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Building an Analysis Model of the System Under Development – PowerPoint PPT presentation

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Title: Topics for Week 7


1
Building an Analysis Model of the System Under
Development
2
  • Question How do you start an OO design?
  • --components?
  • --objects?
  • --how will they interact?
  • Answer One common method is to start with
    components, along with any design patterns which
    can be identified.
  • In general
  • design is an iterative process
  • all team members should take an active part in
    exploring possible designs
  • simple designs are preferable to complex
    designs--but it may take several iterations to
    develop a simple design which meets the project
    requirements
  • As explained previously, we will use a subset of
    UML to do the project design.

3
Analysis model (UML version) --functional model
(use cases and scenarios) --analysis object
model (static class and object
diagrams) --dynamic model (state and sequence
diagrams) As system is analyzed, specifications
are refined and made more explicit if necessary,
requirements are also updated
4
Figure 5-19 of text an activity diagram for
analyzing the system you are building
5
Review use case Graphical description
Text description Use case
name Participating actors Flow of events Entry
condition(s) Exit condition(s) Quality
requirements
Homeowner
Accesses system via internet
Sensors
System administrator
Reconfigures sensors and related system
features
Pressman, p. 163, Figure 7.3
6
Review Use case writing guide (p. 137 of
text) --each use case should be traceable to
requirements --name should be a verb phrase to
indicate user goal --actor names should be noun
phrases --system boundary needs to be clearly
defined --use active voice in describing flow of
events, to make clear who does what --make sure
the flow of events describes a complete user
transaction ---if there is a dependence among
steps, this needs to be made clear --describe
exceptions separately --DO NOT describe the user
interface to the system, only functions --DO NOT
make the use case too longuse extends, includes
instead --as you develop use cases, develop
associated tests
7
Review Use case additionssimplifications of
use case descriptions
  • A. Include one use case includes another in its
    flow of events (cases A and B both include case
    C)
  • Extend extend one use case to include
    additional behavior (cases D and E are extensions
    of case F)

ltltincludegtgt
A
C
B
ltltincludegtgt
ltltextendgtgt
D
F
E
ltltextendgtgt
8
Review Use case additions
C. Inheritance one use case specializes the
more general behavior of another G and H
specialize behavior of J)
G
J
Authenticate with password
authenticate
H
Authenticate with card
9
Class and object diagrams Identify Objects from
Use Case Specifications USE ENDUSERs TERMS AS
MUCH AS POSSIBLE Entity objects things, for
example --nouns (customer, hospital,
infection) --real-world entities (resource,
dispatcher) --real-world activities to be tracked
(evacuation_plan) --data sources or sinks
(printer) Boundary objects system interfaces,
for example --controls (report(emergencybutton) -
-forms (savings_deposit_form) --messages
(notify_of_error) Control objects usually one
per use case --coordinate boundary and entity
objects in the use case Use the identified
objects in a sequence diagram to carry out the
use case
10
Common classes
  • Other common types of classes which the developer
    can look for include
  • tangible things, e.g., Mailbox, Document
  • system interfaces and devices, e.g.,
    DisplayWindow, Input Reader
  • agents, e.g., Paginator, which computes document
    page breaks, or InputReader
  • events and transactions, e.g., MouseEvent,Customer
    Arrival
  • users and roles, e.g., Administrator, User
  • systems, e.g., mailsystem (overall),
    InitializationSystem (initializes)
  • containers, e.g., Mailbox, Invoice, Event
  • foundation classes, e.g., String, Date, Vector,
    etc.

11
Sequence Diagram
Sequence Diagram a sequence diagram also
models dynamic behavior typically a sequence
diagram shows how objects act together to
implement a single use case messages passed
between the objects are also shown sequence
diagrams help to show the overall flow of control
in the part of the program being modeled they
can also be used to show concurrent
processes asynchronous behavior
12
Sequence Diagram--Syntax
Objects in the sequence diagram are shown as
boxes at the top below each object is a dashed
vertical line--the objects lifeline an arrow
between two lifelines represents each
message arrows are labeled with message names
and can also include information on arguments and
control information two types of
control condition, e.g., is greaterthan
zero iteration, e.g., for all array
items return arrows can also be included
13
Sequence Diagram Exampletext, chapter 5
14
ER diagrams
  • Useful object relationships
  • These diagrams represent the relationships
    between the classes in the system. These
    represent a static view of the system.
  • There are three basic types of relationship
  • inheritance ("is-a")
  • aggregation ("has-a)
  • association ("uses")
  • These are commonly diagrammed as follows

15
ER diagram is-a
is-a draw an arrow from the derived to the base
class
16
ER diagram--has-a
has-a draw a line with a diamond on the end at
the "container" class. Cardinalities may also be
shown (11, 1n, 10m 1, i.e., any number gt
0, 11, i.e., any number gt 1)
tire car can exist independentlyshared
aggregation
person
arm is part of the person composition aggregation
arm
1 2
17
ER diagram--uses
uses or association there are many ways to
represent this relationship, e.g.,
employs
1
company
car
gasstation



n
employee
1
works for
18
CRC cards
CRC cards class--responsibilities--collaborators
cards "responsibilities" operators,
methods "collaborators" related classes (for
a particular operator or method)
Make one actual card for each discovered class,
with responsibilities and collaborators on the
front, data fields on the back. CRC cards are
not really part of UML, but are often used in
conjunction with it.
19
CRC card--example
Example (based on Horstmann, Practical
Object-Oriented Development in C and Java)
front back
Class Mailbox
Queue of new messages Queue of kept
messages Greeting Extension number Passcode
20
State Diagram
State Diagram another way of adding detail to
the design--models dynamic behavior describes
all the possible states a particular object can
be in and how that object's state changes as a
result of events that affect that object usually
drawn for a single class to show behavior of a
single object used to clarify dynamic behavior
within the system, as needed
21
State Diagram--Properties
A state diagram contains a "start" point, states,
and transitions from one state to another. Each
state is labeled by its name and by the
activities which occur when in that state.
Transitions can have three optional labels
Event Guard / Action. A transition is
triggered by an Event. If there is no Event,
then the transition is triggered as soon as the
state activities are completed. A Guard can be
true or false. If the Guard is false, the
transition is not taken. An Action is completed
during the transition.
22
State Diagram--Example
Example this state diagram example for an
"order" in an order-processing system is from
Fowler and Scott, UML Distilled (Addison-Wesley,
1997)
start
/get first item
not all items checked /get next item
all items checked all items available
Dispatching
Checking
initiate delivery
check item
all items checked some items not in stock
delivered
item received all items in stock
Delivered
Waiting
item received some items not in stock
23
Examplebank simulation (Horstmann)
Horstmann, Mastering Object-Oriented Design in
C, Wiley, 1995
Teller 1
Teller 2
Customer 1
Customer 3
Customer 2
Teller 3
Teller 4
24
Examplebank simulation (Horstmann), cont.
An initial solution (Horstmann, p. 388)
25
Examplebank simulation (Horstmann), cont.
An improved solution (Horstmann, p. 391)
26
Comparison
What simplifications have been made? Why?
27
Example How would we use the tools described so
far to design a Student Management system for UC?
How would we develop test cases at each
stage? Use cases? Class diagram? Sequence
diagram? Classes / CRC cards?
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