Title: Software Engineering
1Software Engineering
2How many lines of code?
- Average CS1004 assignment
- 200 lines
- Average CS4115 project
- 5000 lines
- Corporate e-commerce project
- 100,000 lines
- Microsoft Windows Vista
- 50,000,000 lines
3- Writing a program is easy
- Program code (with comments)
- Developing a software system is harder
- System program plus technical documentation
sufficient such that someone other than original
developers can maintain - Developing a software product is very hard
- Product system plus customers, fulfilling the
business needs of those customers, with
customer-oriented documentation and support
4- __________ was late, took more memory than was
planned, costs were several times the estimate,
and it did not perform very well until several
releases after the first
5- IBM OS/360 was late, took more memory than was
planned, costs were several times the estimate,
and it did not perform very well until several
releases after the first
-Fred Brooks, 1975
6What is Software Engineering?
- NOT just programming
- NOT just programming part of a large software
system - NOT just programming as a member of a large team
7What is Software Engineering?
- The practice of creating and maintaining
software applications by applying technologies
and practices from engineering, computer science,
project management, application domains and other
fields. - -Wikipedia
8Why do software projects fail?
Difficult to accurately estimate how long
something will take
9Why do software projects fail?
Developers typically overestimate/overstate their
productivity
10Why do software projects fail?
Requirements are not always clearly defined
11Why do software projects fail?
Requirements are not always realistic
12Why do software projects fail?
Requirements are always changing
13Software development tradeoffs
- Cost vs Scope vs Quality vs Time
- Security vs Performance
- Specialization vs Generalization
- Specificity vs Flexibility
14Software Engineering
- Processes
- Project management (resources, time, etc.)
- Requirements gathering management
- Software design architecture
- Software development
- Testing and quality assurance
- Tools
- Software design, development, and testing
- Communication
- Requirements and defect tracking
- Version control
15Why Study Software Engineering?
- Writing a program is easy
- Program code (possibly with comments)
- Developing a software system is harder
- System program plus technical documentation
sufficient such that someone other than original
developers can maintain, typically involving
environmental interoperation (beyond just UI and
file system) - Developing a software product is very hard
- Product system plus customers, fulfilling the
business needs of those customers, with
customer-oriented documentation and support
16Why Study Software Engineering?
- Software Engineering aims at supporting the
development of high-quality software products - High-quality software products are more robust,
efficient and effective - High-quality software products are easier to use,
understand, modify, and compose with other
high-quality software products
17But I just want to learn Java!!!
18Software Engineering is still important!
- Software Engineers arent the only ones who
should know about software engineering - Creating high-quality software is necessary in
any case in which you or someone else will need
to maintain and/or modify your code
19Software Engineering Activities
- System Engineering
- Process Selection and Training
- Requirements
- Eliciting
- Analysis
- Recording
- Technology Selection and Training
- Design
- Architecture
- Components
- Modules
- Coding
- Unit Testing
- Debugging
- Integration
- Build
- Integration Testing
- Configuration Management
- System Testing
- Performance Testing Optimization
- Acceptance Testing
- Beta Testing
- Deployment
- Delivery
- Installation
- Operations
- System Management
- Maintenance
- Upgrades
- Support Activities
- Project Planning and Tracking
- Customer Interaction
- Process Improvement
- Training
- Documentation
- Personnel Management
20In the Beginning
21Code-and-Fix
22Discussion of Code-and-Fix
- Really Bad
- Really Common
- Advantages
- No Overhead
- No Expertise
- Disadvantages
- No means of assessing progress
- Difficult to coordinate multiple programmers
- Useful for hacking single-use/personal-use
programs start with empty program and debug
until it works
23Waterfall
24Discussion of Waterfall
- Articulated by Win Royce, 1970
- Widely used today
- Advantages
- Measurable progress
- Experience applying steps in past projects can be
used in estimating duration of similar steps in
future projects - Produces software artifacts that can be re-used
in other projects - The original waterfall model (as interpreted by
many) disallowed iteration - Inflexible
- Monolithic
- Requirements change over time
- Maintenance not handled well
- The waterfall with feedback model was, however,
what Royce had in mind
25Waterfall
26Prototyping
Initial Concept
Design and Implement Initial Prototype
Refine Prototype Until Acceptance
Complete and Release Prototype
27Discussion of Prototyping
- Mock-ups allow users to visualize an application
that hasn't yet been constructed - Used to help develop requirements specification
- Useful for rapidly changing requirements
- Or when customer wont commit to specification
- Once requirements known, waterfall (or some
other process model) used - Prototypes discarded once design begins
- Prototypes should not be used as a basis for
implementation, since prototyping tools do not
create production quality code - Customer (and management) may need to be
educated about prototypes a prototype is not
80-90 of the final product, usually not even 10
28Incremental (Staged)
29Discussion of Incremental
- Iterations are classified according to feature
sets - e.g., features 1 and 2 will be delivered in this
iteration, features 3 and 4 are next - Series of increasingly complete releases
30The Basic Problem Risk
- Some modern approaches view risk as the main
problem of software development - Schedule slips
- Business changes
- Staff turnovers
- New technologies
31Spiral Model
PLAN
DEVELOP AND TEST
32Discussion of Spiral Model
- Proposed by Barry Boehm, 1986
- Similar to Incremental Model, but each iteration
is driven by risk management and/or customer
feedback - Determine objectives and current status
- Identify risks and priorities
- Next iteration addresses (current) highest risk
and/or highest priority items - Repeat
33Agile Programming
34Discussion of Agile
- Each iteration a mini-project
- Each iterations deliverable is not a prototype,
but an operational system - Understand risk vs. business value in planning
iterations - Put some working functionality into users hands
as early as possible - Timeboxing
- Set the date for delivering an iteration
- Date cannot change
- Only functionality (scope) can change
- Short duration iterations (weeks, not months)
35eXtreme Programming
36eXtreme Programming
- Created by Kent Beck in late 1990s
- Takes best practices to extreme levels
- Focuses on five values
- Communication
- Simplicity
- Feedback
- Courage
- Respect