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Light, Reflection, and Refraction

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Light, Reflection, and Refraction Chapters 14 and 15 – PowerPoint PPT presentation

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Title: Light, Reflection, and Refraction


1
Light, Reflection, and Refraction
  • Chapters 14 and 15

2
Electromagnetic Waves
  • An electromagnetic wave is composed of a magnetic
    field wave perpendicular to an electric field
    wave
  • All objects that are not at absolute zero emit
    EMWs.
  • The hotter the object the more waves they emit.
  • The electromagnetic spectrum is composed of a
    range of wavelengths and frequencies that range
    from radio waves to gamma waves.
  • Visible light is a very small portion of that
    entire spectrum.

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c
  • The speed of an electromagnetic wave in a vacuum
    is 3.00 x 108m/s.
  • It is equal to the product of the wavelength and
    the frequency
  • c ?ƒ
  • Sample Problem 14A

6
Visible Light
  • Visible Light is the part of the EMS that we can
    see
  • Ranges from the color red with a wavelength of
    700nm (x10-9m) to the color purple with a
    wavelength of 400nm.

7
Reflection
  • Light waves usually travel in straight paths.
  • When a light wave encounters a different
    substance it changes direction.
  • When it encounters a substance that does not
    permit light to travel through it, opaque, some
    of the light will be reflected.
  • Usually a portion of the light is absorbed.

8
Reflection (cont)
  • The texture of the opaque objects surface
    affects how it reflects light.
  • A rough object reflects light in many different
    directions, diffuse reflection
  • A smooth object reflects light in only one
    direction, specular reflection
  • A surface is considered smooth if variations are
    smaller than the size of the wavelengths being
    reflected.
  • It is difficult to make objects smooth enough to
    reflect X-rays and Gamma Rays.

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Mirrors
  • Mirrors are smooth surfaces that reflect nearly
    all of the light they encounter.
  • Light that strikes a mirror at an angle from the
    normal line reflects at the same angle away from
    the normal line

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Flat Mirrors
  • Flat mirrors are the simplest form of mirror
    where the objects distance to the mirror, p, is
    equal to the distance from the mirror to the
    image, q.
  • The image appears to be located behind the mirror
    and is considered to be a virtual image as the
    object would not appear on a screen.

15
Ray Diagrams
  • Ray diagrams are used to predict the location of
    the image of an object.
  • To make a ray diagram for a flat mirror choose a
    point on the object and draw a ray toward the
    mirror at a perpendicular angle. This ray would
    reflect back on itself.
  • Then draw a ray at an angle toward the mirror and
    draw the reflection of that ray.
  • Trace back both of the reflected rays through the
    mirror, where they intersect, place the image.

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Concave Spherical Mirrors
  • Concave spherical mirrors are those who
    reflective surface is on the interior of a curved
    surface that has a radius R to the center of
    curvature C.
  • The optical axis is any line that passes through
    C and is usually oriented with an object.

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Concave Spherical Mirror Rules
  • A ray traveling through C will reflect back
    through C. (only if object is beyond C)
  • A ray traveling through the focal point f,
    halfway between C and the surface of the mirror,
    will reflect parallel to the OA
  • A ray traveling to the intersection of the OA and
    the mirror will reflect at the same angle below
    the OA.
  • A ray traveling parallel to OA will reflect
    through the focal point

20
Ray Diagrams
  • Using any of the two rules you must draw two
    rays, the object occurs at the point of
    intersection.
  • We will draw several ray diagrams to determine
    the image produced by an object that is
  • Beyond C
  • Between C and f
  • Between f and mirror

21
Convex Spherical Mirrors
  • Convex spherical mirrors are those where the
    reflective surface is on the outside of the
    curve.
  • The points f and C are located behind the mirror
  • Convex spherical mirrors have rules as well.

22
Rules
  • A ray parallel to the OA will reflect directly
    away from f.
  • A ray heading towards f will reflect parallel to
    the OA
  • A ray heading towards C will reflect directly
    away from C.
  • A ray heading toward intersection of OA and
    mirror will reflect at the same angle below the
    OA.
  • Trace the 3 diverging lines back through the
    mirror to reveal the location of the image which
    is always virtual

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Equations
  • While ray tracing gives us a good idea of the
    location of an object it is always best to verify
    with math.
  • If p is the objects distance and q is the image
    distance then
  • 1/p 1/q 1/f
  • The magnification of the object can been
    calculated using the equation
  • M -(p/q)
  • Sample Problem 14C

25
Parabolic Mirrors
  • Rays that hit spherical mirrors far away from the
    OA often reflect though other points causing
    fuzzy images, spherical aberration.
  • Telescopes use parabolic mirrors as they ALWAYS
    focus the rays to a single point.

26
Refraction
  • Substances that are transparent or translucent
    allow light to pass though them.
  • When light passes from one transparent/translucent
    substance to another it changes direction.
  • This change is due to the slight differences in
    speed that light travels in the new substance.
  • This is called refraction.

27
Analogy
  • A good analogy for refracting light is a
    lawnmower traveling from the sidewalk onto grass.

28
Index of Refraction
  • The ratio of the speed of light in a vacuum to
    the speed of light in a medium is that mediums
    index of refraction. (n)
  • The higher the index of refraction, the slower
    light travels through a medium.
  • Refraction causes objects to appear at locations
    they are not at.

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Snells Law
  • Snells Law relates the indices of refraction as
    well as the angle away from the normal line
    (angle of incidence) to determine the angle of
    refraction.
  • n1(sin?i) n2(sin?r)
  • ?r sin-1(n1/ n2)(sin?i)
  • Sample Problem 15A

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Total Internal Reflection
  • If the angle of incidence of a ray is very
    large(close to 90º) the ray will reflect rather
    than refract.
  • This principal is responsible for the properties
    of fiber optic cables.
  • Remember the lawn mower analogy

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Thin Lenses
  • Refraction is the property that allows us to
    manipulate an objects image using a lens.
  • We will be working with converging and diverging
    lenses.
  • Just like with mirrors, we will need to follow
    rules to draw ray diagrams to predict the
    location of an image.
  • Thin lenses also have focal points, these points
    are determined not only by the curve of the lens
    but the index of refraction of the lens as well.
  • A lens has two focal points, one on either side.

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Converging Lens Diagram
  • Draw one ray parallel to OA, refracts through
    focal point.
  • Draw one ray through center of lens, continues
    straight through.
  • Draw one ray through focal point, refracts
    through lens, travels parallel to OA.
  • Image located at intersection of rays.
  • Treat lens as though it were a flat plane.

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Diverging Lens Diagram
  • Because the rays that enter a diverging lens do
    not intersect a virtual image is formed by
    tracing back the refracted rays.
  • Ray 1 - parallel to OA, refracts away from f,
    trace back to f.
  • Ray 2 - ray toward f, refracts parallel to OA,
    trace back parallel to OA
  • Ray 3 - ray through center, continues straight,
    trace back toward object

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41
Equations
  • You can use the same equations for curved mirrors
    with lenses
  • If p is the objects distance and q is the image
    distance then
  • 1/p 1/q 1/f
  • The magnification of the object can been
    calculated using the equation
  • M -(p/q)
  • Sample problem 15B
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