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Introduction to Online Teaching

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Title: Introduction to Online Teaching


1
Introduction to Online Teaching
  • Candace Chou
  • University of St.Thomas

2
Outline
  • Debate
  • Process
  • Cognitive theory
  • Examples
  • Tools

3
As We May Think
  • There is a growing mountain of research. But
    there is increased evidence that we are being
    bogged down today as specialization extends. The
    investigator is staggered by the findings and
    conclusions of thousands of other workers -
    conclusions which he cannot find time to grasp,
    much less to remember, as they appear.
  • Vannevar Bush, 1945

4
Quotes
  • Technology is neither good nor bad in itself,
    nor can it dictate educational goals. A pencil
    can be used to write Shakespearean sonnets or to
    copy someone elses homework
  • Howard Gardner, 2000, p. 33

5
No Difference
  • The best current evidence is that media are mere
    vehicles that deliver instruction but do not
    influence student achievement any more than the
    truck that delivers our groceries causes changes
    in nutrition only the content of the vehicle can
    influence achievement
  • Richard Clark, 1994, p. 445

6
Counter-view
  • Learning in an online environment can be as
    effective as that in traditional classrooms
  • Students in well-design and well-implemented
    online courses learn better than those in online
    courses that are not carefully planned
  • Tallent-Runnels et al. (2006)

7
The Balance
  • Assigning too much influence to media can lead to
    the design/ development of sloppy, ineffective
    instructional materials that are accepted by
    technologists and users simply because they
    utilize CBI, interactive video, or other
    'high-status' delivery media. Assigning too
    little influence to media, on the other hand, may
    discourage reflective thinking by designers about
    which media can best convey the instructional
    strategies needed to achieve instructional
    objectives (p. 6).
  • Steve Ross, 1994

8
Percentage training hours delivered by classroom
and technology
Source Sugrue Rivera, 2005
9
Organization Spending on Training
ASTD State of the Industry Report, 2008
10
K-12 Online Learners
North American Council on Online Learning
(NACOL), 2008
11
Postsecondary Online Enrollment
Sloan Foundation, 2008, Online Nation
12
Focused Question
  • Take out a sheet of paper and list as many
    characteristics of E-Learning as you can.

13
What is e-Learning
  • Instruction delivered on a computer by ways of
    CD-ROM, Internet, or intranet
  • E-Learning courses include both content
    (information) and instructional methods
    (techniques) to help people learn
  • Synchronous or asynchronous or blended learning

Source Clark Mayer, 2008
14
Key Components of Online Learning
Online Learning
Source Dabbagh Bannan-Ritland, 2005
15
Key Components of Online Learning
E.g., collaboration, articulation, reflection,
role-playing, exploration, problem solving
Online Learning
16
Key Components of Online Learning
E.g., open , or flexible, learning distributed
learning knowledge-building communities
Online Learning
17
Key Components of Online Learning
E.g., asynchronous and synchronous communication
tools, hypermedia and multimedia tools, web
authoring tools, course management systems
Online Learning
18
Relationship
19
Attributes of Distance Learning
  • Globalization and learning as a social process
    are inherent and enabled through
    telecommunication technology.
  • The concept of a learning group is fundamental to
    achieving and sustaining learning.
  • The concept of distance is relatively unimportant
    or blurred and is not limited to the physical
    separation of the learner and the instructor.
  • Teaching and learning events ( or course events)
    are distributed across time and place, occurring
    synchronously and/or asynchronously through
    different media.
  • Learners are engaged in multiple forms of
    interaction learner-learner, learner-group,
    learner-content, and learner-instructor.

20
Pedagogical Models (Constructs)
  • Open (or flexible) learning
  • Distributed learning
  • Learning communities
  • Communities of practice
  • Knowledge building communities

21
Open Learning
  • A shift from delivering preestablished curriculum
    to focusing on individual and local needs and
    requirements
  • Student-centeredness
  • Focus on learning rather than on teaching
  • Provides students with flexibility and choice in
    meeting their educational goals.
  • Examples, knowledge networks, knowledge portals,
    virtual classrooms

22
Distributed Learning
  • Education is delivered anytime, anywhere, to
    multiple locations, by using one or more
    technologies
  • A pull model of education in which students
    engage in learning at their own pace and time, in
    contrast to traditional push model in which
    synchronize their needs and schedules to the
    institution.
  • What is known lies in the interaction between
    individuals and artifacts and other technological
    devices. (Pea, 1990, Perkins, 1990)

23
Learning Communities
  • Groups of people who support one another with
    regard to meeting their learning agendas, working
    together on projects, learning from one another,
    and engaging in a collective sociocultural
    experience in which participation in transformed
    into a new experience or new learning (Rogoff,
    1994, Wilson Ryder, 1998)

24
Communities of Practice
  • Groups of people informally bound together by
    shared expertise and passion for a joint
    enterprise. (Wenger Snyder, 2000)
  • They are defined by knowledge rather than by
    task, and members are self-selecting rather than
    assigned by a higher authority. (Allee, 2000)
  • A popular term in the business community

25
Knowledge-Building Communities
  • Learning communities in which communication is
    perceived as transformative (resulting in a new
    experience or learning) through knowledge sharing
    and generation.
  • Example research teams in the scientific
    disciplines or firms

26
E-Learning Development Process
Performance analysis
Worker Performance
Job and task analysis
Design
Goals and outcomes
Development
Testing and Implementation
27
Five Types of Content in E-Learning
Type Definition Example
Fact Specific and unique data or instance Operator symbols for Excel formula, illustration
Concept A category that includes multiple examples Excel formulas, worked examples
Process A flow of events or activities How spreadsheets work, flow chart
Procedure Task performed with step-by-step actions How to enter a formula into the spreadsheet, video tutorials
Strategic principles Task performed by adapting guidelines How to do a financial projection with a spreadsheet, simulation
Source for next 12 slides (Clark Mayer, 2008)
28
Two Types of E-Learning Goals
  • Procedural, aka, near transfer
  • How to logon
  • How to complete an expense report
  • How to insert html code for embed video
  • Principle-based or strategic, aka, far transfer
  • How to close a sale
  • How to analyze a loan
  • How to design an ice-breaker activity

29
What Makes E-Learning Unique
  • Practice with feedback
  • Social software and collaboration
  • Tailored instruction
  • Simulation and games
  • Other?

30
Two-Minute Discussion
  • Think of what you know about online teaching
    strategies.
  • Turn to a partner and share your knowledge.
  • Do you have anything to share with the class?

31
Three Metaphors of Learning
Metaphor Learner is Instructor is
Response strengthening Passive recipient of rewards and punishments Dispenser of rewards and punishments
Information Acquisition Passive recipient of information Dispenser of information
Knowledge construction Active sense maker Cognitive guide
32
Cognitive Theory of Multimedia Learning
Long-term memory
Multimedia
Senses
Working Memory
Select words
Words
Ears
Sounds
Verbal model
Organizing words images
Integrating
Select images
Prior knowledge
Pictures
Eyes
Pictorial model
Images
33
Four Principles in Cognitive Science
  • Dual channels auditory/verbal
  • Limited capacity a few pieces of information in
    each channel
  • Active processing learning occurs when people
    engage in appropriate cognitive processing
  • Transfer new knowledge and skills must be
    retrieved from long-term memory duing performance

34
How can e-Lesson help learning?
  • Selection of the important information in lesson
  • Management of the limited capacity in working
    memory
  • Integration of auditory and visual sensory
    information in working memory with existing
    knowledge in long-term memory and
  • Retrieval of new knowledge and skills from
    long-term memory into working memory when needed
    later.

35
Interpret Research Statistics
  • Effect size (d) tells us how many standard
    deviations one group is more than the other
  • Effect size1, very strong effect
  • Effect size .2, .5, .8 means small, moderate,
    and strong impact
  • For example, group A averages 90 and group B
    80, the standard deviation is 10. The effect
    size is 1.
  • Standard deviation tells you how spread the
    scores are.

90 - 80 ----------- 1 10
Source (Clark Mayer, 2008, p. 47)
36
Probability
  • P lt .05
  • There is less than a 5 percent chance that the
    difference between 90 percent and 80 percent does
    NOT reflect a real difference between the two
    groups.
  • There is a 95 percent chance that the difference
    in scores is real.
  • Conclusion, the difference between groups is
    significant.

37
Multimedia Principle
  • E-Learning courses should include
  • Words
  • Printed text or spoken text (e.g., speech)
  • Graphics
  • Still illustrations or dynamic graphics (e.g.,
    animation or video)

38
Good Example
39
Counter Example
40
Evidence
  • People learn better from words and picture than
    from words alone.
  • The multimedia principle works best for novices
  • Use graphics for organizational,
    transformational, and interpretive functions
  • Is animation better than still images?
  • Depend on the subject, e.g., description of how
    to perform motor skills
  • No strong research support

41
Questions?
42
Synchronous Learning
  • Real-time interactions between learners and
    instructor
  • Deploying training over time
  • Visualization of content
  • Computer application demonstrations and practice
  • Collaboration among participants
  • Moderate social presence
  • Example http//collaborate.stthomas.edu/p12033025
    /

Clark Kwinn (2007). The new virtual classroom
43
Make It Active
  • Polling
  • Chat
  • White board
  • Audio (conversation with participants)
  • Icons (status indicator)
  • Breakout rooms
  • Application sharing

44
Four Types of Interaction
  • Demographic Interactions
  • Behavior Interactions (what participants have
    doen, are doing, or will do)
  • Attitude Interactions (perception on certain
    issues)
  • Knowledge Interaction (pre-test as lesson
    lead-ins to activate prior knowledge or assess
    entry knowledge)

45
Preparations
  • Conference call
  • Train the trainer
  • Dress rehearsals

46
Types of Online Teaching
  • Contemporary online teaching cases,
    http//www.deakin.edu.au/itl/teach-learn/cases/
  • Role Play, http//www.deakin.edu.au/itl/teach-lear
    n/cases/files/participants/demetrious.htm
  • Simulation, http//www.deakin.edu.au/itl/teach-lea
    rn/cases/files/approaches/simulation.htm
  • Blended learning, http//www.deakin.edu.au/itl/tea
    ch-learn/cases/files/participants/wells.htm
  • Complete online, Graduate Psychology course,
    http//www.deakin.edu.au/itl/teach-learn/cases/fil
    es/participants/armatas.htm
  • Online Teaching Activity Index,
    http//www.ion.illinois.edu/resources/otai/

47
Group Work
  • Form a group of three or four
  • Use the E-Learning Course Readiness Review to
    evaluate the online courses from the previous
    slide or from the Internet (20 minutes)
  • Use Breeze to report back to the class your
    findings (e.g., strengths and weaknesses)

48
(No Transcript)
49
Web 2.0 and the 3D internet usher in the age of
the Free Range Learner
3Di
Web 2.0
Web 1.0
Access
Find
Share
Participate
Co-Create
Collaborate
ValueProposition
PosterChildren

LearningProgression
Dr. Tony ODriscoll, E-Learn Conference, 2007
50
Videos on Future of Learning
  • Virtual Social Worlds and the Future of Learning,
    http//www.youtube.com/watch?vO2jY4UkPbAc
  • Student perceptions, http//www.youtube.com/watch?
    vdGCJ46vyR9o

51
Five-Minute eClips
  • What is 5-minute eClips, Introduction video,
    http//archive.tltgroup.org/2007/FL20070413-5-MinC
    lipsHybridFacDev/qtmovie/5minworkshops20070409_m
    ov.htm
  • RSS in Plain English, http//blip.tv/file/205570

52
Two-Minute Paper
  • Open a word process and summarize the most
    important points in this morning presentation.
  • What are the topics that you would like to
    explore further?
  • Submit the printout to me without printing your
    name.

53
References
  • Bush, V. (1945). As we may think. The Atlantic
    Monthly Retrieved October 31, 2007, from
    http//www.theatlantic.com/doc/194507/bush
  • Clark, R. (1994). Media will never influence
    learning. Educational Technology Research and
    Development, 42(2), 21-29.
  • Clark, R. C., Kwinn, A. (2007). The new virtual
    classroom evidence-based guidelines for
    synchronous e-learning. San Francisco Pfeiffer.
  • Clark, R. C., Mayer, R. E. (2008). E-learning
    and the science of instruction Proven guidelines
    for consumers and designers of multimedia
    learning (2nd ed.). San Francisco Pfeiffer.
  • Gardner, H. (2000). Can technology exploit our
    ways of knowing. In D. Gordon (Ed.), The digital
    classroom (pp. 32-35). Cambridge, MA Harvard
    Education Letter.

54
References (cont.)
  • Ross, S. M. (1994). Delivery trucks or groceries?
    More food for thought on whether media (will,
    may, can't) influence learning. Educational
    Technology, Research Development, 42(2), 5-6.
  • Sitzmann, T. (2007). Improving learning from
    web-based training courses Research evidence
    (keynote speech Powerpoint). Paper presented at
    the E-Learn Conference, Quebec City, Canada.
  • Sugrue, B., Rivera, R. J. (2005). State of the
    industry Astd's annual review of trends in
    workplace learning and performance. Alexandria,
    VA American Society for Training and
    Development.
  • Tallent-Runnels, M. K., Thomas, J. A., Lan, W.
    Y., Cooper, S., Ahern, T. C., Shaw, S. M., et al.
    (2006). Teaching courses online A review of the
    research. Review of Educational Research, 76(1),
    93-135.
  • All images are from http//flickr.com
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