2D Game Pitch Legend of Seth the Bard - PowerPoint PPT Presentation

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2D Game Pitch Legend of Seth the Bard

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... 32-bit color Sprites used to implement animation Coordinate based collision ... Red Dragon is looking for a hero to save their land from the ... – PowerPoint PPT presentation

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Title: 2D Game Pitch Legend of Seth the Bard


1
2D Game PitchLegend of Seth the Bard
  • Andrew Claus
  • Greg Conklin
  • CIS 487/587 Fall 2009

2
Game Features
  • Sierra-Style Interface and Gameplay
  • The Legend of the Red Dragon related Storyline
  • 30 Different Rooms to Explore
  • 2 Major Questlines
  • 5 Different ways to Kill the Red Dragon
  • 4 Sad Endings
  • 1 Happy Ending
  • 7 Different ways to Die
  • 5 Random Forest Events
  • 3 Hidden Objects

3
Game Story Abstract
  • Continues storyline of the Legend of the Red
    Dragon
  • A town which is haunted by a legendary Red Dragon
    is looking for a hero to save their land from the
    frequent disturbances
  • Various heroes have trained years to hunt down
    and slay the Red Dragon
  • Many have attempted to slay it
  • Some boast to have killed it
  • Most do not come back alive
  • Seth the Bard, a local tale spinner, armed with
    the knowledge of past heroes, has vowed to stop
    this menace once and for all

4
Appearance
  • Classic Point-and-Click adventure/puzzle game
  • 80s Sierra / Lucas Arts style
  • 8-bit graphics style
  • Static 3D landscape backgrounds
  • Dynamic sprites placed on top of background
  • The user can move the character in all 4
    directions on each screen (north, south, east, or
    west), and when the player reaches an edge, the
    screen changes to the next scene in the
    respective direction.
  • Once the final scene is reached, the player will
    loop back to the opposite side of the world.
  • Medieval/Fantasy setting

5
Appearance contd.
  • Screenshot from Legend of Seth the Bard

6
Player Roles
  • Player controls the main character, Seth the Bard
  • Main goal
  • Kill the Red Dragon
  • Sub-goals
  • Find/acquire items needed to slay the Red Dragon
  • Complete various side-quest objectives
  • Discover interesting treasures/artifacts/locations
  • Exploration
  • The player can explore most of the world without
    restriction, additional areas can be unlocked by
    figuring out the puzzles

7
Available Player Actions
  • Mouse actions include
  • Walk to location
  • Interact with item
  • Look at item
  • Talk to person
  • Open inventory
  • Look at inventory item
  • Use inventory item
  • Keyboard actions include
  • Start/stop walking (north/south/east/west)
  • Save/Load game

8
Strategies and Motivations
  • Talk to the locals to get additional story,
    information, and hints
  • Find useful items in the games landscape
  • Use the look at function on landscapes and
    objects to get additional information and hints
  • Use or barter the items found to receive new
    items, or progress game play in a logical fashion
  • When confronted by enemies, run away

9
Level Summary
  • Main town
  • Main buildings and characters found here
  • Inn, weapons shop, armour shop, training hut
  • Forest
  • Creepy forest area
  • Enemies can be found here
  • Farmer Fields
  • Other Places
  • Mysterious location
  • Dragons Den
  • Location of the Red Dragon

10
Story Progression
  • The player will start inside of the Inn with no
    inventory and little story information
  • This will force the player to talk with the
    locals in the town to gather more information and
    location hints
  • Upon exploration of the available areas, the user
    will be able to find objects which can be used to
    progress the game
  • Trading objects with non-playing characters
  • Combining objects to form new objects
  • Using objects to open new locations
  • Once the player finds and uses all objects in the
    intended manner, the player will have the ability
    to find, confront, and kill the Red Dragon

11
Hardware Software Specification
  • Hardware
  • Modern PC with keyboard and mouse
  • Video card
  • 320x200 or 320x240 resolution support
  • 32-bit color support
  • Software
  • Adventure Game Studio Editor
  • Scripts written in AGS Script (similar to C)
  • .NET Framework 2.0
  • Windows 2000/XP/Vista/7
  • DirectX 5 or later
  • Video drivers
  • 320x200 or 320x240 resolution support
  • 16-bit color support

12
Algorithm Style
  • Adventure Game Studio Runtime Engine
  • Graphics drawn using DirectDraw 5
  • 320x200 screen resolution, 32-bit color
  • Sprites used to implement animation
  • Coordinate based collision detection
  • Audio supported by DirectSound
  • Mouse functionality supported by DirectInput
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