Cognitive Theory of Multimedia Learning by Richard E' Mayer PowerPoint PPT Presentation

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Title: Cognitive Theory of Multimedia Learning by Richard E' Mayer


1
Cognitive Theory of Multimedia Learning by
Richard E. Mayer
Leading Discussant Shyh-Chii Tzeng March 6, 2007
2
Outline
  • The case for multimedia learning
  • Three assumptions of the cognitive theory of
    multimedia learning
  • Three memory stores in multimedia learning
  • Five processes in the cognitive theory of
    multimedia learning

3
Outline
  • Five forms of representation
  • Examples of how three kinds of presented
    materials are processed
  • Conclusion

4
Theory
  • Definition
  • Characteristics

5
The case for multimedia learning
  • Rationale (p.31)
  • Instructional message (p. 32)
  • Role in multimedia learning (p. 32)
  • Four criteria (p. 32)

6
Three Assumptions
  • Dual-channel (pp. 33-34)
  • Limited capacity (p. 35-36)
  • Active processing (p. 36-37)

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Active Processing-1
  • Paying attention Organizing incoming
    information Integrating incoming
    information with other knowledge

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Active Processing-2
  • Paying attention?
  • Organizing incoming information process,
    comparison, generalization, enumeration, and
    classification (p. 36)
  • Integration making connections between new and
    old

9
Three Memory Stores
10
Five Processes
  • (p. 38)
  • Table 3.2 (p.41)

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Five Forms
  • Table 3.3 (p. 42)

12
Examples of Three Kinds of Materials Processed
  • Figure 3.3 (p. 43)

13
Principles-1
  • Multimedia Students learn better from words and
    pictures than from words alone.
  • Spatial contiguity Students learn better when
    corresponding words and picture are presented
    near rather than far from each other on the page
    or screen.
  • Temporal contiguity Students learn better when
    corresponding words and picture are presented
    simultaneously rather than successively.

14
Principles-2
  • Coherence Students learn better when extraneous
    material is excluded rather than included. The
    coherence principle can be broken into three
    complementary versions (1) student learning is
    hurt when interesting but irrelevant words and
    pictures are added to a multimedia presentation,

15
Principles-3
  • Coherence (2) student learning is hurt when
    interesting but irrelevant sound and music are
    added to a multimedia presentation and (3)
    student learning is improve when unneeded words
    are eliminated from a multimedia presentation.

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Principles-4
  • Modality Students learn better from animation
    and narration than from animation and on-screen
    text that is, students learn better when words
    in a multimedia message are presented as spoken
    text rather than printed text.

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Principles-5
  • Redundancy Student learn better from animation
    and narration than from animation, narration, and
    text.
  • Individual differences Design effects are
    stronger for low-knowledge learner then for
    high-knowledge learner, and for higher-spatial
    learners than for low spatial learners.

18
Conclusion
  • Comparison with related theories (pp. 45-46)
  • Future directions (p. 46)
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