High%20End%20Computing - PowerPoint PPT Presentation

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High%20End%20Computing

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High End Computing Graphics Hardware and Software Architectures – PowerPoint PPT presentation

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Title: High%20End%20Computing


1
High End Computing
  • Graphics Hardware and Software Architectures

2
Presentation Overview
  • Short History
  • Today
  • High End Computer Architecture
  • Specialized Graphics Hardware
  • Software Architecture Instantiated

3
Short History
  • Federally sponsored University research began in
    1965
  • Ivan Sutherland and Jim Clark
  • New technologies make graphics accessible
  • VLSI chips
  • High Level Programming Languages
  • Less expensive HW led to growing market
  • Jim Clark developed Geometry Engine
  • Founded SGI (Silicon Graphics Inc.)

4
Today
  • SGI is an industry leader
  • High Performance Graphics Computer Development
  • Our Example Onyx2 InfiniteReality2
  • Designed to provide system support for OpenGL

5
High End Computer ArchitectureOnyx2
InfiniteReality2
  • ccNUMA (Cache Coherent Non Uniform Memory Access)
    Architecture
  • Automatic scaling of system and graphics
    bandwidth
  • Low transport latency
  • Continuous, real-time fly-overs of large terrain
  • Support interactive, immersive visualization of
    unbounded volumes (Visible Human)

6
Onyx2 InfiniteReality2 cont.
XIO
XIO
XIO
Router
Router
Router
Interconnection fabric
Router
XIO
Router
Router
XIO
XIO
ccNUMA Diagram
7
Onyx2 InfiniteReality2 cont.
Graphics
8
Graphics Hardware
9
Graphics Pipeline
  • Supports primitives
  • Polygons
  • Vectors
  • Points
  • Parametric polynomial surfaces
  • Primitives combine
  • Mesh polygon strips with common vertices

10
Geometry Board
Crossbow
Geometry Board
11
Raster Manager
12
Display Generator
13
Cosmic Head
http//www.realshades.com/3D/gallery/3D-001.html
14
Software ArchitectureOpenGL
  • Multi-platform industry standard graphics library
  • A state machine
  • Native graphics programming interface for Onyx2
    InfiniteReality2
  • Implemented within graphics subsystem

15
Fragment Operations
Unpack Vertices Unpack / Pack Pixels
Texture Memory Operations
Vertex Operations Pixel Operations
Frame buffer
Point, Line, Polygon Rasterization Image
Rasterization
16
Software Architecture Mapped Over Hardware
Architecture
Geom. Dist.
Frag. Gen.
Fragment Processing
HIP
GE16
TMEM
Frame buffer
17
Some Specifications of Onyx2 Infinite Reality2
  • Two or four 4MB cache MIPS R10000 processors
  • 128MB to 8GB of memory
  • Single graphics pipeline with one or two Raster
    Managers
  • 64MB of texture memory
  • Up to 160MB of frame buffer capacity

18
Mips R10000
  • This processor features a four-way superscalar
    RISC processor that
  • fetches and decodes four instructions per cycle,
  • speculatively executes beyond branches, with a
    four-entry branch stack,
  • uses dynamic out-of-order execution,
  • implements register renaming using map tables,
    and
  • achieves in-order graduation for precise
    exceptions.

19
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