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Title: Instrumentation and Control Systems Presentation


1
Instrumentation and Control Systems Presentation
2006 Greg Heitkamp This material is based upon
work supported by the National Science Foundation
under Grant No. 0402616.) Any opinions, findings
and conclusions or recommendations expressed in
this material are those of the author's) and do
not necessarily reflect the view of the National
Science Foundation (NSF).
2
Digital
  • Storing information often in a series of 1s and
    0s or binary numbers. The process can be used to
    do calculations or sending pulses to regulate
    instrumentation or other electronic equipment
    turning it on/off or regulating the use of
    materials such as the flow of liquid through a
    valve. In instrumentation and process control
    this accomplished by concerting an analogue
    signal into a digital signal to control the
    process. A non-electronic example would be smoke
    signals or a beacon.

3
Analogue
  • An analog or analogue signal is any continuously
    variable signal. It differs from a digital signal
    in that small fluctuations in the signal are
    meaningful within a given scale range from a
    small to large signal. Analog is usually thought
    of in an electrical context, however mechanical,
    pneumatic, hydraulic, and other systems may also
    use analog signals. en.wikipedia.org/wiki/Analogue
    _signal A great example of an analogue device is
    a Wrist Watch with hands that move.

4
Binary
  • Having the base of 2 for number system with two
    digits 0 and 1. Basis of electronic signal
    signals used in computers. Creates two states for
    the binary signal on or off, 0 being off and 1
    being on. There is no state in between the device
    is either on or off. Often referred to as Boolean
    Logic

http//www.answers.com/topic/binary
5
Microprocessor
  • A silicon based processing chip or logic chip
    designed as the heart of the computer, contains
    all the necessary information to run a computer
    speed measured in megahertz (MHz) or gigahertz
    (GHz). These chips have areas for comparing
    numbers or doing calculations called registers.
  • Good example Digital Clocks and Wrist Watches

http//whatis.techtarget.com/definition/0,,sid9_gc
i212568,00.html http//www.sharpened.net/glossary/
definition.php?microprocessor http//www.answers.c
om/microprocessorr67
6
Fuzzy Logic
  • The ability of a machine to answer questions that
    are not yes or no questions. Fuzzy logic use 0
    and 1 as the extremes of yes and no but answers
    the degrees of maybe. Fuzzy logic works much
    closers to that of the human brain. It is subset
    of Boolean logic use to fill the concepts of a
    partial truth. An example of such is a half full
    glass of water is .50 of full.

http//whatis.techtarget.com/definition/0,,sid9_gc
i212172,00.html http//www.austinlinks.com/Fuzzy/o
verview.html http//whatis.techtarget.com/definiti
on/0,,sid9_gci212172,00.html
7
Neural System
  • In information technology, a neural network is a
    system of programs and data structures that
    approximates the operation of the human brain. A
    neural network usually involves a large number of
    processors operating in parallel, each with its
    own small sphere of knowledge and access to data
    in its local memory.
  • Good example Joystick for a computer game

http//searchnetworking.techtarget.com/gDefinition
/0,294236,sid7_gci212648,00.html
8
Sensors
  • Devices such as a photocell that respond to a
    signal or stimulus. A device that measures or
    detects a real-world condition, such as motion,
    heat or light and converts the condition into an
    analog or digital representation. These devices
    are use in manufacturing plants to tell how many
    items are in a package such as the example CDs
    to fill a container for packaging or to the
    number of containers fill case for shipment.
  • Good examples motion detectors and burglar alarms

http//www.answers.com/sensorsr67
9
Actuators
  • One that activates, especially a device
    responsible for actuating a mechanical device,
    such as one connected to a computer by a sensor
    link. http//www.answers.com/actuatorsr67
  • An actuator is the mechanism by which an agent
    acts upon an environment. The agent can be either
    an artificial intelligent agent or any other
    autonomous being (human, other animal, etc).
    http//www.answers.com/actuatorsr67
  • Examples human hand, leg, arm, Part Picking
    Robot, Switches

10
Stepper Motors
  • A mechanism that causes a device to be turned on
    or off, adjusted or moved. The motor and
    mechanism that moves the head assembly on a disk
    drive or an arm of a robot is called an actuator.
    http//www.answers.com/actuatorsr67
  • A good example printer motor moves the laser head
    cartridge across the paper. http//computer.howstu
    ffworks.com/inkjet-printer2.htm for the picture

11
Synchro Motor
  • A type of rotary transformer fixed to rotor which
    attached to a motor and can be adjusted. The
    current is adjusted to keep the rotor and motor
    operating at a synchronized speed. The result of
    this action causes the parts to work in unison.
  • http//www.answers.com/topic/synchro,
  • http//www.thefreedictionary.com/synchro
  • Good Examples the gun turret on a naval
    destroyer and the film and sound of older movies
    before microelectronics.

12
Open-loop Control
  • A control loop operated by human intervention or
    does not have a feedback loop to self adjust.
    http//www.answers.com/topic/open-loop-controller
  • Example A fan that plugs into the wall with no
    switch to turn on or off.

Fan operates at the speed of the motor
Fan operates to fast to much air movement blows
papers of desk
Plug fan into outlet power on
Unplug fan to shut off
13
Closed-loop Control
  • A control-loop operated by a feedback loop
    allowing self adjusting of the loop. A
    mechanical, optical, or electronic system that is
    used to maintain a desired output.
    http//www.answers.com/topic/control-system
  • Good example Fan with a switch to allow the
    speed to be changed

Fan speed can be adjusted or turned off
Switch turned down to lower fan speed
Fan plugged in
Fan turned on
Fan is to fast papers blow around
Fan works fine papers do not blow around
14
Instrumentation
  • Instrumentation is defined as "the art and
    science of measurement and control".
    Instrumentation is used to refer to the field in
    which Instrument technicians and engineers work.
    Instrumentation also can refer to the available
    methods of measurement and control
    en.wikipedia.org/wiki/Instrumentation
  • Good example the gauges that control the boilers
    for the school heating system

15
Standards Addressed in this Unit
  • Standard 2 Students will develop an
    understanding of the core concepts of technology.
  • Y The stability of a technological system is
    influenced by all the components in the system
    especially the feedback loop.
  • DD Quality control is planned to ensure that the
    product ,service, or system meets established
    criteria.
  • FF Complex systems have many layers of controls
    to provide information
  • Standard 3 Students will develop an
    understanding of the relationships among
    technologies and connections between technology
    and other fields of study
  • H Technology innovation often results when
    ideas, knowledge, or skills are shared within a
    technology, among technologies or across other
    fields.
  • J Technological progress promotes the
    advancement of science and mathematics.

16
Standards Addressed in this Unit continued
  • Standard 17 Students will develop an
    understanding of and be able to select and use
    information and communication technologies.
  • M Information and communication systems allow
    information to be transferred from human to
    human, human to machine, and machine to machine.
  • P There are many ways to communicate
    information, such as graphics and electronic
    means.
  • Q Technological knowledge and processes are
    communicated using symbols, conventions, icons,
    graphic images, and languages that incorporate a
    variety of visual, auditory, and tactile stimuli
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