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Statistics Activities for a High School Mathematics Class Room

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Probability of a Kiss- Activity 1. Materials. 10 plain Hershey's Kisses. 16-oz plastic cup ... Now groups put 10 Kisses into the cup and spill them onto the ... – PowerPoint PPT presentation

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Title: Statistics Activities for a High School Mathematics Class Room


1
Statistics Activities for a High School
Mathematics Class Room
  • Megan McLennan
  • May 2, 2005

2
Outline
  • Introduction
  • Activities
  • The Price is Right
  • Master Key, Plinko
  • Probability of a Kiss
  • Activity 1, Activity 2, Activity 3
  • Hypothesis Testing vs. Jury Trial
  • Conclusion

3
Introduction
  • Why I chose this topic
  • High school teacher
  • Have some ideas for how to incorporate stats in a
    math classroom before I go out into the field
  • Personal experiences with statistics in high
    school
  • Not necessary to have a strong stats background
    to be a high school math teacher

4
The Price Is Right
  • The game show The Price is Right consists of
    contestants playing product-pricing games in
    order to win prizes.
  • Need the knowledge of prices, but there is also
    an element of chance.
  • There are roughly 70 games on TPIR, I will go
    through two of the games that can be made into a
    classroom activity for high school students
  • Master Key, Plinko

5
Master Key- about the game
  • There are three prizes the contestant can win, a
    small prize, and medium prize and a large prize
  • There are five keys randomly placed in front of
    the contestant, one for the small prize, one for
    the medium prize, one for the large prize, one
    for all the prizes, and one that is a dud
  • The contestant has a chance to pick up to two
    keys.
  • He is shown a product for which two prices are
    given, if he guesses the right price, he gets a
    key. This repeated again
  • The contestant uses the keys he earned to try to
    open the three locks and wins whatever he unlocks

6
Master Key- Goals
  • Computing Probabilities
  • Conditional Probabilities
  • Bayes Rule
  • Counting
  • Combinations
  • Ex. If you have 10 objects and choose 3 of them,
    how many combinations are possible?

7
Master Key- Questions
  • Assume that the contestant has no pricing
    knowledge of the two products, and therefore
    his/her decisions of choosing the correct price
    for each product are independent and each has a
    50 chance of being right. Compute the following
    probabilities

8
Master Key- Questions
  • A. What is the probability that the contestant
    wins no prizes?
  • B. What is the probability that the contestant
    wins a prize, but not the large prize?
  • C. What is the probability that the contestant
    wins the large prize?
  • D. Given that a contestant has won the car, what
    is the probability that he had earned only one
    key?

9
Master Key- Solutions
  • Consider the distribution for the number of keys
    earned, X, and the conditional probabilities for
    what prizes can be won given X keys were earned.
    Let
  • A win no prizes,
  • B win the small and/or the medium prize but not
    the large prize,
  • C wins the large prize

10
Master Key- Solutions
  • The distribution of X and the conditional
    probabilities of
  • A, B, and C given
  • X can be displayed
  • in a tree diagram

11
Master Key- Solutions
  • Breaking down the tree
  • P(A X0) 1
  • P(A X1) 1/5
  • P(B X1) 2/5
  • P(C X1) 2/5
  • P(A X2) 0
  • P(B X2) 3/10
  • 5 C 2 10, ways to choose the two keys
  • 3 C 2 3, ways can win the small and/or medium
    prize, but no car
  • P(C X2) 7/10

12
Master Key- Solutions
  • Using the tree (and p1 p2 0.5)
  • A. P(A) (1-p1)(1-p2)(1) p1(1-p2)
    p2(1-p1)(1/5)
  • P(A) 14/40
  • B. P(B) p1(1-p2) p2(1-p1)(2/5) p1p2(3/10)
  • P(B) 11/40
  • C. P(C) p1(1-p2) p2(1-p1)(2/5) p1p2(7/10)
  • P(C) 15/40

13
Master Key- Solutions
  • D. Given that a contestant has won the large
    prize, what is the probability that he had earned
    only one key?
  • P(X1 C) can be computed using Bayes Rule (on
    side)
  • P(X1 C) 8/15

14
Plinko- about the game
  • The contestant is given one chip and has the
    opportunity to win 4 more.
  • To earn the other 4 the contestant is presented
    with products that are given a price and must
    guess if the actual price is higher or lower. For
    each correct response, a chip is rewarded.

15
Plinko- about the game
  • After the contestant has their chips, they must
    drop the chips from any of the nine slots at the
    top of the Plinko board.
  • On its way down, the chip will encounter 12 pegs.
    If the chip hits a peg next to the wall it will
    fall into the only open slot, otherwise it will
    fall to the left or the right of the peg with
    equal probability.
  • The highest prize for one chip is 10,000, so up
    to 50,000 can be won.

16
Plinko- Goals
  • Binomial Experiments
  • Experiments consisting of the observation of a
    sequence of identical and independent trials,
    each of which can result in one of two outcomes.
  • Expected Value of a Random Variable
  • Counting
  • Combinations of n objects taken r at a time

17
Plinko- Question
  • Contestants with multiple chips usually vary the
    slots from which they release the chips. Does the
    initial placement of the chip matter? To decide,
    answer the following questions

18
Plinko- Question/ Answer
  • Question 1 For each
  • of the three middle
  • slots at the top of the
  • Plinko board (slots 4,5,
  • and 6), find the
  • probability that a
  • chip starting in
  • each slot results in
  • winning 10,000.

19
Plinko- Question/ Answer
  • Answer 1
  • Let Y of pegs out of 12 that result in the
    chip falling to the left. (Y is not a binomial
    random variable because of the constraints
    imposed by the walls of the board)
  • For a chip dropped in slot 5 to win 10,000, the
    chip must fall to the left exactly 6 times (Y6).
    (If the chip hits a wall of the board it has
    moved to the left or right at least 8 times, and
    could not end up in the 10,000 bin. Thus, we may
    use the binomial distribution with n12 and
    p0.5)
  • P( win 10,000 starting from slot 5) P(Y6)
    (12 C 6)(1/2)12 .2256
  • For a chip dropped in slot 4 it will win 10,000
    only if the chip falls to the left exactly 5
    times (and to the right 7 times). Binomial
    distribution applies here as above.
  • P( win 10,000 starting from slot 4) (12 C
    5)(1/2)12 .1934
  • Same answer for slot 6 as slot 4.

20
Plinko- Question/ Answer
  • Question 2 If a chip is dropped in the middle
    slot of the Plinko board (slot 5), the amount
    won, U, has the following distribution
  • If a chip is dropped in either of the slots
    adjacent to the middle slot (slot 4 or 6), the
    amount won, V, has the following distribution
  • Compute the expected winnings for a chip dropped
    in slot 5 and the expected winnings for a chip
    dropped in slot 4 or 6.

21
Plinko- Question/Answer
  • Answer 2
  • Using slot 5
  • Using slot 4 or 6

22
Price is Right- Conclusion
  • I like this project because most people like
    TPIR.
  • Lots of ways to present this activity
  • For example, can start out by watching clips of
    the games to get the students excited.

23
Probability of a Kiss- Activities
  • Activity 1
  • Collecting and analyzing data
  • Activity 2
  • Make predictions and displaying data
  • Activity 3
  • Properties of the distribution of a sample
    proportion

24
Probability of a Kiss- Activity 1
  • Materials
  • 10 plain Hersheys Kisses
  • 16-oz plastic cup
  • Students should be in groups of 3 or 4

25
Probability of a Kiss- Activity 1
  • Procedure
  • Students discuss and estimate the probability a
    Kiss will land on its base when it is tossed on
    the desk
  • Leads to discussion of three types of
    probabilities, empirical, subjective, and
    theoretical.
  • Empirical probability can be thought of as the
    most accurate scientific "guess" based on the
    results of experiments to collect data about an
    event.
  • Subjective probability describes an individual's
    personal judgment about how likely a particular
    event is to occur.
  • Theoretical probability is the ratio of the
    number of ways the event can occur to the total
    number of possibilities in the sample space.
  • In this case, subjective probabilities are being
    assigned.

26
Probability of a Kiss-Activity 1
  • Now groups put 10 Kisses into the cup and spill
    them onto the desk and record the number of
    Kisses that have landed on their base in a table,
    including a row for the total number of base
    landings. (Repeat 10 times).
  • After the groups are done they are asked to
    refine their previous guesses of the probability
    the Kiss will land on its base.
  • The students engage in a class discussion where
    they are asked how they could be more certain of
    the probabilities. (More tosses necessary)

27
Probability of a Kiss- Activity 2
  • Materials
  • In addition to the 10 plain Kisses, also 10
    almond Kisses.
  • 16-oz plastic cup
  • Students in groups of 3 or 4 again

28
Probability of a Kiss- Activity 2
  • Procedure
  • Students compare the two types of Kisses and
    discuss which would have the higher probability
    of landing on its base.
  • Students then put all 20 Kisses into the cup and
    spill them on the table and record the number of
    Kisses that have landed on their base for each
    type. Repeat 10 times.
  • Students learn how to deal with messy data

29
Probability of a Kiss- Activity 2
  • Displaying Data
  • Stem and Leaf Plots
  • Ex Plain Almond
  • 1 8 9
  • 8 8 4 2 0 2 4 6
    6 7 8 8 8
  • 7 6 6 5 4 2 2 1 0 3 0 0 1 3 3 3
    6
  • 3 3 0 4

30
Probability of a Kiss- Activity 2
  • Displaying data
  • Boxplots
  • Ex
  • Reviews finding 1st and 3rd quartiles, medians,
    max and mins
  • Students should find outliers for both data sets
  • Calculate means and standard deviations

31
Probability of a Kiss- Activity 3
  • Materials
  • 30 plain Kisses, 30 almond Kisses, 16-oz cup
  • Procedure
  • Groups spill 10 plain Kisses onto the desk and
    record the number that land on its base (repeat 5
    times)
  • Repeat using 20 plain Kisses
  • Repeat using 30 Kisses
  • Do the same for the almond Kisses

32
Probability of a Kiss- Activity 3
  • Procedure (cont.)
  • Groups combine results with a partner group to
    obtain five tosses for n60 and n90 for each
    type of Kiss.
  • Record proportions from both plain and almond
    Kisses in a table.
  • Calculate standard deviation and mean for the
    sample proportions and interpret.
  • Which sample size has a larger standard
    deviation? Why? (Analyze plain and almond tables
    separately.)

33
Probability of a Kiss- conclusion
  • This is a good activity for students to develop
    critical thinking skills, with the class
    discussions.
  • Also allows students to display their own data
    findings in different ways

34
Hypothesis Testing
  • Hypothesis Testing can be confusing for students
    to understand. It is important for students to
    understand this concept.
  • Teaching hypothesis testing using a jury trial as
    an example.

35
Hypothesis Testing
  • Put the students in groups of 3 or 4
  • Each group gets 12 note cards, each note card has
    one of the following phrases
  • Parts of Hypothesis Testing
  • Null Hypothesis, Ho
  • Alternative Hypothesis, Ha
  • Test Statistic
  • Rejection Region
  • Decision
  • Conclusion
  • Parts of a Jury Trial
  • Original Claim person presumed innocent
  • Want to prove person is guilty
  • Court Case evidence presented
  • Judges words on the case
  • Jury Deliberations
  • Verdict

36
Hypothesis Testing
  • First the group goes through and defines the
    phrases on the hypothesis testing note cards and
    writes the definitions on the back of the note
    card.
  • After that they must match the parts of the
    hypothesis testing note cards to the
    corresponding jury trial cards.
  • When all groups are finished, the class
    reconvenes and discuss their answers.

37
Hypothesis Testing
  • Now each group gets 4 more note cards
  • Type I error
  • Type II error
  • Innocent person found guilty
  • Guilty person found innocent
  • Each group then must define Type I and Type II
    errors in the context of hypothesis testing on
    the back of the card and then match those note
    cards to the corresponding jury trial note cards.

38
Hypothesis Testing
  • Type I and Type II Errors
  • Type I Error
  • Ho is true, but Ha was concluded.
  • Innocent person was found guilty.
  • Type II Error
  • Ho is false, but Ha was not concluded.
  • Guilty person was found not guilty.

39
Hypothesis Testing- conclusion
  • I like this activity because it puts the process
    of hypothesis testing into a real-life scenario
    students can understand and are familiar with.
  • Also, the students are forced to review the
    definitions involved with hypothesis testing.

40
Helpful Links
  • Links to web-based interactive statistics
    activities
  • ESP activity
  • Binomial Experiment
  • Let's Make a Deal
  • Empirical Techniques, repeated trials

41
Conclusion
  • Making sure that high school students understand
    statistics is very important
  • High school kids are usually turned off by
    numbers and they need to be presented with new
    concepts in ways that keep them interested.

42
Thank You
  • Jong- Min Kim, advisor
  • Audience and Friends

43
References
  • Wackerly, Dennis D., William Mendenhall III,
    Richard L. Scheaffer. Mathematical Statistics
    with Applications. Pacific Grove Duxbury, 2002.
  • Biesterfeld, Amy. Journal of Statistics
    Education. The Price (or Probability) is Right.
    Volume 9, Number 3 (2001). University of Colorado
    at Boulder. e/v9n3/biesterfeld.html.
  • Richardson, Mary, Susan Haller. Journal of
    Statistics Education. What is the Probability of
    a Kiss?. Volume 10, Number 3(2002), http//www.amstat.org/publications/jse/v10n3/halle
    r.html.
  • McCullough, Desiree A., Jury Approach to
    Hypothesis Testing. September 27-28, 2002.
    University of Tennessee at Martin.
    les/frame.htm.
  • Sungur, Engin. EXTRASENSORY PERCEPTION (ESP).
    University of Minnesota, Morris.
    lic/instruction/esp/esp.shtml.
  • West, R. Webster. Lets Make a Deal Applet.
    University of South Carolina. edu/west/javahtml/LetsMakeaDeal.html.

44
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