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Computer Organization Lecture 1 Course Introduction and the Five Components of a Computer Modified F

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Title: Computer Organization Lecture 1 Course Introduction and the Five Components of a Computer Modified F


1
Computer OrganizationLecture 1Course
Introductionand the Five Components of a
ComputerModified From the Lectures of Randy H.
KatzUC Berkeley
2
Lecture Overview
  • Intro to Computer Architecture (30 minutes)
  • Administrative Matters (5 minutes)
  • Course Style, Philosophy and Structure (15 min)
  • Break (5 min)
  • Organization and Anatomy of a Computer (25 min)

3
What is Computer Architecture?
  • Computer Architecture
  • Instruction Set Architecture
  • Machine Organization

4
Instruction Set Architecture(subset of Computer
Architecture)
  • ... the attributes of a computing system as
    seen by the programmer, i.e., the conceptual
    structure and functional behavior, as distinct
    from the organization of the data flows and
    controls the logic design, and the physical
    implementation. Amdahl, Blaaw, and Brooks,
    1964
  • Organization of Programmable Storage
  • Data Types Data Structures
  • Encodings Representations
  • Instruction Set
  • Instruction Formats
  • Modes of Addressing and Accessing Data Items
    and Instructions
  • Exceptional Conditions

5
Computer Architectures Changing Definition
  • 1950s to 1960s Computer Architecture Course
  • Computer Arithmetic
  • 1970s to mid 1980s Computer Architecture Course
  • Instruction Set Design, especially ISA
    appropriate for compilers
  • 1990s Computer Architecture Course
  • Design of CPU, memory system, I/O system,
    Multi-processors, Networks
  • 2000s Computer Architecture Course
  • Special purpose architectures, Functionally
    reconfigurable, Special considerations for low
    power/mobile processing

6
The Instruction Set a Critical Interface
software
instruction set
hardware
7
Example ISAs (Instruction Set Architectures)
  • Digital Alpha (v1, v3) 1992-97
  • HP PA-RISC (v1.1, v2.0) 1986-96
  • Sun Sparc (v8, v9) 1987-95
  • SGI MIPS (MIPS I, II, III, IV, V) 1986-96
  • Intel (8086,80286,80386, 1978-00 80486,Pentium,
    MMX, ...) Itanium/I64 2002-

8
MIPS R3000 Instruction Set Architecture(Summary)
Registers
  • Instruction Categories
  • Load/Store
  • Computational
  • Jump and Branch
  • Floating Point
  • coprocessor
  • Memory Management
  • Special

R0 - R31
PC
HI
LO
3 Instruction Formats all 32 bits wide
OP
rs
rd
sa
funct
rt
OP
rs
rt
immediate
jump target
OP
Q How many already familiar with MIPS ISA?
9
Organization
  • Capabilities performance characteristics of
    principal functional units
  • (e.g., Registers, ALU, Shifters, Logic Units,
    ...)
  • Ways in which these components are interconnected
  • Information flows between components
  • Logic and means by which suchinformation flow is
    controlled
  • Choreography of FUs to realize the ISA
  • Register Transfer Level (RTL) Description

Logic Designer's View
10
The Big Picture
  • Since 1946 all computers have had 5 components

Processor
Input
Memory
Output
11
Example Organization
  • TI SuperSPARCtm TMS390Z50 in Sun SPARCstation20

MBus Module
SuperSPARC
Floating-point Unit
L2
CC
DRAM Controller
Integer Unit
MBus
MBus control M-S Adapter
L64852
Inst Cache
Ref MMU
Data Cache
STDIO
SBus
serial
kbd
SCSI
Store Buffer
SBus DMA
mouse
Ethernet
audio
RTC
Bus Interface
SBus Cards
Boot PROM
Floppy
12
What is Computer Architecture?
Application
Operating
System
Compiler
Firmware
Instruction Set Architecture
I/O system
Instr. Set Proc.
Datapath Control
Digital Design
Circuit Design
Layout
  • Coordination of many levels of abstraction
  • Under a rapidly changing set of forces
  • Design, Measurement, and Evaluation

13
Forces on Computer Architecture
Technology
Programming
Languages
Applications
Computer Architecture
Cleverness
Operating
Systems
History
14
Technology
Microprocessor Logic Density
DRAM chip capacity
DRAM Year Size 1980 64 Kb 1983 256
Kb 1986 1 Mb 1989 4 Mb 1992 16 Mb 1996 64
Mb 1999 256 Mb 2002 1 Gb
  • In 1985 the single-chip processor (32-bit) and
    the single-board computer emerged
  • workstations, personal computers, multiprocessors
    have been riding this wave since
  • In the 2002 timeframe, these may well look like
    mainframes compared to single-chip computers
    (maybe 2 chips)

15
Technology Trends Imply Dramatic Change
  • Processor
  • Logic capacity about 30 per year
  • Clock rate about 20 per year
  • Memory
  • DRAM capacity about 60 per year (4x every 3
    years)
  • Memory speed about 10 per year
  • Cost per bit improves about 25 per year
  • Disk
  • Capacity about 60 per year
  • Total data use 100 per 9 months!
  • Network Bandwidth
  • Bandwidth increasing more than 100 per year!

16
Performance Trends
Supercomputers
Mainframes
Minicomputers
Log of Performance
Microprocessors
Y
ear
1995
1990
1970
1975
1980
1985
17
Applications and Languages
  • CAD, CAM, CAE, . . .
  • Lotus, DOS, . . .
  • Multimedia, . . .
  • The Web, . . .
  • JAVA, . . .
  • The Net gt ubiquitous computing
  • ???

18
Computers in the News Sony Playstation 2000
  • As reported in Microprocessor Report, Vol 13, No.
    5
  • Emotion Engine 6.2 GFLOPS, 75 million polygons
    per second
  • Graphics Synthesizer 2.4 Billion pixels per
    second
  • Claim Toy Story realism brought to games!

19
Where are We Going??
CS152 Fall 02
?
20
CS152 Course Content
Computer Architecture and Engineering
Instruction Set Design Computer
Organization Interfaces Hardware
Components Compiler/System View Logic Designers
View Building Architect Construction
Engineer
21
CS 152 So What's In It For Me?
  • In-depth understanding of the inner-workings of
    modern computers, their evolution, and trade-offs
    present at the hardware/software boundary.
  • Insight into fast/slow operations that are
    easy/hard to implementation hardware
  • Out-of-order execution and branch prediction
  • Experience with the design process in the
    context of a large complex (hardware) design.
  • Functional Spec --gt Control Datapath --gt
    Physical implementation
  • Modern CAD tools
  • Designer's "Conceptual" toolbox

22
Conceptual Tool Box?
  • Evaluation Techniques
  • Levels of translation (e.g., Compilation)
  • Levels of Interpretation (e.g., Microprogramming)
  • Hierarchy (e.g, registers, cache, mem,
    disk,tape)
  • Pipelining and Parallelism
  • Static / Dynamic Scheduling
  • Indirection and Address Translation
  • Synchronous and Asynchronous Control Transfer
  • Timing, Clocking, and Latching
  • CAD Programs, Hardware Description Languages,
    Simulation
  • Physical Building Blocks (e.g., CLA)
  • Understanding Technology Trends

23
Course Structure
Design Intensive Class --- 100 hours per
semester per student
MIPS Instruction Set ---gt Standard-Cell
implementation
Modern CAD System
Schematic capture and Simulation
Design Description
Computer-based "breadboard" Behavior over
time Before construction
  • Lectures (rough breakdown)
  • Review 2 weeks on ISA, arithmetic
  • 1 1/2 weeks on technology, HDL, and arithmetic
  • 3 1/2 weeks on standard proc. design and
    pipelining
  • 2 weeks on memory and caches
  • 1 1/2 weeks on Memory and I/O
  • 2 weeks on special topics low power, network as
    the backplane, edge processors
  • 2 weeks exams, presentations

24
Course Administration
  • Instructor Fu-Chiung Cheng (fccheng_at_ttu.edu.tw)
    A5-707 Office Hours(Tentative) Wens
    1100-1200
  • TAs TBA
  • Materials http//www.cse.ttu.edu.tw/cheng/course
    s/comporg.htm
  • Text Patterson and Hennessy, Computer
    Organization and Design The Hardware/Software
    Interface, 2nd Ed., 1998.
  • Hennessy and Patterson, Computer Architecture, A
    Quant-itative Approach, 3rd Ed., 2003.
    (recommended as an advanced reference)

25
Grading
  • 4 Tests 40
  • 1 Midterm exam 25 (chap 14)
  • 1 Final exam 30 (chap 1-8)
  • Participation in class 5

26
Instructors Goals
  • Show you how to understand modern computer
    architecture in its rapidly changing form
  • Show you how to design by leading you through the
    process on challenging design problems
  • Learn how to test things
  • NOT to talk at you
  • So ...
  • ask questions
  • come to office hours
  • find me in the lab
  • ...

27
Levels of Representation (61C Review)
temp vk vk vk1 vk1 temp
High Level Language Program
Compiler
  • lw 15, 0(2)
  • lw 16, 4(2)
  • sw 16, 0(2)
  • sw 15, 4(2)

Assembly Language Program
Assembler
0000 1001 1100 0110 1010 1111 0101 1000 1010 1111
0101 1000 0000 1001 1100 0110 1100 0110 1010
1111 0101 1000 0000 1001 0101 1000 0000 1001
1100 0110 1010 1111
Machine Language Program
Machine Interpretation
Control Signal Specification
ALUOP03 lt InstReg911 MASK

28
Execution Cycle
Obtain instruction from program storage
Determine required actions and instruction size
Locate and obtain operand data
Compute result value or status
Deposit results in storage for later use
Determine successor instruction
29
Its All About Communication
Pentium III Chipset
Proc
Caches
Busses
adapters
Memory
Controllers
Disks Displays Keyboards
I/O Devices
Networks
  • All have interfaces organizations
  • Um. Its the network stupid???!

30
Summary
  • All computers consist of five components
  • Processor (1) datapath and (2) control
  • (3) Memory
  • (4) Input devices and (5) Output devices
  • Not all memory are created equally
  • Cache fast (expensive) memory are placed closer
    to the processor
  • Main memory less expensive memory--we can have
    more
  • Interfaces are where the problems are - between
    functional units and between the computer and the
    outside world
  • Need to design against constraints of
    performance, power, area and cost
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