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The%20Birth%20of%20the%20Virtual%20Clinic:%20The%20Virtual%20Terrorism%20Response%20Academy%20as%20Serious%20Game%20and%20Epistemological%20Space

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The Birth of the Virtual Clinic: The Virtual Terrorism Response Academy as Serious Game and Epistemological Space Elizabeth Losh, University of California, Irvine – PowerPoint PPT presentation

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Title: The%20Birth%20of%20the%20Virtual%20Clinic:%20The%20Virtual%20Terrorism%20Response%20Academy%20as%20Serious%20Game%20and%20Epistemological%20Space


1
The Birth of the Virtual Clinic The Virtual
Terrorism Response Academy as Serious Game and
Epistemological Space
  • Elizabeth Losh,
  • University of California, Irvine

2
The Genre of Popular Games of Crisis
  • The player is given responsibility for managing a
    rapidly evolving crisis
  • The crisis threatens the social order and the
    rule of law.
  • The plot revolves around
  • terrorist threats, outbreaks
  • of disease, civil unrest, etc.
  • A problematic example State of Emergency

3
The Causality of Disaster in the Game World
  • Relatively straightforward algorithms of
    degeneration and regeneration.
  • Maneuvers necessary to recover homeostasis in the
    game world can be understood by a layperson.
  • No feedback or oscillation in the game world
    (Wiener 1948)
  • No power laws or cascading effects in the game
    world (Barabási 2003)
  • Example Left Behind

4
Problems of Predictability in the Real World
  • Erik Hollnagel and negative reporting models
  • Fighting from a hole rather than fighting from a
    hill.
  • Life can only be understood backwards, but it
    must be lived forwards.
  • CalIT2 and information
  • systems
  • Zeno Franco and the
  • role of ideology

5
Emergent Behaviors
  • Volunteer first-responder brigades in MMORPGs for
    players who are lost or in danger
  • Online knowledge-sharing about real-world expert
    practices
  • Search and rescue missions
  • In online worlds
  • Example EVE Online

6
How are social actors in positions of authority
as first responders perceived in commercial game
worlds?
  • They may be treated as models to emulate in
    search and rescue games.
  • They may be considered to be potential agents of
    a government conspiracy.
  • They may be encountered as non-playing characters
    that represent corrupt values and potential
    opportunistic gains.

7
Metaphors of Contamination
  • Spatiality and experience
  • Operable workarounds
  • Social marketing agendas
  • News narratives and informal inductions
  • Examples the WhyPox in Whyville and the
    Corrupted Blood plague in World of Warcraft

8
Serious Games as a Niche Industry
  • A Different Genre Games for Change
  • Assume the audience is
  • the general public
  • Assume the purpose is
  • consciousness-raising
  • Example Food Force

9
Games for First Responders
  • Use a variety of game engines
  • Present a range of subjectivity positions
  • Example VStep RescueSim from Artesis

10
Games for First Responders
  • Present public employees favorably
  • Often give the player little agency to effect
    systemic change, even in Gods eye view games
  • Emphasize procedures, equipment, and rules
  • Discourage transgressive behavior and intuitive
    play
  • Still generally present crises based on
    relatively simple mathematical models.

11

Hazmat Hotzone
  • Instructor has a Wizard of Oz interface
  • Team interactions are evaluated, not just
    individual performance
  • Allows for some emergent behavior when teams
    change dynamics
  • Secondary acts and unexpected consequences

12
Zero Hour from Public Health Games
Emphasis on ubiquitous communication devices and
mobile computing Spatiality trade-offs 2D rather
than 3D graphics Thinking space not physical
space Utilitarian logic
13
Incident Commander
Designed as a distance-learning resource
for smaller districts. Multiple scenarios
hostage situation, chemical spill, etc.
14
The Beginnings of the Interactive Media
LaboratoryRegimental Surgeon (1989)
  • Telemedicine and distance learning
  • issues
  • Mystery narratives derived from
  • popular fiction
  • Underdetermination and
  • overdetermination
  • First-person POV, counterintuitive
  • solutions

15
Development Principles
  1. Narratives of crisis
  2. Computer-generated digital environments that are
    explorable from the subject position of
    first-person perspective
  3. Interactive technologies that resist platform
    obsolescence
  4. Dissemination of product at no cost or minimal
    cost through a distributed network

16
The Virtual Practicum Series

Space and Epistemology Max Boisot Information
Space A Framework for Learning in Organizations,
Institutions and Culture (1995)
17
Primary Care of the HIV/AIDS Patient (2001)
18
Epistemological Spaces
19
Disciplinary Spaces Professional Association
and Initiation
  • The Birth of the Clinic,
  • Michel Foucault
  • about space, about language,
  • and about death . . .
  • it is about the act of seeing,
  • the gaze
  • the human body defines, by natural right, the
    space of origin and the distribution of disease
    a space whose lines, volumes, surfaces, and
    routes are laid down in accordance with a now
    familiar geometry,
  • but it is neither the first, nor the most
    fundamental

20
The Context of the Narrativeof the Virtual
Terrorism ResponseAcademy

21
Experiential Learning Spaces

22
The First-Person Shooter
Galloway on the cinematic framing and the
position and role of the weapon/tool
23
Risk Communication

Ideology and Public Rhetoric
24
Possible Critiques

Noah Falstein on a simulation of a
simulation The cost to situated, intuitive
learning
25
The Artifacts of Traditional Learning

26
The Limitations of Keyboard Interfaces
27
Are They Puzzles or Games?
  • Debates about what constitutes a game
  • Jesper Juul, Half-Real

28
Are Multiple-Choice Tests an Appropriate
Assessment Tool?
James Paul Gee and the learning revolution?
29
The Palace of MemoryAre epistemological spaces
fully capitalized upon?
30
The Problem of Cheating
  • Mia Consalvos thesis of essential opportunism

31
More Questions?
  • lizlosh_at_uci.edu
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