Online and Immersive Virtual Environments for Research, Training and Rehabilitation - PowerPoint PPT Presentation

1 / 15
About This Presentation
Title:

Online and Immersive Virtual Environments for Research, Training and Rehabilitation

Description:

Online and Immersive Virtual Environments for Research, Training and Rehabilitation Larry F. Hodges, Ph.D. Sabarish V. Babu, Ph.D. Virtual Environments Group – PowerPoint PPT presentation

Number of Views:119
Avg rating:3.0/5.0
Slides: 16
Provided by: Paris67
Category:

less

Transcript and Presenter's Notes

Title: Online and Immersive Virtual Environments for Research, Training and Rehabilitation


1
Online and Immersive Virtual Environments for
Research, Training and Rehabilitation
  • Larry F. Hodges, Ph.D.
  • Sabarish V. Babu, Ph.D.
  • Virtual Environments Group
  • School of Computing
  • Clemson University
  • October 12, 2007

2
Virtual Environments Group
Larry F. Hodges, Ph.D. C. Tycho Howle Professor
Sabarish Babu, Ph.D. Assistant Professor
Jerome McClendon
Patrick Dukes
Jeff Bertrand
Toni Bloodworth
Lauren Cairco
Naja Mack
Phillip Napieralski
Austen Hayes
Adam Fogle
Manan Gupta
Ian Wood
3
Virtual Environments Group
  • Virtual Humans/Embodied Conversational Agents
  • Clinical Applications of Virtual Reality and
    Online Virtual Environments
  • Applied Perception and Cognition Research in
    Virtual Reality
  • Collaborations with School of Nursing,
    Mechanical Engineering, Psychology, University of
    Wyoming, University of Iowa School of Medicine
  • Funding NSF, St. Francis Foundation, Consortium
    for Enterprise Systems Management, Clemson
    University

4
Current and Recent Projects
  • Training Environments
  • Direct Use with Patients
  • Basic Research

5
Enhancing Nurse Interviewing Skills through
Virtual Pediatric Patient Interaction
6
VR-EPI Virtual Environments for teaching and
training hand hygiene protocols
  • Goal Train health care workers in the five
    moments of hand washing developed by the WHO.
  • Collaborative project with the University of Iowa
    School of Medicine.
  • Interactive 3D simulation in which health care
    workers can learn and identify the correct
    moments of hand hygiene.

7
Demo Video of VR-Epi System
8
Clinical Virtual Reality
Virtual Vietnam
VR Environments for Phobias
Meditation Chamber
Pain Distraction
Balance Disorders
9
Virtual Reality in Rehabilitation of Balance
Disorders
  • Medical Virtual Reality Center
  • Raymond E. Jordan Center for Balance Disorders
  • University of Pittsburgh School of Medicine
  • http//www.mvrc.pitt.edu

10
Pain Distraction
Gershon, J., Zimand, E., Pickering, M., Rothbaum,
B., Hodges, L.F. (2004). A pilot and feasibility
study of virtual reality as a distraction for
children with cancer. Journal of the American
Academy of Child Adolescent Psychiatry 43,10,
pp. 1243-1249.
Pain Distraction
11
Interactive Virtual Peers towards Research of
Perceptual-Motor Factors Associated with Child
Cyclists in Traffic Situations
  • Grechkin, T., Babu, S., Ziemer, C., Chihak,
    B., Cremer, J., Kearney, J., and Plumert, J.
    (2010). How does a virtual peer influence
    childrens distance from the roadway when
    initiating crossing? in the Proceedings of the
    ACM International Symposium on Applied Perception
    in Graphics and Visualization 2010 (APGV 2010).
  • Babu, S., Grechkin, T., Ziemer, C., Chihak,
    B., Cremer, J., Kearney, J., and Plumert, J.
    (2011). An Immersive Virtual Peer for Studying
    Social Influences on Child Cyclists
    Road-Crossing Behavior, in IEEE Transactions on
    Visualization and Computer Graphics 2011.

12
Motivation
  • Bicycle crashes are among the most common causes
    of severe injuries in childhood Revera 85.
  • Many children cross traffic-filled roadways on
    bicycle without adult supervision Martin et. al.
    2007.
  • 30 between 9-15 years old
  • Peer influence affects childrens decision-making
    in performing physical tasks Plumert et. al.
    97.

13
Virtual Peer Framework
14
Virtual Characters
  • Social Psychology
  • Social Inhibition Facilitation
  • Persuasion

Learning Social Conversational Protocols from
Digital Characters
15
Summary
  • Virtual Environments can be a powerful tool for
    training, rehabilitation, and basic research.
  • VE group has technical expertise and experience.
  • Looking for collaborators with clinical expertise
    and experience.
Write a Comment
User Comments (0)
About PowerShow.com