Board Games PowerPoint PPT Presentation

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Transcript and Presenter's Notes

Title: Board Games


1
Introduction
  • Board Games
  • Video Games
  • Arcade Games
  • First Person Shooters
  • Strategy Games
  • Turned Based
  • Real Time

Its Thinking.
2
Algorithms In Current Games
  • Patterns
  • Min-Max
  • Chess
  • Can be used because there are 15 to 25 legal
    moves per turn
  • Go
  • Cannot be strictly used because there are roughly
    250 possible legal moves
  • State Machines
  • A for Path Finding
  • Navigation Mesh

3
Weakness Strengths in Current Technologies
  • Strength
  • Easy to implement
  • Quick way of providing illusionary intelligence
  • Easy to Debug
  • Less CPU time required
  • Weakness
  • Easy to Beat
  • In order to aid the illusion the AI is given a
    lot of information a regular user is not privied
    to
  • Lacks real intelligence.

4
Algorithms in Next Gen Games
  • Modified State Machines
  • Neural Networks
  • Perceptrons
  • Bayesian Networks
  • Decision Trees
  • Genetic Programming

5
Weakness Strengths in Next Gen Technologies
  • Strengths
  • Much more convincing to the Human User
  • Better Game play
  • No need for cheating AI
  • Weaknesses
  • Hard to implement
  • Harder to debug
  • Requires a lot more CPU time and memory

6
Future Work
  • Speech
  • Recognition
  • Text-to-Speech
  • Dynamic Game Universe
  • Hardware Acceleration
  • AiSeek
  • Tank Battle Movie
  • Simulated Game City

7
Conclusion
  • Split in Gaming industry
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