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Lecture 2: Facts of network technologies developments

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Title: Lecture 2: Facts of network technologies developments


1
Lecture 2 Facts of network technologies
developments
  • Networking Trends

2
Introduction
  • Computer networks
  • A computer network is a system of interconnected
    computers and peripheral devices.
  • Communication
  • Communications is about the transfer of
    information from a sender, across a distance, to
    a receiver
  • The older forms of communications technology,
    such as telephones and radios, use analog
    signals.
  • Computers communicate with digital signals.

3
Top Networking Research Topics
  • Security
  • Mobile Computing
  • Network-based computing
  • Cloud Computing
  • Grid Computing
  • Internet-of-things (IoT)
  • Voice-over-IP (VoIP)
  • Large-scale wireless networks (Sensors, RFID)
  • High-speed wireless

4
Mobile Computing
  • Mobile computing is a generic term describing
    one's ability to use technology while moving.
  • Mobile computing involves mobile communication,
    mobile hardware, and mobile software.
  • Mobile Hardware includes mobile devices or device
    components.
  • Mobile software deals with the characteristics
    and requirements of mobile applications.
  • Communication issues in mobile computing include
    ad hoc and infrastructure networks as well as
    communication properties, protocols, data formats
    and the existing technologies.

5
Mobile Computing Items
  • There are at least three different classes of
    mobile computing items
  • portable computers, compacted lightweight units
    including a full character set keyboard and
    primarily intended as hosts for software that may
    be parameterized, as laptops, notebooks,
    notepads, etc.
  • mobile phones including a restricted key set
    primarily intended but not restricted to for
    vocal communications, as cell phones, smart
    phones, phonepads, etc.
  • wearable computers, mostly limited to functional
    keys and primarily intended as incorporation of
    software agents, as watches, wristbands,
    necklaces, keyless implants, etc.
  • The existence of these classes is expected to be
    long lasting, and complementary in personal
    usage, none replacing one the other in all
    features of convenience..

6
Mobile Computing Devices and Limitations
  • Devices
  • Many types of mobile computers have been
    introduced since the 1990s including the
  • Personal digital assistant/enterprise digital
    assistant
  • Smartphone
  • Tablet computer
  • Ultra-Mobile PC
  • Wearable computer
  • Limitations
  • Range Bandwidth
  • Security standards
  • Power consumption
  • Transmission interferences
  • Potential health hazards
  • Human interface with device

7
Internet-based technologies and services VoIP
  • VoIP
  • Voice over Internet Protocol (VoIP) is a general
    term for a family of transmission technologies
    for delivery of voice communications over IP
    networks such as the Internet or 
    other  packet-switched networks.
  • Other terms frequently encountered and synonymous
    with VoIP are IP telephony, Internet telephony,
    voice over broadband (VoBB), broadband telephony,
    and broadband phone.

8
VoIP
  • Internet telephony refers to communications
    services including voice, fax, and
    voice-messaging applications-that are transported
    via the Internet, rather than the public switched
    telephone network (PSTN).
  • The basic steps involved in originating an
    Internet telephone call are
  • conversion of the analog voice signal to digital
    format , and
  • compression/translation of the signal into
    Internet protocol(IP) packets for transmission
    over the Internet
  • the process is reversed at the receiving end.

9
VoIP
  • VoIP systems employ session control protocols to
    control the set-up and tear-down of calls as well
    as audio codes which encode speech allowing
    transmission over an IP network as digital audio
    via an audio stream.
  • Codec use is varied between different
    implementations of VoIP
  • some implementations rely on narrowband and
    compressed speech, while others support high
    fidelity stereocodes

10
Cloud Computing
  • Cloud computing is the delivery of computing as a
    service rather than a product, whereby shared
    resources, software, and information are provided
    to computers and other devices as a utility (like
    the electricity grid) over a network (typically
    the Internet). Clouds can be classified as
    public, private or hybrid.

11
Cloud Computing
  • Cloud computing relies on sharing of resources to
    achieve coherence and economies of scale, similar
    to a utility (like the electricity grid) over a
    network.
  • At the foundation of cloud computing is the
    broader concept of converged infrastructure and
    shared services.
  • Cloud computing, or in simpler shorthand just
    "the cloud", also focuses on maximizing the
    effectiveness of the shared resources.
  • Cloud resources are usually not only shared by
    multiple users but are also dynamically
    reallocated per demand. This can work for
    allocating resources to users.

12
The Internet of Things
  • The Internet of Things (IoT) refers to the
    interconnection of uniquely identifiable embedded
    computing-like devices within the existing
    Internet infrastructure.

13
The Internet of things
  • We have passed the threshold where more things
    are connected to the Internet than people.
  • The transition to IPv6 also supports seemingly
    limitless connectivity.
  • Cisco IBSG predicts the number of
    Internet-connected things will reach 50 billion
    by 2020, which equates to more than six devices
    for every person on Earth.
  • Many of us in the developed world already have
    three or more full-time devices connected to the
    Internet when factoring in PCs, smartphones,
    tablets, television devices and the like.

14
The Internet of Things
  • Things, in the IoT, can refer to a wide variety
    of devices such as heart monitoring implants,
    biochip transponders on farm animals, automobiles
    with built-in sensors, or field operation devices
    that assist fire-fighters in search and rescue.
  • Future IoT? IoT of sensor networks, using
    low-power sensors that "collect, transmit,
    analyze and distribute data on a massive scale,"
    says Evans.

15
The Internet of Things
  • Typically, IoT is expected to offer advanced
    connectivity of devices, systems, and services
    that goes beyond machine-to-machine
    communications (M2M) and covers a variety of
    protocols, domains, and applications.
  • IoT Applications
  • Environmental Monitoring, Infrastructure
    Management, Industrial Applications, Energy
    Management, Medical and Healthcare Systems,
    Building and Home Automation, Transport Systems,
    Large Scale Deployments
  • IoT Trends
  • Intelligence, Architecture, Complex system

16
Wireless Sensor Networks (WSNs)
  • A sensor network is a wireless network that
    consists of thousands of very small nodes called
    sensors.

Figure 1 Architecture of wireless sensor
networks
17
Wireless Sensor Networks (cont.)
  • WSN Sensors are equipped with sensing, limited
    computation, and wireless communication
    capabilities.

Typical hardware components of a sensor node in
wireless sensor networks
18
WSNs Applications
WSNs Applications
19
WSNs Challenges
  • Limited Sensor Resources
  • Battery power, computation capability, memory,
    etc.
  • Networking Challenges
  • Limited bandwidth, routing, multi-hop
    communication, mobility, topology control, large
    no. of sensors, frequent node on/off, etc.
  • Environment/Application-Driven Challenges
  • Requirements, extreme conditions, interference,
    etc.
  • Other Challenges
  • Security, synchronization, localization,
    deployment..
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