not need to know anything about the
internals of the called class (Principle of
information hiding, Parnas) - Questions to ask
- Does the calling class really have to know any
attributes of classes in the lower layers? - Is it possible that the calling class calls only
operations of the lower level classes?
29Architectural Style vs Architecture
- Subsystem decomposition Identification of
subsystems, services, and their association to
each other (hierarchical, peer-to-peer, etc) - Architectural Style A pattern for a subsystem
decomposition - Software Architecture Instance of an
architectural style.
30Examples of Architectural Styles
- Client/Server
- Peer-To-Peer
- Repository
- Model/View/Controller
- Three-tier, Four-tier Architecture
- Service-Oriented Architecture (SOA)
- Pipes and Filters
31Client/Server Architectural Style
- One or more servers provide services to instances
of subsystems, called clients
- Each client calls on the server, which performs
some service and returns the result - The clients know the interface of the server
- The server does not need to know the interface of
the client - The response in general is immediate
- End users interact only with the client.
32Client/Server Architectures
- Often used in the design of database systems
- Front-end User application (client)
- Back end Database access and manipulation
(server) - Functions performed by client
- Input from the user (Customized user interface)
- Front-end processing of input data
- Functions performed by the database server
- Centralized data management
- Data integrity and database consistency
- Database security
33Design Goals for Client/Server Architectures
Server runs on many operating systems and many
networking environments
Service Portability
Location- Transparency
Server might itself be distributed, but provides
a single "logical" service to the user
High Performance
Client optimized for interactive
display-intensive tasks Server optimized for
CPU-intensive operations
Server can handle large of clients
Scalability
User interface of client supports a variety of
end devices (PDA, Handy, laptop, wearable
computer)
Flexibility
A measure of success with which the observed
behavior of a system conforms to
the specification of its behavior (Chapter 11
Testing)
Server should be able to survive client and
communication problems.
Reliability
34Problems with Client/Server Architectures
- Client/Server systems do not provide peer-to-peer
communication - Peer-to-peer communication is often needed
- Example
- Database must process queries from application
and should be able to send notifications to the
application when data have changed
35Peer-to-Peer Architectural Style
Proposal 1 A peer can be either a client or a
server
Proposal 2 A peer can be a client as well as a
server.
36Relationship Client/Server Peer-to-Peer
Model 1 A peer can be either a client or a
server
Model 2 A peer can be a client as well as a
server
?
Model 1
?
Model 2
37Example Peer-to-Peer Architectural Style
- ISOs OSI Reference Model
- ISO International Standard Organization
- OSI Open System Interconnection
- Reference model which defines 7 layers and
communication protocols between the layers
38OSI Model Layers and Services
- The Application layer is the system you are
building (unless you build a protocol stack) - The application layer is usually layered itself
- The Presentation layer performs data
transformation services, such as byte swapping
and encryption - The Session layer is responsible for initializing
a connection, including authentication
!
39OSI Model Layers and their Services
- The Transport layer is responsible for reliably
transmitting messages - Used by Unix programmers who transmit messages
over TCP/IP sockets - The Network layer ensures transmission and
routing - Services Transmit and route data within the
network - The Datalink layer models frames
- Services Transmit frames without error
- The Physical layer represents the hardware
interface to the network - Services sendBit() and receiveBit()
40The Application Layer Provides the Abstractions
of the New System
RMI
Application
Application
41An Object-Oriented View of the OSI Model
- The OSI Model is a closed software architecture
(i.e., it uses opaque layering) - Each layer can be modeled as a UML package
containing a set of classes available for the
layer above
42Middleware Allows Focus On Higher Layers
Abstraction provided By Middleware
Middleware
Application
Presentation
Session
Transport
Network
DataLink
Physical
43Providing Consistent Views
- Problem In systems with high coupling changes to
the user interface (boundary objects) often force
changes to the entity objects (data) - The user interface cannot be reimplemented
without changing the representation of the entity
objects - The entity objects cannot be reorganized without
changing the user interface - Solution Decoupling! The model-view-controller
architectural style decouples data access
(entity objects) and data presentation (boundary
objects) - The Data Presentation subsystem is called the
View - The Data Access subsystem is called the Model
- The Controller subsystem mediates between View
(data presentation) and Model (data access) - Often called MVC.
44Model-View-Controller Architectural Style
- Subsystems are classified into 3 different types
- Model subsystem Responsible for application
domain knowledge
View subsystem Responsible for displaying
application domain objects to the user
Controller subsystem Responsible for sequence
of interactions with the user and notifying views
of changes in the model
Class Diagram
Better understanding with a Collaboration Diagram
45UML Collaboration Diagram
- A Collaboration Diagram is an instance diagram
that visualizes the interactions between objects
as a flow of messages. Messages can be events or
calls to operations - Communication diagrams describe the static
structure as well as the dynamic behavior of a
system - The static structure is obtained from the UML
class diagram - Collaboration diagrams reuse the layout of
classes and associations in the class diagram - The dynamic behavior is obtained from the dynamic
model (UML sequence diagrams and UML statechart
diagrams) - Messages between objects are labeled with a
chronological number and placed near the link the
message is sent over - Reading a collaboration diagram involves starting
at message 1.0, and following the messages from
object to object.
46Example Modeling the Sequence of Events in MVC
UML Class Diagram
1.0 Subscribe
3.0Subscribe
2.0Subscribe
UML Collaboration Diagram
473-Layer-Architectural Style3-Tier Architecture
- Definition 3-Layer Architectural Style
- An architectural style, where an application
consists of 3 hierarchically ordered subsystems - A user interface, middleware and a database
system - The middleware subsystem services data requests
between the user interface and the database
subsystem - Definition 3-Tier Architecture
- A software architecture where the 3 layers are
allocated on 3 separate hardware nodes - Note Layer is a type (e.g. class, subsystem) and
Tier is an instance (e.g. object, hardware node) - Layer and Tier are often used interchangeably.
48Virtual Machines in 3-Layer Architectural Style
A 3-Layer Architectural Style is a hierarchy of 3
virtual machines usually called presentation,
application and data layer
Presentation Layer (Client Layer)
Application Layer (Middleware, Business Logic)
Data Layer
Existing System
Operating System, Libraries
49Example of a 3-Layer Architectural Style
- Three-Layer architectural style are often used
for the development of Websites - 1. The Web Browser implements the user interface
- 2. The Web Server serves requests from the web
browser - 3. The Database manages and provides access to
the persistent data.
50Example of a 4-Layer Architectural Style
- 4-Layer-architectural styles (4-Tier
Architectures) are usually used for the
development of electronic commerce sites. The
layers are - The Web Browser, providing the user interface
- A Web Server, serving static HTML requests
- An Application Server, providing session
management (for example the contents of an
electronic shopping cart) and processing of
dynamic HTML requests - A back end Database, that manages and provides
access to the persistent data - In current 4-tier architectures, this is usually
a relational Database management system (RDBMS).
51MVC vs. 3-Tier Architectural Style
- The MVC architectural style is nonhierarchical
(triangular) - View subsystem sends updates to the Controller
subsystem - Controller subsystem updates the Model subsystem
- View subsystem is updated directly from the Model
subsystem - The 3-tier architectural style is hierarchical
(linear) - The presentation layer never communicates
directly with the data layer (opaque
architecture) - All communication must pass through the
middleware layer - History
- MVC (1970-1980) Originated during the
development of modular graphical applications
for a single graphical workstation at Xerox Parc - 3-Tier (1990s) Originated with the appearance of
Web applications, where the client, middleware
and data layers ran on physically separate
platforms.
52Pipes and Filters
- A pipeline consists of a chain of processing
elements (processes, threads, etc.), arranged so
that the output of one element is the input to
the next element - Usually some amount of buffering is provided
between consecutive elements - The information that flows in these pipelines is
often a stream of records, bytes or bits.
53Pipes and Filters Architectural Style
- An architectural style that consists of two
subsystems called pipes and filters - Filter A subsystem that does a processing step
- Pipe A Pipe is a connection between two
processing steps - Each filter has an input pipe and an output
pipe. - The data from the input pipe are processed by the
filter and then moved to the output pipe - Example of a Pipes-and-Filters architecture Unix
- Unix shell command ls -a l cat
The Unix shell commands ls and cat are Filter
A pipe
54Additional Readings
- E.W. Dijkstra (1968)
- The structure of the T.H.E Multiprogramming
system, Communications of the ACM, 18(8), pp.
453-457 - D. Parnas (1972)
- On the criteria to be used in decomposing systems
into modules, CACM, 15(12), pp. 1053-1058 - L.D. Erman, F. Hayes-Roth (1980)
- The Hearsay-II-Speech-Understanding System, ACM
Computing Surveys, Vol 12. No. 2, pp 213-253 - J.D. Day and H. Zimmermann (1983)
- The OSI Reference Model,Proc. IEEE, Vol.71,
1334-1340 - Jostein Gaarder (1991)
- Sophies World A Novel about the History of
Philosophy.
55Summary
- System Design
- An activity that reduces the gap between the
problem and an existing (virtual) machine - Design Goals Definition
- Describes the important system qualities
- Defines the values against which options are
evaluated - Subsystem Decomposition
- Decomposes the overall system into manageable
parts by using the principles of cohesion and
coherence - Architectural Style
- A pattern of a typical subsystem decomposition
- Software architecture
- An instance of an architectural style
- Client Server, Peer-to-Peer, Model-View-Controller
.