Title: Beyond Usability Improving Sociability for Teaching and Learning in Sakai
1Beyond UsabilityImproving Sociability for
Teaching and Learning in Sakai
- Paul Turner
- Social Computing Research Group
- University of Missouri-Columbia
2Outline
- Usability versus Sociability?
- Is Sakai really Social? A CLE?
- What can we learn from other Social Software?
- Improving Increasing Sociability in Sakai
- For learners
- For teachers researchers
- Social and Contextual Awareness is Important!
- CANS and CANSAware Project
- Where do we go next?
3Usability
- Usability
- An important issue for Sakai development
- Other sessions here focus on this important
element of Sakai development - The User Experience (UX)
- The Information Experience (IE)
- What about the Social Experience?
- to promote collaboration
- to encourage learning
- to assist teaching research
3
4Lets Get Social!
- Social
- The term "social" is derived from the Latin word
"socius", which as a noun means "an associate,
ally, business partner or comrade" - concerns interactions between people
- Sociable
- A party of people assembled to promote
sociability and communal activity - Sociability
- The relative tendency or disposition to be
sociable or associate with one's fellows
(Princeton Wordnet)
4
5Social Computing
- Social computing is based on creating or
recreating social conventions and social contexts
online through the use of software and technology
(Wikipedia) - Microsoft, IBM do Social Computing RD
- research and develop software that contributes
to compelling and effective social interactions
(MS) - it is possible to design digital systems that
provide a social context for our activities.
(IBM)
6Social Teaching Learning
- Social Learning
- occurs as a function of observing, retaining and
replicating behavior observed in others - (SL Theory, Bandura et. al)
- Social Teaching
- Usually labeled Collaborative Learning
- the act of shared creation and/or discovery
- cooperative learning, collaborative learning,
collective learning, learning communities, peer
teaching, peer learning, reciprocal learning,
team learning, study circles, study groups, and
learning groups.
6
7Social Software
- IM
- Blogs
- Wikis
- Social Bookmarking Info Exchange
- del.icio.us digg.com slashdot
- Social images, video, audio, .....
- Flickr YouTube
- Social Networking
- Facebook MySpace Linked In
- Social Learning?
8Social Information
- The Social Life of Information
- (Brown Duguid, 2000)
- human sociability plays an
- important role in the world of bits
- Information acquires meaning only through social
context - Examines how information technology interacts and
meshes with the social fabric.
8
9Sociability in CLE
- Pitfalls
- An assumption that social interaction can be
taken for granted and that it will automatically
happen in the CSCL environment. - forgetting the social-psychological/social
dimension of social interaction -- social
interaction does not always happen naturally in
primarily task-based contexts
The Sociability of Collaborative Learning
Environments Educational Technology Society
5(1) 2002 Karek Kreijns, Paul Kirschner, Wim
Jochems Open University of the Netherlands Heerlen
, The Netherlands
10The Problem
- Existing CLE (i.e. Sakai) lack sociability
- Instructors and learners tend to view online
courses through the narrow pedagogical lens, or
technology tools, afforded by contemporary
learning management systems (i.e. ) - Lack of social interaction is a factor that
depresses student satisfaction in online learning
(Arbaugh, 2000)
11How do we cope?
- Expert online instructors try to make up for this
social deficit, or lack of sociability - with engaging tasks and emphasizing the social
and collaborative nature of learning - But in general CMS/CLE are deficient in many of
the cues that are important to human motivation
and for having observable activity available to
help shape learning.
12Could there be more to it?
- We need a framework and mechanism for infusing
these cues into online learning - Laffey, J., Amelung, C. (June, 2007). Cues and
Mechanisms for Improving the Social Nature of
Online Learning. ED-MEDIA 2007. Vancouver, BC,
Canada. - 3 cues of sociality
- presence
- co-presence
- social navigation
13Presence
- A persons sense of self and how they are
represented and understood in the online
environment. - It may be important how the system represents
back to members what they are like and how they
are doing as how well the system projects members
identities out to others. (think Users Present
box in Sakai) - The ways a system allows individuals to represent
themselves and the ways that actions and actors
are associated influence the sociality of the
environment (or a course) and the social nature
of online activity.
14Co-presence
- Co-Presence Social Presence
- How well does the system
- Help students have a sense of being there with
others - Afford the immediacy of teacher presence to the
learners (or the illusion of teacher presence) - Provide tools or mechanisms which help foster a
sense of community with other students - Help the teacher build group cohesion, trust,
communication, collaboration, etc.
15Social Navigation
- What others are doing as a primary guide for
ones own actions - Research on social navigation has shown that
people move in an information space based on
where other people are, what they have done, or
what they have looked at! - (Benford, et al., 1995 Bodker, 1991 Dourish
Bellotti, 1992 Gutwin Greenberg, 1998). - So make actions observable and reportable!
- Integrate the functionality to produce, gather
and redistribute information from everyday
activities with facilities to make the
information publicly available
15
16What If?
- Infuse the presence, co-presence, and social
navigation cues into online learning environment
(Sakai) - Could provide users contextually relevant
information about their own actions - Alert users to the actions of others
- the instructor (what did he or she do yesterday?)
- fellow group members
- me versus everyone else?
- Provide information visually and historically to
influence future actions!
17- Context-aware Activity Notification System
- http//www.cansaware.com
- CANS is based on the importance of social context
and user preferences - An events data collection tool
- A notification engine
- A research tool -- it allows for exploration,
analysis, and visualization of user actions in
Sakai
17
18(No Transcript)
19CANS External Notifications
20CANS Visualizations
The social e-mail digest -- lets you see YOUR
participation versus high performers versus
class average.
21Student Activity Over Time
21
22Compare Student Activity By Context
23Micro-analysis of Discusions
24Why CANS?
- CANS is a system that can be used both by
educational leaders and researchers to advance
our practices and knowledge base for improving
the social nature of online learning - It is the missing link in Sakai between
- System Activity Usage
- designing in sociability into the CLE
25Current Work
http//www.cansaware.com
2626
27Future Work
- Join us in our efforts!
- http//www.cansaware.com
- Source Code
- Prototypes
- Publications
- Discussions
- Testing in your Institutional Sakai
28Thanks!
- Paul Turner (turnerp_at_missouri.edu)
http//www.cansaware.com