Using Virtual Reality Exposure Therapy in the Treatment of Phobia PowerPoint PPT Presentation

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Title: Using Virtual Reality Exposure Therapy in the Treatment of Phobia


1
Using Virtual Reality Exposure Therapy in the
Treatment of Phobia
  • Amy Dunn, Gemma Hunt,
  • Caroline Osborn and Phil Sequeira

2
Phobias
  • Phobias are irrational fears of non-threatening
    stimuli, involving physiological and cognitive
    stress
  • Phobias are traditionally treated using exposure
    therapy or systematic desensitisation (Wolpe,
    1958)
  • Repeated exposure to phobic stimulus relaxation
    techniques components of CBT gradually
    minimised phobic anxiety
  • BUT provision of exposure can present some
    serious challenges

3
Controversies
  • Safety issues - confronting fear in real
    situations (Newman and Adams, 2004)
  • Ethical considerations/client confidentiality
    issues resulting from real-world context
    (Davidson and Smith, 2003)
  • VR exposure therapy attempts to overcome these
    problems

4
VR Exposure Therapy
  • Virtual reality exposure therapy (VRET) relates
    to the use of virtual environments (VEs) as a
    tool for the graded exposure to a phobic stimulus
  • VRET is not a new therapeutic system, but a tool
    for use in established methods
  • e.g. systematic desensitisation and
    cognitive-behavioural therapies (CBTs)
  • The use of VR in the treatment of phobia can
    offer increased control and containment of
    therapy (Klinger et al., 2005)

5
Controversies in VRET
  • Cost
  • Presence and immersion
  • The feeling of being in an environment even if
    one is not physically present (Robillard et al.,
    2003468)
  • Cyber-sickness
  • a kind of motion sickness induced by
    discrepancies between visual, vestibular and
    proprioceptive information (Robillard et al.,
    2003468)
  • Transferability of skills
  • Effectiveness in inducing enough anxiety to treat
    phobias (Krijn et al., 2003)

6
The Virtual Reality Suite
  • The VR theatre is designed to display large
    stereoscopic virtual imagery to a seated audience
  • This is achieved using three separate projected
    displays, which are blended together to create
    one seamless image
  • The projectors and a rack containing all the
    image generators are located behind the screen in
    the projection room

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Case Study
  • Anxiety and Presence during VR Immersion A
    Comparative Study of the Reactions of Phobic and
    Non-phobic Participants in Therapeutic Virtual
    Environments Derived From Computer Games (TVEDGs)
  • Robillard, Bouchard, Fournier and Renaud (2003)

18
Aims and Rationale
  • TVEDGS
  • VEs created using standard computer games, which
    cost less than 50 and are compatible with PCs
  • Can be modified by users with little computing
    experience
  • Graphic quality is often superior
  • Aims
  • Do TVEDGs evoke appropriate phobic reaction?
  • To assess the impact of simulator-sickness and
    sense of presence

19
Method
  • Sample
  • 13 phobic participants and 13 non-phobic
    participants, matched for age and gender
  • Phobias were arachnophobia, acrophobia and
    claustrophobia
  • Procedure
  • 5 minutes to familiarise with VE and equipment
    (HMD, tracker and game-pad) without phobic
    stimuli
  • 20 minute session with phobic stimuli both
    phobic and non-phobic participants experience the
    same phobic cues and are encouraged to interact
    with them
  • Verbal reports regarding anxiety, immersion and
    cyber-sickness given throughout and assessed by
    questionnaire at the end

20
The Virtual Environments
  • Virtual environment for phobia of spiders -
    Version 2 (developed from Max Payne)

21
The Virtual Environments
  • Virtual environment for phobia of heights -
    Version 2 (developed from Max Payne)

22
The Virtual Environments
  • Virtual environment for claustrophobia - Version
    1 (developed from Unreal Tournament)

23
Results
  • Pre-exposure
  • Phobic participants had significantly higher
    levels of anxiety and a higher propensity to
    immerse
  • During exposure
  • All participants except one reported low anxiety
    in neutral VEs
  • Post-immersion
  • Phobic participants reported greater anxiety and
    sense of presence
  • Phobic participants reported greater simulator
    sickness (though not significant)

24
Discussion
  • Aim 1 Can TVEDGs produce phobogenic stimuli?
  • Results show that anxiety was the product of VE
    stimuli and not VR equipment
  • Using TVEDGs, for a quarter of the cost of
    commercial VRTs, therapists can provide an
    equivalent level of treatment
  • Aim 2 What is the impact of simulator-sickness?
  • Results suggest that simulator-sickness has no
    impact on phobogenic efficacy
  • Adaptation effects Regan, 1995

25
Discussion
  • Aim 2 What is the impact of presence?
  • Anxiety was importantly related to sense of
    presence
  • Group differences show that it was phobic
    participants who had a greater tendency to
    immerse
  • Correlations and regressions show that anxiety
    and presence were the most highly correlated
    variables and most predictive of each other
  • These findings support a synergistic relationship
    but the underlying reasons remain unclear

26
Conclusions of the Study
  • Firstly, phobogenic effectiveness of the
    inexpensive software used, shows that VR
    technology is now sufficiently advanced for VRET
    to move into the clinical mainstream
  • Secondly, the findings demonstrate that
    high-costs, issues relating to immersion, and
    side-effects such as cyber-sickness, need not
    remain barriers to effectiveness in the use of
    VEs to treat phobia

27
Remaining Issues
  • Verbal reports
  • Impact on immersion
  • Demand characteristics
  • Retrospective questionnaire
  • Accuracy of recall
  • Transferability of skills
  • Standardised environments Individual
    differences?
  • Testing software efficacy/testing therapeutic
    efficacy

28
Thank you for listening
  • Any Questions?

29
References
  • Davidson, J., and Smith, M. (2003).
    Biophobias/technophilias Virtual reality
    exposure as treatment for phobias of nature.
    Sociology of Health and Illness, 25(6), 644-661.
  • King, N.J., Muris, P., and Ollendick, T.H.
    (2005). Childhood fears and phobias Assessment
    and treatment. Child and Adolescent Mental
    Health, 10(2), 50-56.
  • Klinger, E., Bouchard, S., Legeron, P., Roy, S.,
    Lauer, F., Chemin, I., and Nugues, P. (2005).
    Virtual reality therapy Vs cognitive behaviour
    therapy for social phobia A preliminary
    controlled study. Cyberpsychology and Behaviour,
    8(1), 76-88.
  • Krijn, M., Emmelkamp, P.M.G., Biemond, R., de
    Wilde de Ligny, C., Shuemie, M.J., and van der
    Mast, C.A.P.G. (2003). Treatment of acrophobia in
    virtual reality The role of immersion and
    presence. Behaviour Research and Therapy, 42,
    229-239.

30
References
  • Newman, C., and Adams, K. (2004). Dog gone good
    Managing dog phobia in a teenage boy with a
    learning disability. British Journal of Learning
    Disabilities, 32, 35-38.
  • Regan, E.C. (1995). Some evidence of adaptation
    to immersion in virtual reality. Displays, 16(3),
    135-139.
  • Robillard, G., Bouchard, S., Fournier, T., and
    Renaud, P. (2003). Anxiety and presence during VR
    immersion A comparative study of the reactions
    of phobic and non-phobic participants in
    therapeutic virtual environments derived from
    computer games. Cyberpsychology and Behaviour,
    6(5), 467-476.
  • Virtual environments. Retrieved May 13th 2005,
    from http//www.uqo.ca/cyberpsy/index-en.html

31
References
  • Davidson, J., and Smith, M. (2003).
    Biophobias/technophilias Virtual reality
    exposure as treatment for phobias of nature.
    Sociology of Health and Illness, 25(6), 644-661.
  • King, N.J., Muris, P., and Ollendick, T.H.
    (2005). Childhood fears and phobias Assessment
    and treatment. Child and Adolescent Mental
    Health, 10(2), 50-56.
  • Klinger, E., Bouchard, S., Legeron, P., Roy, S.,
    Lauer, F., Chemin, I., and Nugues, P. (2005).
    Virtual reality therapy Vs cognitive behaviour
    therapy for social phobia A preliminary
    controlled study. Cyberpsychology and Behaviour,
    8(1), 76-88.
  • Krijn, M., Emmelkamp, P.M.G., Biemond, R., de
    Wilde de Ligny, C., Shuemie, M.J., and van der
    Mast, C.A.P.G. (2003). Treatment of acrophobia in
    virtual reality The role of immersion and
    presence. Behaviour Research and Therapy, 42,
    229-239.

32
References
  • Newman, C., and Adams, K. (2004). Dog gone good
    Managing dog phobia in a teenage boy with a
    learning disability. British Journal of Learning
    Disabilities, 32, 35-38.
  • Regan, E.C. (1995). Some evidence of adaptation
    to immersion in virtual reality. Displays, 16(3),
    135-139.
  • Robillard, G., Bouchard, S., Fournier, T., and
    Renaud, P. (2003). Anxiety and presence during VR
    immersion A comparative study of the reactions
    of phobic and non-phobic participants in
    therapeutic virtual environments derived from
    computer games. Cyberpsychology and Behaviour,
    6(5), 467-476.
  • Virtual environments. Retrieved May 13th 2005,
    from http//www.uqo.ca/cyberpsy/index-en.html

33
References
  • Davidson, J., and Smith, M. (2003).
    Biophobias/technophilias Virtual reality
    exposure as treatment for phobias of nature.
    Sociology of Health and Illness, 25(6), 644-661.
  • King, N.J., Muris, P., and Ollendick, T.H.
    (2005). Childhood fears and phobias Assessment
    and treatment. Child and Adolescent Mental
    Health, 10(2), 50-56.
  • Klinger, E., Bouchard, S., Legeron, P., Roy, S.,
    Lauer, F., Chemin, I., and Nugues, P. (2005).
    Virtual reality therapy Vs cognitive behaviour
    therapy for social phobia A preliminary
    controlled study. Cyberpsychology and Behaviour,
    8(1), 76-88.
  • Krijn, M., Emmelkamp, P.M.G., Biemond, R., de
    Wilde de Ligny, C., Shuemie, M.J., and van der
    Mast, C.A.P.G. (2003). Treatment of acrophobia in
    virtual reality The role of immersion and
    presence. Behaviour Research and Therapy, 42,
    229-239.

34
References
  • Newman, C., and Adams, K. (2004). Dog gone good
    Managing dog phobia in a teenage boy with a
    learning disability. British Journal of Learning
    Disabilities, 32, 35-38.
  • Regan, E.C. (1995). Some evidence of adaptation
    to immersion in virtual reality. Displays, 16(3),
    135-139.
  • Robillard, G., Bouchard, S., Fournier, T., and
    Renaud, P. (2003). Anxiety and presence during VR
    immersion A comparative study of the reactions
    of phobic and non-phobic participants in
    therapeutic virtual environments derived from
    computer games. Cyberpsychology and Behaviour,
    6(5), 467-476.
  • Virtual environments. Retrieved May 13th 2005,
    from http//www.uqo.ca/cyberpsy/index-en.html

35
References
  • Davidson, J., and Smith, M. (2003).
    Biophobias/technophilias Virtual reality
    exposure as treatment for phobias of nature.
    Sociology of Health and Illness, 25(6), 644-661.
  • King, N.J., Muris, P., and Ollendick, T.H.
    (2005). Childhood fears and phobias Assessment
    and treatment. Child and Adolescent Mental
    Health, 10(2), 50-56.
  • Klinger, E., Bouchard, S., Legeron, P., Roy, S.,
    Lauer, F., Chemin, I., and Nugues, P. (2005).
    Virtual reality therapy Vs cognitive behaviour
    therapy for social phobia A preliminary
    controlled study. Cyberpsychology and Behaviour,
    8(1), 76-88.
  • Krijn, M., Emmelkamp, P.M.G., Biemond, R., de
    Wilde de Ligny, C., Shuemie, M.J., and van der
    Mast, C.A.P.G. (2003). Treatment of acrophobia in
    virtual reality The role of immersion and
    presence. Behaviour Research and Therapy, 42,
    229-239.

36
References
  • Newman, C., and Adams, K. (2004). Dog gone good
    Managing dog phobia in a teenage boy with a
    learning disability. British Journal of Learning
    Disabilities, 32, 35-38.
  • Regan, E.C. (1995). Some evidence of adaptation
    to immersion in virtual reality. Displays, 16(3),
    135-139.
  • Robillard, G., Bouchard, S., Fournier, T., and
    Renaud, P. (2003). Anxiety and presence during VR
    immersion A comparative study of the reactions
    of phobic and non-phobic participants in
    therapeutic virtual environments derived from
    computer games. Cyberpsychology and Behaviour,
    6(5), 467-476.
  • Virtual environments. Retrieved May 13th 2005,
    from http//www.uqo.ca/cyberpsy/index-en.html

37
References
  • Davidson, J., and Smith, M. (2003).
    Biophobias/technophilias Virtual reality
    exposure as treatment for phobias of nature.
    Sociology of Health and Illness, 25(6), 644-661.
  • King, N.J., Muris, P., and Ollendick, T.H.
    (2005). Childhood fears and phobias Assessment
    and treatment. Child and Adolescent Mental
    Health, 10(2), 50-56.
  • Klinger, E., Bouchard, S., Legeron, P., Roy, S.,
    Lauer, F., Chemin, I., and Nugues, P. (2005).
    Virtual reality therapy Vs cognitive behaviour
    therapy for social phobia A preliminary
    controlled study. Cyberpsychology and Behaviour,
    8(1), 76-88.
  • Krijn, M., Emmelkamp, P.M.G., Biemond, R., de
    Wilde de Ligny, C., Shuemie, M.J., and van der
    Mast, C.A.P.G. (2003). Treatment of acrophobia in
    virtual reality The role of immersion and
    presence. Behaviour Research and Therapy, 42,
    229-239.

38
References
  • Newman, C., and Adams, K. (2004). Dog gone good
    Managing dog phobia in a teenage boy with a
    learning disability. British Journal of Learning
    Disabilities, 32, 35-38.
  • Regan, E.C. (1995). Some evidence of adaptation
    to immersion in virtual reality. Displays, 16(3),
    135-139.
  • Robillard, G., Bouchard, S., Fournier, T., and
    Renaud, P. (2003). Anxiety and presence during VR
    immersion A comparative study of the reactions
    of phobic and non-phobic participants in
    therapeutic virtual environments derived from
    computer games. Cyberpsychology and Behaviour,
    6(5), 467-476.
  • Virtual environments. Retrieved May 13th 2005,
    from http//www.uqo.ca/cyberpsy/index-en.html

39
References
  • Davidson, J., and Smith, M. (2003).
    Biophobias/technophilias Virtual reality
    exposure as treatment for phobias of nature.
    Sociology of Health and Illness, 25(6), 644-661.
  • King, N.J., Muris, P., and Ollendick, T.H.
    (2005). Childhood fears and phobias Assessment
    and treatment. Child and Adolescent Mental
    Health, 10(2), 50-56.
  • Klinger, E., Bouchard, S., Legeron, P., Roy, S.,
    Lauer, F., Chemin, I., and Nugues, P. (2005).
    Virtual reality therapy Vs cognitive behaviour
    therapy for social phobia A preliminary
    controlled study. Cyberpsychology and Behaviour,
    8(1), 76-88.
  • Krijn, M., Emmelkamp, P.M.G., Biemond, R., de
    Wilde de Ligny, C., Shuemie, M.J., and van der
    Mast, C.A.P.G. (2003). Treatment of acrophobia in
    virtual reality The role of immersion and
    presence. Behaviour Research and Therapy, 42,
    229-239.

40
References
  • Newman, C., and Adams, K. (2004). Dog gone good
    Managing dog phobia in a teenage boy with a
    learning disability. British Journal of Learning
    Disabilities, 32, 35-38.
  • Regan, E.C. (1995). Some evidence of adaptation
    to immersion in virtual reality. Displays, 16(3),
    135-139.
  • Robillard, G., Bouchard, S., Fournier, T., and
    Renaud, P. (2003). Anxiety and presence during VR
    immersion A comparative study of the reactions
    of phobic and non-phobic participants in
    therapeutic virtual environments derived from
    computer games. Cyberpsychology and Behaviour,
    6(5), 467-476.
  • Virtual environments. Retrieved May 13th 2005,
    from http//www.uqo.ca/cyberpsy/index-en.html
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