Title: Lighting Design Project
1Lighting Design Project
2Table of Contents
- Design concept plans
- Power Density
- Spaces
- Respective fixture cutsheets
- AGI32 calculations and renderings
- Ballast cutsheets
3Design Concept Plans
4Design Concept Plans
5Design Concept Plans
6Power DensitySpace-by-Space Method
ASHRAE 9.6.1(b) is valid only when partition
heights are greater than 0.8(ceiling height),
which in this case would be 0.89.5 7.6. From
the project guidelines of part 1, the cubicles
partitions heights in the open office area are
54 or 4.5, which is less than 7.6. Therefore,
this standard was not applied when configuring
the gross interior floor area.
7Power Density
Noted in class to use 1.5 instead of 1.3 in
order to account for the receptionists VDU in
the lobby space.
8Power Density
9Power Density
10Lobby
- IESNA Illuminance Criteria
- Fixture Cutsheets
- AGI32 Plan
- Pseudo Color Rendering
- RGB Color Rendering
11IESNA Illuminance Criteria
- Important
- Appearance of Space and Luminaires Very
Important - Daylighting Integration and Control
- Light Distribution on Surfaces
- Luminances of Room Surfaces
- Shadows
- System Control and Flexibility
- Illuminance
- Horizontal, Category A
- Handwritten tasks
- 2 pencil and softer leads
- Very Important
- Reflected Glare
- Illuminance
- Horizontal, Category D
- Important
- Source/Task/Eye Geometry
- Somewhat Important
- Light Distribution on Task Plane (Uniformity)
- Lobby
- Offices Lobbies, lounges, and reception areas
- Very Important
- Appearance of Space and Luminaires
- Important
- Color Appearance (and Color Contrast)
- Direct Glare
- Light Distribution on Surfaces
- Luminances of Room Surfaces
- Modeling of Faces or Objects
- Surface Characteristics
- Illuminance
- Vertical, Category A
- Somewhat Important
- Daylighting Integration and Control
- Flicker (and Strobe)
- Reflected Glare
- Shadows
- Illuminance
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15Lobby RGB Rendering
16Corridor
- IESNA Illuminance Criteria
- Fixture Cutsheets
- AGI32 Plan
- Pseudo Color Rendering
- RGB Color Rendering
17IESNA Illuminance Criteria
- Corridors (Service Spaces)
- Stairways and Corridors
- Very Important
- Shadows
- Important
- Daylighting Integration and Control
- Direct Glare
- Light Distribution on Surfaces
- Luminances of Room Surfaces
- Modeling of Faces or Objects
- Illuminance
- Horizontal, Category B
- Somewhat Important
- Color Appearance (and Color Contrast)
- Reflected Glare
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22Library
- IESNA Illuminance Criteria
- Fixture Cutsheets
- AGI32 Plan
- Pseudo Color Rendering
- RGB Color Rendering
23IESNA Illuminance Criteria
- Library
- Book Stacks - Active
- Very Important
- Special Considerations
- Degradation factors should be considered
- Illuminance
- Vertical, Category D
- Important
- Color Appearance (and Color Contrast)
- Direct Glare
- Point(s) of Interest
- Somewhat Important
- Appearance of Space and Luminaires
- Flicker (and Strobe)
- Light Distribution on Task Plane (Uniformity)
- Reading Printed tasks Typed originals
- Important
- Illuminance
- Horizontal, Category D
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29Conference Room
- IESNA Illuminance Criteria
- Fixture Cutsheets
- AGI32 Plan
- Pseudo Color Rendering
- RGB Color Rendering
30IESNA Illuminance Criteria
- Conference Room
- Meeting
- Very Important
- Appearance of Space and Luminaires
- Direct Glare
- Modeling of Faces or Objects
- Important
- Color Appearance (and Color Contrast)
- Light Distribution on Surfaces
- Light Distribution on Task Plane (Uniformity)
- Luminances of Room Surfaces
- Reflected Glare
- Surface Characteristics
- Illuminance
- Horizontal, Category D
- Vertical, Category B
- Somewhat Important
- Daylighting Integration and Control
- Flicker (and Strobe)
- Photocopies
- Very Important
- Reflected Glare
- Illuminance
- Horizontal, Category D
- Somewhat Important
- Light Distribution on Task Plane (Uniformity)
- Shadows
- Source/Task/Eye Geometry
- Data processing tasks
- VDT screens
- Very Important
- Appearance of Space and Luminaires
- Direct Glare
- Light Distribution on Task Plane (Uniformity)
- Reflected Glare
- Source/Task/Eye Geometry
- Illuminance
- Vertical, Category A
31IESNA Illuminance Criteria
- Conference Room (continued)
- Ball-point pen
- Very Important
- Reflected Glare
- Important
- Illuminance
- Horizontal, Category D
- Somewhat Important
- Light Distribution on Task Plane (Uniformity)
- Shadows
- Source/Task/Eye Geometry
- White boards
- Very Important
- Reflected Glare
- Source/Task/Eye Geometry
- Illuminance
- Vertical, Category B
- Important
- Printed Tasks
- Typed Originals
- Important
- Illuminance
- Horizontal, Category D
- Somewhat Important
- Light Distribution on Task Plane (Uniformity)
- Reflected Glare
- Shadows
- Source/Task/Eye Geometry
- Drafting/Graphic Arts
- Prints
- Very Important
- Color Appearance (and Color Contrast)
- Direct Glare
- Flicker (and Strobe)
- Light Distribution on Surfaces
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37Open Office Area
- IESNA Illuminance Criteria
- Fixture Cutsheets
- AGI32 Plan
- Pseudo Color Rendering
- RGB Color Rendering
38IESNA Illuminance Criteria
- Open Plan Office
- Intensive VDT use
- Very Important
- Direct Glare
- Luminances of Room Surfaces
- Reflected Glare
- Source/Task/Eye Geometry
- Illuminance
- Vertical, Category B
- Important
- Appearance of Space and Luminaires
- Color Appearance (and Color Contrast)
- Daylighting Integration and Control
- Flicker (and Strobe)
- Light Distribution on Surfaces
- Light Distribution on Take Plane (Uniformity)
- Modeling of Faces or Objects
- Shadows
- Surface Characteristics
- Important
- Color Appearance (and Color Contrast)
- Light Distribution on Task Plane (Uniformity)
- Luminances of Room Surfaces
- Illuminance
- Horizontal, Category D
- Vertical, Category A
- Somewhat Important
- Daylighting Integration and Control
- Prints
- Very Important
- Color Appearance (and Color Contrast)
- Direct Glare
- Flicker (and Strobe)
- Light Distribution on Surfaces
- Luminances of Room Surfaces
- Reflected Glare
- Shadows
- Source/Task/Eye Geometry
39IESNA Illuminance Criteria
- Open Plan Office (continued)
- Photocopies
- Very Important
- Reflected Glare
- Illuminance
- Horizontal, Category D
- Somewhat Important
- Light Distribution on Task Plane (Uniformity)
- Shadows
- Source/Task/Eye Geometry
- Data processing tasks
- VDT screens
- Very Important
- Direct Glare
- Light Distribution on Task Plane (Uniformity)
- Reflected Glare
- Source/Task/Eye Geometry
- Illuminance
- Handwritten tasks
- 2 pencil and softer leads
- Very Important
- Reflected Glare
- Illuminance
- Horizontal, Category D
- Important
- Source/Task/Eye Geometry
- Somewhat Important
- Light Distribution on Task Plane (Uniformity)
- Shadows
- Ball-point pen
- Very Important
- Reflected Glare
- Important
- Illuminance
- Horizontal, Category D
- Somewhat Important
- Light Distribution on Task Plane (Uniformity)
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46Ballast Cutsheets
47T5
481-T8
492-T8
504-T8