Title: Flash
1Flash
- Develop Rich Internet Content and Applications
- Design motion graphics or build data-driven
applications - Flash Document .fla filename extension
- File gt Save / Save As
- Publish Flash Document (.FLA) ? Flash Movie
(.SWF) - Macromedia Flash file format (SWF) is the format
for deploying Flash content - Use ActionScript 3.0
- Object Drawing Mode
- Text Static Text
2Symbols and Instances
- Symbols Reusable Elements in Document
- Symbols graphics, buttons, video clips, sound
files, or fonts - Symbol stored in file's library
- Use symbols for every element that appears more
than once. - Create Instance
- Place symbol on Stage, you create an instance of
that symbol. - Modify properties of instance without affecting
master symbol - Edit master symbol to change all instances.
- Graphic Symbols for static images
- Button Symbols to create interactive buttons
- Movie Clip Symbols to create reusable pieces of
animation
3Keyframes and Tweened Animations
- Keyframe New Instance of Object Appears
- Property Keyframe Define Objects Property
Change - Use Keyframes to Create Change in Animation
- Flash can tween, or fill in, frames between
keyframes - Tweened Animation
- Create first and last keyframes of animation
or Specify object properties in different frames - Flash creates frames in between
- Motion or Classic or Shape Tween
4Tweened Animation
- Select Keyframe, Right Click and Select Tween
option - Motion Tween
- Change Position, Size, Rotation, Alpha of Object
- Specify object property in one frame and another
value for that same property in another frame. - Classic Tween
- Like motion tweens, but more complex to create
- Shape Tween
- Change Shape
- If you want Flash to tween the movement of more
than one object, each must be on a separate
layer. - Select elements
- Use Modify gt Timeline gt Distribute to Layers
5Animations Representations in Timeline
- Motion Tween
- Black dot at beginning keyframe intermediate
tweened frames have black arrow with a light-blue
background. - Classic Tween
- Black dot at beginning keyframe intermediate
frames have a black arrow with a blue background. - Shape Tween
- Black dot at beginning keyframe intermediate
frames have a black arrow with a light-green
background. - Dashed line
- Tween is broken or incomplete
- Cause?
- Final keyframe missing
- Classic Motion Tween does NOT contain symbol,
groups or type - Shape Tween contains symbol, groups or type
6Motion Tween
- Used for tweening
- Instances of Symbol
- Type Text
- Instances and type tween
- Position, Size, Rotation, and Skew
- Instances tween
- Color shifts and Fade in / out ( Alpha)
- To Motion Tween a Bitmap
- Bitmap needs to be converted into Symbol
- Modify gt Convert to Symbol
- To tween the color of type ? convert into symbols
7Create Motion Tween
- Layer needs to contain Symbols or Type
- and uses Property Keyframes
- and can have only one object instance
- Select keyframe
- Insert gt Motion Tween or Right click frame,
select Motion Tween - Select frame and then select object
- Move to new location (notice the motion trail)
and/or In Properties panel, change object
property - Repeat steps 3 and 4
8Classic Tween
- Layer needs to contain Symbols or Groups or
Typeand uses Keyframes - Create Classic Tween
- Create first keyframe
- Insert gt Classic Tween or Right click frame,
select Classic Tween - Automatically turns content into Graphic Symbol
- In last frame, create keyframe and move object to
new location - Create starting and ending keyframes
- Select two keyframes and frames in between
- Insert gt Classic Tween or Right click frame,
select Classic Tween - Automatically turns start and end keyframes into
symbols
9Resource Motion versus Classic Tween
- Motion tween uses property keyframes, whereas
Classic tween uses keyframes. - Both motion and classic tweens allow only
specific types of objects to be tweened. - Motion tween will convert all non-allowed object
types to Movie Clip symbols. - Classic tween will convert them to Graphic
symbols. - Motion tweens consider text a tweenable type.
Classic tweens convert text objects to graphic
symbols. - Only classic tweens allow frame scripts.
- Only motion tweens can be used to animate 3D
objects. - Only motion tweens can be saved as motion
presets. - You can use classic tweens to animate between two
different color effects, such as tint and alpha
transparency. Motion tweens can apply one color
effect per tween. - With motion tweens, you cannot swap symbols or
set the frame number of a graphic symbol to
display in a property keyframe. Animations that
include these techniques require classic tweens.
10Shape Tween
- Similar to Morphing
- One shape appears to change into another shape
over time - Use Ungrouped Graphics to Tween Shapes
- Create or select first keyframe
- Create or place artwork in first keyframe
- Create second keyframe and select it
- Select artwork in second keyframe
- Modify shape, color, or position of
artwork(e.g. use Free Transform tool) - Select first keyframe in Timeline
- Insert gt Shape Tween or Right click frame,
select Shape Tween - Properties panel select option from Blend
menu - Distributive intermediate shapes smoother and
more irregular. - Angular preserves apparent corners and straight
lines.
11Imported Artwork and Video
- Bitmap
- Can apply compression and anti-aliasing
- Place directly in Flash document
- Use as a fill
- Convert to vector artwork
- Video
- Import video in MOV, AVI, or MPEG format
- Importing video clips as embedded files
- Video clip becomes part of the movie, like an
imported bitmap or vector artwork file. You can
publish a movie with embedded video as a Flash
movie. - Fireworks PNG
- Can import files as editable objects that you can
modify in Flash, or as flattened files that you
can edit and update in Fireworks. - File gt Import ? Fireworks PNG Import Settings
dialog box - If you import a PNG file from Fireworks by
cutting and pasting, the file is converted to a
bitmap.
12Previewing Movies
- Authoring environment
- Control gt Play
- Window gt Toolbars gt Controller and click Play
- Test Movie command
- Control gt Test Movie or Control gt Test Scene
- Web Browser
- File gt Publish Preview gt HTML
13Exporting
- File gt Export Movie or File gt Export Image
- Flash Movie
- Export entire document as a Flash movie, to place
the movie in another application, such as
Dreamweaver. - Windows AVI (Windows)
- Exports a movie as Windows video, but discards
any interactivity - Export a movie directly into a single format
GIF, JPEG, PNG, AVI - Animated GIF, GIF Sequence, and GIF Image
14Publishing
- Flash Document (FLA file) ? Flash Movie (SWF
file) - By default, creates Flash SWF file and HTML
document with inserted movie. - If you dont want HTML, deselect it.
- Choose Publishing File Formats SWF or GIF,
JPEG, PNG, and QuickTime - File gt Publish
- Test Before Publishing
- Test Movie and Test Scene commands
- Unicode Text Encoding
- Exporting vs. Publishing FLA files
- Exporting similar to publishing FLA files in
alternative file formats, except that settings
for each file format are not stored with FLA
file.
15Flash Demonstration Unit 1
- Creating Tweened Animations
- Shape Tween
- Motion Tween
- Classic Tween
- Working with Text
- Adding Editing Text
- Animating Text
- Animating Individual Letters
- Morphing Text
- Animating Bitmaps
- Import Bitmap
- Bitmap ? Symbol
- Animate and Distort Bitmap
- Modify Color and Transparency of Bitmap
- Animating along Motion Path
- Creating Mask Effect
16Step 0 Download files, Launch Flash, Create
Document
- Download Files Unit 1
- http//comminfo.rutgers.edu/aspoerri/Teaching/In
foVis_ITI/videodemosFlash.html - Launch Flash
- Create Flash Document and Set its Properties
- File gt New General Flash File (ActionScript
3.0 in CC AS 2.0 or 3.0 in CS6) - Modify gt Document or use Property Inspector
- Frame Rate 12 Dimensions 600 x 400
Background color White - Using Grid, Rulers and Guides
- Rulers
- View gt Rulers
- Guides
- View gt Guides gt Show Guides
- Drag horizontal (200) and vertical (300) guides
from rulers onto Stage
17Step 1 Keyframes and Create Shapes
- Select Layer 1 and name it Shape Tween
- Select first keyframe in Timeline
- Select Circle Tool and Draw Circle in the center
of Stage - Select Arrow Tool to select Circle (both Line and
Fill!) - In Property Inspector, set Width 50 and Height
50 - In Property Inspector, set Stroke and Fill
properties of circle - Create second keyframe at frame 30
- Select frame 30 and use Insert gt Timeline gt
Keyframe - Select circle using the Arrow tool in second
keyframe - Modify position by moving circle
- Modify size by using Free Transform
- Select Arrow tool and deselect circle
- Modify shape by using Arrow tool to change
contour (notice how cursor changes)
18Step 2a Shape Motion Tween and Layer with Text
- Select first keyframe in Timeline
- Specify Shape Tween for first keyframe
- Insert gt Shape Tween or Right Click and
Select Shape Tween - Properties Inspector select option from Blend
menu Distributive - Play Movie so far
- Control gt Play or Display Controls Window gt
Toolbars gt Controls - Create New Layer and Name Text
- Insert gt Timeline gt Layer and select it
- Create Text Hello
- Select first frame and Select Text tool and type
Hello - Specify Motion Tween for first keyframe of Text
Layer - Create property keyframe at frame 30
- Select text using the Arrow tool in frame
- Modify position by moving text
- Modify size, angle and distort by using Free
Transform
19Step 2b Animating Individual Letters
- Create and Select Text in text layer at
keyframe 1 - Break Text into Individual Letters using Modify gt
Break Apart - Distribute Individual Letters to Separate Layers
- Modify gt Timeline gt Distribute to Layers
- Select all the keyframes that contain a letter at
frame 1 and apply Motion Tween - Select frame 30
- Select a letter and move it to desired location
- Repeat step 6 for next letter
20Step 2c Morphing Text
- Create and Select Text in text layer at
keyframe 1 - Break Text into Individual Shapes by applying
Modify gt Break Apart twice! - Create Blank Keyframe at frame 30
- Create and Select Text in text layer at
keyframe 30 - Break Text into Individual Shapes by applying
Modify gt Break Apart twice! - Select first keyframe and Shape Tween
21Step 3a Animating Bitmap
- Select first Keyframe
- File gt Import to Stage bilbaodog (creates
record in Library) - Convert bilbaodog to Movie Clip symbol
- Modify gt Convert to Symbol Movie Clip dog
- Apply Motion Tween at first keyframe
- Insert Frame at Frame 30 (if needed)
- Select instance of dog in Frame 30 and change
position - Select instance of dog in Frame 1 and Distort
it using Free Transform tool - Select instance of dog in Frame 30 and Remove
Transform using Modify gt Transform gt Remove
Transform - Fade in dog
- Select instance in Frame 30 and Properties gt
Color Effect Set Alpha 100 - Select instance in Frame 1 and Properties Set
Alpha 0
22Step 3b Multi-part Motion Tween
- Select Frame 31 and Insert Blank Keyframe
- Select dog in Frame 30 and Edit gt Copy
- Select Frame 31 and Edit gt Paste in Place
- Select Frame 46 and Insert Keyframe using
Insert gt Timeline gt Keyframe (instead of Right
Click and then Insert Keyframe) - Create Property Keyframes at frame 55 and 65
- Edit motion path associated with motion tween
23Step 4a Create Classic Tween
- Select first Keyframe
- File gt Import to Stage bilbaodog (creates
record in Library) - Convert bilbaodog to Movie Clip symbol
- Modify gt Convert to Symbol Movie Clip dog
- Insert Keyframe at Fame 30
- Select instance in Frame 30 and change position
- Apply Classic Tween at first keyframe (should see
solid arrow)
24Step 4b Classic Tweening along Path
- Select layer containing classic tween animation
- Right-click layer and choose Add Classic Motion
Guide - Use Pen, Pencil, Line, Circle, Rectangle, or
Brush tool to draw desired path in motion guide - Snap center of instance to beginning of line in
the first keyframe, and to end of the line in the
last keyframe
25Step 4c Creating Mask Layer
- Select or create layer with objects to appear
inside mask - With layer selected, choose Insert gt Timeline gt
Layer - Mask layer always masks layer(s) immediately
below it - Place a filled shape or symbol instance on mask
layer - Mask layer can contain tween(s)
- Right-click (Windows) mask layer's name in
Timeline, and choose Mask from the context menu. - Display mask effect in Flash, LOCK mask layer and
masked layer(s)