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UDP Lite for

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UDP Lite for. Wireless Video Streaming. Almudena Konrad, Amoolya Singh, and ... Support real-time streaming applications over noisy channels, such as wireless ... – PowerPoint PPT presentation

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Title: UDP Lite for


1

UDP Lite for Wireless Video Streaming
Almudena Konrad, Amoolya Singh, and
Anthony Joseph University of California,
Berkeley Jun 19, 2000
2
Idea
  • Problem
  • Current Internet doesnt support bit error
    resilient codecs
  • Goal
  • Support real-time streaming applications over
    noisy channels, such as wireless
  • Proposed Solution
  • Provide link/transport layer alternatives to
    support error resilient video codecs

3
Testbed, Protocols, Tools
H.263 Encoder
Socket Interface
UDP / UDP Lite
transparent / non transparent
transparent / non transparent
4
UDP Lite (Larzon, Degemark, and Pink)
  • Flexible checksumming scheme allows corrupted
    data to be transmitted to the application
  • length field in UDP header replaced by
    coverage field
  • Specifies how many bytes of payload to checksum
  • Implemented in BSDi 3.0 kernel (Keith Slower)

5
Physical / Radio Link Layer (GSM 9.6 kb/s)
  • Transparent Mode
  • no error control mechanism
  • Non-Transparent Mode
  • Uses RLP (Radio Link Protocol), a semi-reliable
    ARQ protocol
  • Link resets after N7 number of re-transmissions
  • Fixed frame size of 30 bytes (6 bytes header)
  • Reliability at the cost of additional end-to-end
    delay
  • Window size of 62 frames
  • Error recovery mechanisms
  • Select - Reject (initiated by receiver)
  • Checkpointing (initiated by sender)

6
Channel Simulator WSim
Wireless Error Trace
Input Video Stream
WSim
Output Video Stream
  • Allows easy performance study of UDP-Lite, and
    error resilience functionalities
  • Simulates two protocol configurations
  • UDP, non-transparent and UDP Lite, transparent
  • Uses 215 min of GSM wireless error traces
    collected in a poor channel environment

7
Performance Analysis
  • Experiment
  • Collect 4480 min of wireless video traces, (4
    min per video)
  • Bad channel conditions (signal strength 2-3)
  • Three different network configurations
  • UDP, non-transparent
  • UDP, transparent
  • UDP-Lite, transparent
  • For each trace, we calculated metrics
  • end-to-end, inter-arrival time ,loss rate and
    throughput
  • For each metric, we calculated statistics
  • mean std dev
  • Simulation
  • Run Wsim on mom video stream using a wireless
    error trace of 1.5 BLER

8
Experimental Results
9
End to End Delay
10
Inter-Arrival Time
11
Packet Loss
12
Video Screenshots
Experiment
UDP UDP Lite
Simulation
UDP UDP Lite

13
Discussion Conclusions
  • Reliability at link layer causes delay
  • Strict checksumming of UDP causes poor error
    resilience at application
  • UDP Lite (with GSM in transparent mode) provides
  • less end to end delay
  • constant jitter
  • higher throughput
  • lower packet loss
  • than UDP (with GSM in non-transparent mode)
  • In general, can choose protocol combination
    appropriate for application

14
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