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Aglets Software Development Kit IBM Japo

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Title: Aglets Software Development Kit IBM Japo


1
Agent Workshop
Helder Coelho and Luis Moniz FCUL
2
Contents
  • 1. Introduction
  • 2. Workshop Design
  • 3. Pilot Exercises
  • 4. Conclusions

3
  • 1. INTRODUCTION
  • Agent
  • Workshop
  • Background Knowledge
  • Specifications
  • Standards

4
Idea of Agent
  • An agent is a program that
  • works autonomously during a period of time,
  • interacts with the other agents and services,
  • lives in an environment, and
  • performs a task in name of a person or an
    organization.
  • Features
  • Dynamic, Adaptable, Robust and Mobile.

5
Idea of Workshop
  • Space for light agent engineering, where it is
    also possible to develop innovative ideas and
    concepts along pilot exercises
  • Toolboxes,
  • Workbenches,
  • Simulation platforms,
  • Testbeds and
  • Technologies.

6
Tools/Toolbox
  • Specifying (AUML),
  • Editing,
  • Programming,
  • Generating,
  • Assembling,
  • Monitoring, and
  • Probing.

7
Workbench
  • User interface.
  • Agent and environment development, monitoring and
    probing tools.
  • Platform capabilities.

8
Platform
  • It supports the execution of agents.
  • Agent management.
  • Environment control.
  • It supports communication
  • Communication methods.
  • Base structures.

9
Classification of Platforms
  • According to agent types
  • Isolated agents
  • Simulation / Evolution
  • Artificial Life
  • Fixed agents
  • Connection with other environments
  • Local processing
  • Mobile agents
  • Distributed processing

10
General Specifications
  • Specifications
  • FIPA (Foundation for Intelligent Physical Agents)
  • MASIF/OMG (Object Management Group)
  • OAA (Open Agent Architecture)
  • Communication languages (ACL)
  • KQML (Knowledge Query and Manipulation Language)
  • KIF (Knowledge Interchange Format)
  • Ontolingua
  • FIPA ACL
  • ICL OAA

11
KQML (Knowledge Query Manipulation Language)
  • Protocol for carrying and formating messages
    based in speech acts.
  • Define a set of primitive messages
  • tell subscribe evaluate ...
  • Define the type of answer for each message
  • It integrates the concept of facilitator (guide
    messages).
  • The content of the messages is not defined.

12
KIF (Knowledge Interchange Format)
  • Language for knowledge representation shared
    among several agents. A sort of lingua franca.
  • Analogue to LISP declarative
  • Expressiveness of first order logic
  • (salary john 550)
  • (gt ( (length farm1) (width farm1)) ( (length
    farm2) (width farm2)))
  • (gt (and (real ?x) (integer ?n)) (gt (exp ?x ?n)
    0))

13
Ontology
  • Aim represent the knowledge structure
  • Easy to use, ability to process knowledge.
  • Semantic web
  • Varieties
  • XML/XML Schema
  • RDF/RDF Schema
  • OML
  • DAML, DAMLOIL, DAML-S, DAML-L
  • ...

14
Foundation for Intelligent Physical Agents (FIPA)
  • FIPA International Association of enterprises to
    share general specifications on agent technology.
  • Standards for
  • Concepts
  • Architectures
  • Services
  • Communication
  • Platforms
  • ....

15
FIPA Platforms
(www.fipa.org/resources/livesystems.html)
  • Specification for implementing platforms
  • Obligatory request
  • AMS (Agent Management System)
  • DF (Directory Facilitator)
  • ACC (Agent Communication Channel)
  • Support of
  • Link between platforms via IIOP protocol
  • Distribution of a platform among several machines
  • ....

16
FIPA Platform
17
OMG (Object Management Group)
  • MASIF (Mobile Agent System Interoperability
    Facility)
  • Common platform for allowing communication among
    mobile agents.

18
CORBA/ORB
Integration of agents in ORB architectures
19
  • 2. Workshop Design
  • Platforms
  • Workbenches
  • Testbeds
  • Technologies
  • Commercial Products

20
Simulation Platforms
  • Swarm
  • Tileworld
  • Javabots
  • Teambots
  • Mice
  • ABE
  • MACE
  • TouringMachines
  • ViewGen
  • Tierra
  • StarLogo
  • EINSTein
  • RoboSoccer
  • RoboRescue
  • SimCog
  • Creatures
  • SIMS
  • ........

21
Workbenches
  • Agent Tcl (Dartmouth)
  • April (Fujitsu)
  • Clearlake (Guideware)
  • M0 (Univ. of Geneva)
  • Obliq (DEC SRC)
  • Safe-Tcl (N. Borenstein)
  • Tacoma (Univ. of Norway Cornell Univ.)
  • Telescript (General Magic)
  • Wave (Univ. of Surrey)
  • Internet System Environment (OSF)
  • Orbix (Iona)
  • Sumatra (UMCP)
  • JAM (Univ Columbia)
  • JIAC (DAI-Lab/Tech.Univ. Berlin)
  • EXCALIBUR (Tech. Univ. Berlin)
  • FarGo (Israel Inst. of Tech.)
  • Ara (Univ. Kaiserslautern)
  • Agent CLIPS (YilSoft)

22
Workbenches
  • Aglets (IBM TRL)
  • Concordia (Mitsubishi)
  • ABE (IBM)
  • CyberAgents (FTP Software)
  • Odyssey (General Magic)
  • MOA (MASIF/OMG)
  • Voyager (ObjectSpace)
  • ZEUS (BT)
  • Hive (MIT)
  • Bee-Gent (TOSHIBA)
  • Agent Building Shell (Univ of Toronto )
  • A-Match (CMU)
  • RETSINA (CMU)
  • DECAF (Univ Delaware)
  • Mole (Univ. Stuttgart)
  • OrbixWeb (Iona)
  • Java Agent Template (Stanford)
  • OAA (SRI)
  • .....

23
Workbenches (FIPA)
  • Agent Development Kit
  • April Agent Platform (Fujitsu)
  • Comtec Agent Platform
  • FIPA-OS (Nortel)
  • Grasshopper
  • JACK Intelligent Agents
  • JADE (TILAB)
  • JAS API (Fujitsu, Sun, IBM, HP, ...)
  • LEAP
  • ZEUS (British Telecom)
  • XDepint
  • SACI
  • NETDEF

24
Testbeds
  • Exercices
  • SEM
  • Depint
  • SEM
  • Languages
  • Prolog, StarLogo, CLIPS
  • C, Java

25
Technologies
  • Symbolic Programming
  • Genetic Programming
  • Ant Programming
  • Neural Networks
  • Fuzzy Logic
  • Cellular Automata

26
Look to Isolated Agents
  • Reduced environments.
  • Simple agents.
  • A big number of simultaneous agents.
  • No external link.
  • Artificial Life, Simulation, Evolution and
    Learning.
  • Examples
  • Swarm, StarLogo, TileWorld, EINSTein, Javabots,
    RoboSoccer.
  • Creatures, SIMS, ....

27
StarLogo
  • Based on LOGO.
  • Fast prototyping of applications.
  • Several simultaneous agents.
  • Identical agents (same code).
  • Very simple agents
  • Emergency of global behaviours upon isolated ones.

28
EINSTein
  • Environment for simulation military battles.
  • Agents defined upon fixed parameters
  • Behaviour
  • Personalidade
  • Comunicação
  • Two groups facing each other.
  • Territory specification.

29
RoboSoccer
  • Client/Server.
  • SoccerServer
  • It executs the players commands.
  • It sends for each player environment information.
  • It controls the environment integrity.
  • Clients (Players).
  • They process the received information.
  • They send commands to the server.

30
MABS Platforms
31
Look to Fixed Agents
  • Heterogeneous agents.
  • Server.
  • Support for communication.
  • Distributed environment.
  • Examples
  • AgentCLIPS, JAT.

32
Agent CLIPS
  • Agents written in CLIPS.
  • Link to NNTP and HTTP servers.
  • Common use
  • Access to web/news pages
  • Data filtering
  • Communication with other CLIPS agents.
  • Available MacIntosh and Unix (Sun).

33
Java Agent Template (JATLite)
  • For building agents that talk through the
    Internet.
  • Non migratory (yet achieved with Java RMI).
  • Communication with KQML.
  • Open architecture, designed for allowing easy
    extensions with new funcionalities.

34
Open Agent Architecture (SRI)
  • Agent facilitator
  • Blackboard
  • Register service
  • Message chaining
  • Agent linking
  • Communication language

35
Open Agent Architecture (OAA)
  • Agents written in PROLOG/JAVA.
  • When registering, the agent shows the services
    for the community.
  • When receiving a request, the facilitator
    forwards it to the agents able to solve it.
  • Requests with querys PROLOG form.
  • No control over the agents.

36
Open Agent Architecture (OAA)
37
Open Agent Architecture (OAA)
Facilitator Agent
Registry
Interagent Communication Language
Modality Agents
38
JADE (Java Agent DEvelopment Framework)
  • It supports FIPA standard for agent platforms
    AMSDFACC.
  • To each machine is associated an agent container
    (a sort of JVM).
  • A platform may have several containers
    communicating via RMI.
  • Agents written in JAVA.
  • A GUI controls several agents
  • Start, suspend, kill ....

39
JADE (Java Agent DEvelopment Framework)
40
Look to Mobile Agents
  • Environments for supporting distributed code.
  • Agent movement among machines
  • Reduction of net traffic
  • Elimination of comunication delays
  • Autonomous and syncronous execution
  • Dynamic adaptation to problems
  • Heterogeneous environments
  • .....
  • Examples
  • Aglets, Voyager, Odissey, DAgents, Ara.

41
Safe TCL
  • Standard for the creation of agents.
  • Agents are defined using a subset of Tcl
    language, allowing the server security.
  • Transport means email.
  • Support system Tcl/tk Safe Tcl MIME.
  • Simple system to create and send agents to remote
    locations.

42
Telescript
  • First commercial language oriented to create
    mobile agents.
  • The agents correspond to Telescript objects and
    they conserve their state when they move.
  • Some disadvantages
  • Require several system resources
  • Commercial (costs)
  • Out of market General Magic is developping
    agents in Java.

43
DAgents (Agent Tcl)
http//www.cs.dartmouth.edu/agent/
  • Plataform for mobile agents
  • An agent is a script in Tcl
  • It allows the movement of the agent using
    agent_jump, transporting the agent plus its
    execution state
  • Security is achieved with agent encryptation and
    Safe-Tcl
  • Extensions Scheme, Java and Phyton.
  • Available Unix.

44
Agent Building Environment (ABE)
  • Development workbench.
  • Facilities for building up applications based in
    distributed/mobile environment.
  • Adopted for services
  • NTTP, HTTP, Time, File
  • New adaptators in Java or C.
  • Available OS2, Windows, AIX.

45
Aglets Software Development Kit (IBM
Japan/OpenSource)
http//www.trl.ibm.co.jp/aglets
  • Integrated package for design and management of
    multi-agent systems.
  • New communication protocol ATP (Agent Transfer
    Protocol).
  • Agent server (Tahiti) creation, remotion ....
  • Language JAVA.
  • Extensions JMT (Java-based Moderator Template),
    JKQML (Java KQML).
  • Available SPARC/Solaris 2.5, x86/Solaris(1.1
    beta 4), Windows95/NT, AIX 4.1.4, OS/2(1.1.1
    beta).

46
Aglets Software Development Kit
  • Model fixed execution based in events.
  • Creation, Remotion, Mobility, Persistence.
  • onCreation(), run(), handleMessage(),
    onArrival(), onDeparting(), onActivation() .....
  • Agents executed within the platform (Tahiti).
  • Several JAVA restrictions
  • Control of resources.
  • Recover of execution states.

47
Aglets Software Development Kit
  • Example

The return of WriterSlave depends
on Timeout User interaction Writer informs what
is the result of the operation.
48
Ara
http//www.uni-kl.de/AG-Nehmer/Projekte/Ara/index_
e.html
  • Platform for safe execution of agents in
    heterogeneous nets.
  • Language TCL or C/C (pre-processed).
  • Available SunOS, Solaris and Linux.

49
Mole
http//www.informatik.uni-stuttgart.de/ipvr/vs/pro
jekte/mole.html
  • It supports agents written in Java.
  • Functionalities
  • location - basic services for agents.
  • engine - services for locations.
  • Types of agents
  • System agents
  • User agents
  • Common agents

50
Odyssey(General Magic)
http//www.genmagic.com
  • System of agents implemented as a set of JAVA
    libraries.
  • It supports the concepts of agent and location.
  • It does not support the transport of the agent
    state.
  • Platform JDK1.1

51
Voyager(ObjectSpace)
http//www.objectspace.com
  • It is an ORB written in Java.
  • Oriented for building distributed applications.
  • It supports the CORBA standard.
  • Agents are treated as Objects.
  • Integration with applets.
  • It is not a platform specific for agents.

52
Voyager(ObjectSpace)
  • Example
  • Each shop has the same set of products.
  • Agent SHOP searches the shop that has the
    desired and cheapest product and stops there.
  • Agent BUY search the shop where SHOP is stopped
    and buys the product.
  • Agente SHOP goes away to search again for the
    best price.

53
NETDEF
  • Parallel high level language.
  • Compiler able to translate a NETDEF program into
    a neural network.
  • Computation equivalence between a neural net and
    a classical program.
  • Symbolic and subsymbolic computations are closer.
  • Main features modularity, syncronism and massive
    parallelism.
  • Web site www.di.fc.ul.pt/jpn/netdef/netdef.htm

54
Look to Commercial Agents
  • Several tentatives to produce commercial products
    based on agent tools
  • Archon
  • Telescript, Odissey, Serengueti, Portico
  • Creatures, The Sims
  • Examples OrbixWeb, Serengeti and Portico.

55
OrbixWeb(Iona Technologies)
  • Platform for developping client/server
    applications according the CORBA standard.
  • It generates Java applications.
  • It is not specific for agent construction.
  • Commercial product.

56
Serengeti (General Magic/MicroSoft)
  • Personal assistant.
  • VUI/GUI user interface.
  • To be partially integrated with the next
    Microsoft Outlook version.
  • Technology
  • Odyssey (?).
  • Actual state (?).

57
Portico (General Magic)
  • Portico is a virtual assistant and an integration
    and access factor for several data and
    communication services.
  • Functionalities
  • Speech recognition
  • Conversation handling
  • Data filtering
  • Agenda management
  • Data search
  • Technology
  • Odyssey
  • MagicTalk

58
  • 3. Pilot Exercises
  • GIA and LabMAG
  • (Helder Coelho, Leonel Nóbrega, Luis Moniz, Paulo
    Urbano).

59
Exercise1 Training soccer tactics
  • Applying the ideas of the society of mental
    states framework (Corrêa and Coelho, 1998).
  • Generating special soccer players with the
    RoboSoccer platform need of new tools.
  • Tool package Agent editor, Agent code generator,
    Agent executor and Agent behaviour probing.
  • Experiment to coach the movements and actions of
    a partcular soccer team (Nóbrega, 2001).

60
Exercise 2 Tailoring teams
  • Extension of the OAA platform with 3 components
    for automatic agent generation Agent listener,
    Agent creator and Agent activator.
  • Agents regarded as service providers with a
    public ontology interface, externally shared by
    the platform.
  • Focus on complex, dynamic and adaptative group
    behaviours and tasks agents as building blocks
    of intelligent and customised applications (Moniz
    and Coelho, 2001).

61
Exercise 2 Tailoring teams
  • Architecture of the 3 system structure levels
    Service (implementation and management of the
    agent and service black box), Design
    (construction of applications by aggregating the
    resources as a community of agents in the Service
    level) and User (gateway to the system
    manipulation in terms of task specifications and
    high-level services).
  • Experiment find a movie by decomposing this
    goal as a set of tasks to be solved by a group of
    agents.

62
Exercise 3 Mixing social and physical
features
  • Educational environment for behaviour based
    robots focus on advanced experiments on
    collective behaviour.
  • Testebed mixing Aglets and Player/Stage.
  • Extended Aglets multi-agent platform to arrange
    better tools for the designer.
  • Player/Stage environment for robotics simulation.
  • AGLIPS linkage between those two heterogeneous
    environments (Aglets and Player/Stage) to build a
    virtual laboratory robots are specified in CLIPS.

63
Exercise 3 Mixing social and physical
features
  • Composite behaviour according to the idea of
    Brookss subsumption architecture (Moniz et al,
    2002).
  • Experiment arrange a library of agents, control
    programs and environments (number, size, location
    of obstacles, number and location of robots, and
    behaviour of each robot) to build flocking
    behaviour in a world full of obstacles.
  • Web site ai.di.fc.ul.pt/projects

64
Exercise 4 Brokering service agencies
  • Extended Aglets platform for delivering new
    services (white pages, group formation and yellow
    pages) in a distributed and mobile agent
    environment.
  • Extension along 4 lines environment,
    architecture, live cycle model and communication
    (message model to support KQML like directives
    and speech acts).
  • Complex robot communication channel with white
    pages service and GPS like facility (Moniz et al,
    2002)..

65
  • 4. Conclusions

66
Trends
  • Tools
  • Agent construction/design
  • Agent control/management
  • Agent monitoring/probing
  • Associated with an objective/task.
  • Integration and distribution.
  • The majority not yet commercial.

67
Today
  • Recent technology
  • JINI
  • BLUETOOTH
  • UTMS
  • Current Commercial Applications
  • Animation (Antz, Shrek, ...)
  • Games (Age of Empires, Creatures, Magestic, Sims)
  • Personal assistants (PDAs)
  • Automatic net management
  • Data and text retrieval
  • Economy and management towards complexity!
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