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Squad Ambush

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Title: Squad Ambush


1
AMBUSH A surprise attack from a concealed
position on a moving or temporarily halted
target.
  • Planning. The key planning considerations
    include
  • Covering the entire kill zone by fire.
  • Using existing or reinforcing obstacles
    (Claymores
  • and other mines) to keep the enemy in the kill
    zone.
  • Protecting the assault and support elements with
    mines,
  • Claymores, or explosives.
  • Using security elements or teams to isolate the
    kill zone.
  • Assaulting into the kill zone to search dead and
    wounded,
  • assemble prisoners, and collect equipment. (The
    assault
  • element must be able to move quickly through its
    own
  • protective obstacles.)
  • Timing the actions of all elements of the platoon
    to
  • preclude loss of surprise.
  • Using only one squad to conduct the entire ambush
    and
  • rotating squads over time from the ORP. This
    technique
  • is useful when the ambush must be manned for a
    long time.

RALLY POINT
NOTE This is a technique and is METT-TC
dependent. Guidance and direction from higher
MUST also be considered during execution.
NOT DRAWN TO SCALE
2
RALLY POINT
NOT DRAWN TO SCALE
3
- Squad Column Formation - Traveling Overwatch
Mvt. Technique
RALLY POINT
NOT DRAWN TO SCALE
4
RALLY POINT
NOT DRAWN TO SCALE
5
RALLY POINT
NOT DRAWN TO SCALE
6
Observe/Recon the area to determine The best
location for a KILL ZONE and the desired support
and assault team locations. Also, note the
routes into and out of the area.
  • Tasks that may be occurring
  • Security
  • Prepare for mission exec.
  • Line up rucks

RALLY POINT
NOT DRAWN TO SCALE
7
Observe/Recon the area to determine The best
location for a KILL ZONE and the desired support
and assault team locations. Also, note the
routes into and out of the area.
  • Tasks that may be occurring
  • Security
  • Prepare for mission exec.
  • Line up rucks

RALLY POINT
NOT DRAWN TO SCALE
8
Identify -Right limit -Individual fighting
positions (get in the prone position to ensure
you can see and fire into the kill zone)
  • Tasks that may be occurring
  • Security
  • Prepare for mission exec.
  • Line up rucks

RALLY POINT
NOT DRAWN TO SCALE
9
Identify -Left limit -Individual fighting
positions (get in the prone position to ensure
you can see and fire into the kill zone)
  • Tasks that may be occurring
  • Security
  • Prepare for mission exec.
  • Line up rucks

RALLY POINT
NOT DRAWN TO SCALE
10
SQUAD ATTACK
Ensure you indicate where you want the
claymore(s) to be set up.
  • Tasks that may be occurring
  • Security
  • Prepare for mission exec.
  • Line up rucks

RALLY POINT
NOT DRAWN TO SCALE
11
SQUAD ATTACK
Ensure you indicate where you want the
claymore(s) to be set up.
  • Tasks that may be occurring
  • Security
  • Prepare for mission exec.
  • Line up rucks

RALLY POINT
NOT DRAWN TO SCALE
12
SQUAD ATTACK
  • Tasks that may be occurring
  • Security
  • Prepare for mission exec.
  • Setting up claymore(s)
  • Tasks that may be occurring
  • Security
  • Prepare for mission exec.
  • Line up rucks

RALLY POINT
NOT DRAWN TO SCALE
13
  • Tasks that may be occurring
  • Security
  • Prepare for mission exec.
  • Setting up claymore(s)
  • Tasks that may be occurring
  • Security
  • SL revealing plan to support TL
  • and other squad members
  • Prepare for mission exec.

RALLY POINT
NOT DRAWN TO SCALE
14
  • Tasks that may be occurring
  • Security
  • Prepare for mission exec.
  • Setting up claymore(s)

Support Team needs to be in position to
overwatch the aslt. team move into
position. Therefore, they depart prior to the
aslt. team (I.e., 1 min).
RALLY POINT
NOT DRAWN TO SCALE
15
Left limit person can lead the support team into
position. The TL has to inspect and
validate positions.
RALLY POINT
NOT DRAWN TO SCALE
16
Left limit person can lead the support team into
position. The TL/SL has to inspect and
validate positions.
RALLY POINT
NOT DRAWN TO SCALE
17
Right limit person can lead the assault team into
position. The TL/SL has to inspect and
validate positions.
ASSAULT
SUPPORT
Once the AMBUSH is set, SL calls and reports to
higher.
RALLY POINT
NOT DRAWN TO SCALE
18
TIME TO PLAY THE WAITING GAME. ENSURE
YOUR WEAPONS ARE OFF SAFE ONCE SET. NOISE AND
LIGHT DISCIPLINE ARE KEY. LOOK FOR AND PASS THE
SIGNAL WHEN THE ENEMY IS/ARE DETECTED.
RALLY POINT
NOT DRAWN TO SCALE
19
RALLY POINT
NOT DRAWN TO SCALE
20
RALLY POINT
NOT DRAWN TO SCALE
21
SUPPORT
RALLY POINT
NOT DRAWN TO SCALE
22
SUPPORT
RALLY POINT
NOT DRAWN TO SCALE
23
Activities (may be occurring simultaneously after
SECURITY has been established and EPW team has
searched and secured any present
enemy.) -ACE -EPW -Aid Liter -Demo -Priority
Information Requirements (PIR) -SALUTE/SITREP
SUPPORT
RALLY POINT
NOT DRAWN TO SCALE
24
SUPPORT
Execute withdrawal plan -Fire in the hole 1
(Aslt Team leaves) -Fire in the hole 2 (Spt Team
and others leave) -Fire in the hole 3 (Demo Team
leaves)
RALLY POINT
NOT DRAWN TO SCALE
25
SUPPORT
Execute withdrawal plan -Fire in the hole 1
(Aslt Team leaves) -Fire in the hole 2 (Spt Team
and others leave) -Fire in the hole 3 (Demo Team
leaves)
RALLY POINT
NOT DRAWN TO SCALE
26
Execute withdrawal plan -Fire in the hole 1
(Aslt Team leaves) -Fire in the hole 2 (Spt Team
and others leave) -Fire in the hole 3 (Demo Team
leaves)
RALLY POINT
NOT DRAWN TO SCALE
27
Execute withdrawal plan -Fire in the hole 1
(Aslt Team leaves) -Fire in the hole 2 (Spt Team
and others leave) -Fire in the hole 3 (Demo Team
leaves)
RALLY POINT
NOT DRAWN TO SCALE
28
  • 1. Consolidate and reorganize
  • -ACE
  • -SALUTE
  • -SITREP
  • 2. Report to higher

RALLY POINT
NOT DRAWN TO SCALE
29
AMBUSH A surprise attack from a concealed
position on a moving or temporarily halted
target.
  • Planning. The key planning considerations
    include
  • Covering the entire kill zone by fire.
  • Using existing or reinforcing obstacles
    (Claymores
  • and other mines) to keep the enemy in the kill
    zone.
  • Protecting the assault and support elements with
    mines,
  • Claymores, or explosives.
  • Using security elements or teams to isolate the
    kill zone.
  • Assaulting into the kill zone to search dead and
    wounded,
  • assemble prisoners, and collect equipment. (The
    assault
  • element must be able to move quickly through its
    own
  • protective obstacles.)
  • Timing the actions of all elements of the platoon
    to
  • preclude loss of surprise.
  • Using only one squad to conduct the entire ambush
    and
  • rotating squads over time from the ORP. This
    technique
  • is useful when the ambush must be manned for a
    long time.

RALLY POINT
NOTE This is a technique and is METT-TC
dependent. Guidance and direction from higher
MUST also be considered during execution.
NOT DRAWN TO SCALE
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